http://bugs.winehq.org/show_bug.cgi?id=22389
Summary: Text fields in dialog box remain highlighted in IDA
Pro (maybe other Borland VCL programs?)
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.hex-rays.com/idapro/idadownfreeware.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
IDA Pro is an interactive disassembler. A freeware version can be downloaded
from http://www.hex-rays.com/idapro/idadownfreeware.htm
In some dialog boxes, when you press Tab to cycle to the next text box, text in
the previously-active box remains highlighted. It should not.
To demonstrate, download and install the freeware IDA Pro. Load any Windows
executable into it. Click to position the cursor over any label (e.g. start),
and press N to bring up the Rename address dialog box.
Initially, the Name field is highlighted. Press Tab. The "Maximum length of new
names" field is highlighted, but the Name field remains highlighted. Pressing
Tab again causes the "Local name prefix" field to also be highlighted, with the
previous two fields staying highlighted.
Apparently IDA Pro is built using the Borland VCL (Visual Component Library),
so perhaps this issue could affect other programs too.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38595
Bug ID: 38595
Summary: FXCM Trading Station II not installing.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.palos(a)mail.com
Distribution: ---
Created attachment 51494
--> https://bugs.winehq.org/attachment.cgi?id=51494
backtrace.txt
FXupdater application may need to be updated.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6955
Matteo Bruni <matteo.mystral(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |matteo.mystral(a)gmail.com
--- Comment #171 from Matteo Bruni <matteo.mystral(a)gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
>
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
Great stuff Józef and welcome back ;)
The patch looks very good to me. Except for the gl_info->limits.blends hack I
only have pretty generic style complaints (e.g. an unnecessary newline before
get_projection_matrix(), an opening brace on the same line as the 'if',
statements on the same line as the braceless 'if').
About the blend matrices count, the proper fix is probably to add a field to
d3d_info and populate it from the vertex caps in wined3d_adapter_init_gl_caps()
(and also update glsl_vertex_pipe_vp_get_caps() to advertise 4 blend matrices).
You'll then need to replace a few uses of gl_info->limits.blends in wined3d
with the d3d_info value. At a quick look only wined3d_cs_exec_set_transform()
and prune_invalid_states() need that treatment.
I guess a test would be nice to have too.
After you clean the patch up just send it to wine-patches. BTW thanks for
working on this, I was thinking about commenting on this bug that now all the
infrastructure to properly fix the bug is there but I don't plan to implement
this, it looks like you were faster :)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=8712
--- Comment #53 from Bernd Buschinski <b.buschinski(a)googlemail.com> ---
(In reply to Nikolay Sivov from comment #52)
> GetSurface() is implemented with ed06707bacece1dfe03338039738d453af11fa30. I
> think we can close this, and open another one for next problem.
Awesome, you rock! But I wonder what is the next problem?
I would say it depends on the problem whatever we can close this bug (and open
a new one) or not. My original intention for this Bug (in 2007, oh this bug is
old) was "this stuff doesn't work, make it work!", but it would make a bad
bugreport ;-)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #170 from joaopa <jeremielapuree(a)yahoo.fr> ---
Current git.
The failed hunk is harmless. Matteo changed the padding some days ago, but it
does not matter for the purpose. You can leave it to 2.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #169 from JHaleIT <jhaleit(a)gmail.com> ---
(In reply to joaopa from comment #168)
> Good job. The patch fixes the issue in NOLF2. I will try some other games to
> see if it resolves all the problems.
What build of wine are you using?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #168 from joaopa <jeremielapuree(a)yahoo.fr> ---
Good job. The patch fixes the issue in NOLF2. I will try some other games to
see if it resolves all the problems.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #167 from JHaleIT <jhaleit(a)gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
>
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
What version of wine is this patch for?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #166 from JHaleIT <jhaleit(a)gmail.com> ---
(In reply to Józef Kucia from comment #165)
> Created attachment 51756 [details]
> Implement vertex blending in glsl-vertex-pipe
>
> This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
I get this error:
Hunk #4 FAILED at 1901.
patch unexpectedly ends in middle of line
Hunk #5 succeeded at 3073 with fuzz 1 (offset -1 lines).
1 out of 5 hunks FAILED -- saving rejects to file
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=6955
Józef Kucia <joseph.kucia(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joseph.kucia(a)gmail.com
--- Comment #165 from Józef Kucia <joseph.kucia(a)gmail.com> ---
Created attachment 51756
--> https://bugs.winehq.org/attachment.cgi?id=51756
Implement vertex blending in glsl-vertex-pipe
This patch adds support for vertex blending in glsl_vertex_pipe. Please test.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.