https://bugs.winehq.org/show_bug.cgi?id=37713
Bug ID: 37713
Summary: winecfg: Window title isn't updated when removing
application from the list
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: Dmitry.Kozliuk(a)gmail.com
Distribution: ---
Created attachment 50203
--> https://bugs.winehq.org/attachment.cgi?id=50203
Fix for the bug.
When one removes an application from the list on "Applications" tab, window
title doesn't change to "Wine configuration" as it should, but remains "Wine
configuration for <application>". Noticed while working on another bug,
attaching a one-line fix patch.
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https://bugs.winehq.org/show_bug.cgi?id=38725
Bug ID: 38725
Summary: valgrind shows an invalid write in
ole32/tests/usrmarshal.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
../../../tools/runtest -q -P wine -T ../../.. -M ole32.dll -p ole32_test.exe.so
usrmarshal && touch usrmarshal.ok
==1724== Invalid write of size 2
==1724== at 0x400A583: _intel_fast_memcpy (vg_replace_strmem.c:947)
==1724== by 0x4D3FD7D: SNB_UserUnmarshal (usrmarshal.c:2256)
==1724== by 0x4802F25: test_marshal_SNB (usrmarshal.c:851)
==1724== by 0x4803107: func_usrmarshal (usrmarshal.c:881)
==1724== by 0x4803E78: run_test (test.h:584)
==1724== by 0x48042C0: main (test.h:666)
==1724== Address 0x468b75c is 11 bytes after a block of size 25 alloc'd
==1724== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==1724== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==1724== by 0x4D01025: IMalloc_fnAlloc (ifs.c:186)
==1724== by 0x4D0187C: IMalloc_Alloc (objidl.h:1236)
==1724== by 0x4D0187C: CoTaskMemAlloc (???:0)
==1724== by 0x47FF452: user_allocate (usrmarshal.c:51)
==1724== by 0x4D3FD24: SNB_UserUnmarshal (usrmarshal.c:2250)
==1724== by 0x4802F25: test_marshal_SNB (usrmarshal.c:851)
==1724== by 0x4803107: func_usrmarshal (usrmarshal.c:881)
==1724== by 0x4803E78: run_test (test.h:584)
==1724== by 0x48042C0: main (test.h:666)
==1724==
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https://bugs.winehq.org/show_bug.cgi?id=38384
Bug ID: 38384
Summary: Unable to install AT&T Connect iMeeting
Product: Wine
Version: 1.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alan(a)ajackson.org
Distribution: ---
Created attachment 51231
--> https://bugs.winehq.org/attachment.cgi?id=51231
backtrace
Trying to install AT&T Connect iMeeting software, which fails during install.
Install found here: https://connect9.uc.att.com/service32/Prepare/
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=340000009a, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:ole:NdrCorrelationInitialize (0x33e670, 0x33e270, 1024, 0x0): stub
fixme:rpc:NdrStubCall2 new correlation description not implemented
fixme:ole:NdrCorrelationFree (0x33e670): stub
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http://bugs.winehq.org/show_bug.cgi?id=23997
Summary: Gridrunner Revolution: doesn't render certain objects
in-game
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30138)
--> (http://bugs.winehq.org/attachment.cgi?id=30138)
terminal output
Gridrunner Revolution is a remake of a classic 'bottom-up' shooter, published
by Llamasoft.
The game doesn't show certain objects during gameplay: your ship is missing,
only some fainted outlines of the ship can be seen. The incoming... er.. sheep
(?) are also not rendered.
You can check the issue with the demo, too. The following components are needed
if you want to try the game: dx9 libs and xact. Alsa must be set to 'Emulation'
to get sounds.
Fedora 13
Nvidia 7600 / driver 195.36.31
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https://bugs.winehq.org/show_bug.cgi?id=38710
Bug ID: 38710
Summary: Simon the sorcerer 5 hangs when changing settings
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://download.jeuxvideo.com/cgi-bin/admin/ftp_start.
cgi?&numero=14176&type=d&nom=simon5_demo_JeuxVideo.com
_14176.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 51639
--> https://bugs.winehq.org/attachment.cgi?id=51639
console output
Simon the sorcerer 5 hangs when modifying the settings.
I don't reproduce the freeze with all setting changes.
But if I start with the screen resolution of 1280*1024 and I try to change any
sound related setting the game freezes and the console constantly spurs the
following lines:
--- snip ---
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE (0x8d56)
fixme:d3d:context_check_fbo_status Color Location
WINED3D_LOCATION_RB_MULTISAMPLE (0x100).
fixme:d3d:context_check_fbo_status Depth Stencil Location
WINED3D_LOCATION_TEXTURE_RGB (0x20).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x132598)
WINED3DFMT_B8G8R8X8_UNORM 1920x1080 8 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x11065178)
WINED3DFMT_D16_UNORM 1920x1080 0 samples.
err:d3d:wined3d_debug_callback 0xa7b0060: "GL_INVALID_FRAMEBUFFER_OPERATION in
glClear(incomplete framebuffer)".
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 424
--- snip ---
The demo reproduces the issue, but I've only found one in german.
http://download.jeuxvideo.com/cgi-bin/admin/ftp_start.cgi?&numero=14176&typ…
The menu giving access to the settings is the 3rd from the top and called:
Einstellungen
> sha1sum simon5_demo_JeuxVideo.com_14176.exe
a7295d9c22a540835e25a7adda48f7bbd44598a7 simon5_demo_JeuxVideo.com_14176.exe
> du simon5_demo_JeuxVideo.com_14176.exe
599992 simon5_demo_JeuxVideo.com_14176.exe
> wine --version
wine-1.7.44
The bug also appears with wine-staging
> /opt/wine-staging/bin/wine --version
wine-1.7.44 (Staging)
I searched bugzilla and I couldn't find anything related, so I hope this is not
a duplicate.
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https://bugs.winehq.org/show_bug.cgi?id=38694
Bug ID: 38694
Summary: Waldorf Spectre crashes when clicking on buttons in
the user interface
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://www.waldorf-music.info/downloads/Blofeld%20Down
loads/Spectre/Spectre-WindowsV100.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51617
--> https://bugs.winehq.org/attachment.cgi?id=51617
terminal output
The application starts properly in wine-1.7.44-83-g9ce9ba3, although fonts look
ugly with built-in dwrite.dll.
The crash reported here is fully reproducible on my system, it's just a matter
of time and tries when it happens.
Steps to reproduce the crash:
1. click the <New> button
2. click the <Audio/Midi...> button (no need to change anything, just close the
window)
Repeat the above steps until the application crashes. Sometimes it takes only
2-3 tries, other times it needs 8-10 attempts to reproduce the crash.
Disabling dwrite makes the crash go away.
Fedora 21 x86
wine-1.7.44-83-g9ce9ba3
Spectre-installer.exe
sha1: d384dd2f904377d8b6f2dde3d2b45fbed9a29958
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http://bugs.winehq.org/show_bug.cgi?id=33592
Bug #: 33592
Summary: Family Tree Builder crashes partway through import of
components
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brashley46(a)tfnet.ca
Classification: Unclassified
Created attachment 44470
--> http://bugs.winehq.org/attachment.cgi?id=44470
Crash report created by Wine.
version 7 of Family Tree Builder installs correctly, logs in to myfamily.com,
downloads genealogy information, but then crashes while trying to download
additional components.
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http://bugs.winehq.org/show_bug.cgi?id=11849
Summary: Adobe Acrobat Pro 7 -- Updates fail
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Help --> Updates produces the pop up error message:
Update Failed
Updater internal error
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https://bugs.winehq.org/show_bug.cgi?id=38654
Bug ID: 38654
Summary: King's Bounty series: water rendering broken when
anti-aliasing enabled
Product: Wine
Version: 1.7.44
Hardware: x86
URL: http://www.gamershell.com/download_32652.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 90d8896826043bdf8c294018acc663c5d6684935
Distribution: ---
Created attachment 51581
--> https://bugs.winehq.org/attachment.cgi?id=51581
terminal output
When in-game anti-aliasing is enabled water is not rendered properly in the
King's Bounty games. Reproducible when the player is on the adventure map and
some water is nearby. When water quality is set 'normal' then water textures
are completely messed up (see attached screenshot). When water quality=high
then water looks a bit better, but still not correct.
Can be reproduced in KB: Legends demo. The game needs native d3dx9_36.
Reverting the following commit fixes the issue:
commit 90d8896826043bdf8c294018acc663c5d6684935
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri May 22 10:11:22 2015 +0200
wined3d: Allow specifying a different depth stencil location.
This is for drivers that do not support depth stencil textures, but
happily support depth stencil renderbuffers.
Rendering issues occur in GTA: San Andreas as well with that commit (noticeable
when the player enters a Pizza Hut: floor textures are broken when AA enabled).
Fedora 21
Nvidia GeForce 250 GTS / binary drivers 340.76
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