https://bugs.winehq.org/show_bug.cgi?id=38772
Bug ID: 38772
Summary: Incorrect GetLastError error of RemoveDirectoryA and
CreateDirectory.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: christopherwuy(a)gmail.com
Distribution: ---
Created attachment 51705
--> https://bugs.winehq.org/attachment.cgi?id=51705
patch
The following patch has a test which shows that RemoveDirectoryA will set
incorrect GetLastError error.
For example, using RemoveDirectoryA("D:\\not_exist_file") will lead to
ERROR_PATH_NOT_FOUND in windows while ERROR_FILE_NOT_FOUND in Wine.
I had tried to write a patch to fix it and it worked.
However, it causes a set of tests failed in ntdll.
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https://bugs.winehq.org/show_bug.cgi?id=38570
Bug ID: 38570
Summary: user32 set_focus_window send WM_KILLFOCUS message not
right.
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: liuchanghui(a)linuxdeepin.com
Distribution: ---
Created attachment 51465
--> https://bugs.winehq.org/attachment.cgi?id=51465
The running screen in Windows
Reproduce:
1, Download the test program from:
http://www.imakevideo.com/set_focus_bug.exe
2, wine set_focus_bug.exe
3, Click the compute name button,
a layered tool window will pop up to show host name.
In Windows the pop up window will keep visible until the user click the mouse
in the main dialog window or switch to other program (see the attache png file)
.
But in Wine the pop up window will be closed immediately when present.
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http://bugs.winehq.org/show_bug.cgi?id=17410
Summary: game 'will rock' not started
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kolotvin(a)gmail.com
there is one little message:
gsVideoinit() failed
and blank screen
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http://bugs.winehq.org/show_bug.cgi?id=29628
Bug #: 29628
Summary: Sylenth1: crashes at startup
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realnc(a)gmail.com
Classification: Unclassified
Created attachment 38384
--> http://bugs.winehq.org/attachment.cgi?id=38384
Wine crash log
When trying to load the Sylenth1 VSTi in any kind of host, Wine crashes with a
stack dump and backtrace.
You can download Sylenth1 from:
http://www.lennardigital.com/modules/downloads
(5MB, no sign up required.)
This happens in all hosts I tried, native Linux ones (LMMS, QTractor) as well
as Windows ones running in Wine (FL Studio, Reaper.)
The easiest and fastest way to reproduce the error is:
* Install LMMS (should be available in all distros)
* Install Sylenth1 with Wine
* Run LMMS
* Insert the "VeSTige" instrument into the song editor.
You do that by clicking on the "Instruments" icon in the
vertical bar to the left and drag&dropping the "VeSTige"
item into the song editor.
* In the VeSTige GUI (click the newly added VeSTige instrument
to bring up the GUI), click the folder icon, select the
Sylenth1Demo.dll and click OK.
At the moment the DLL runs, Wine crashes.
I'm using Wine 1.3.37 on Gentoo Linux AMD64.
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http://bugs.winehq.org/show_bug.cgi?id=30538
Bug #: 30538
Summary: Touhou 11, 12, and 13 are incredibly slow with Intel,
Nouveau, and Nvidia drivers
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Classification: Unclassified
No matter which libraries I use (i965 Mesa, Nouveau Gallium, or Nvidia) on my
Optimus machine, I can't get the games to exceed 20fps.
Linux kingfisher 3.3.0-3.dmz.1-liquorix-amd64 #1 ZEN SMP PREEMPT Mon Apr 23
22:15:14 CDT 2012 x86_64 x86_64 x86_64 GNU/Linux
My hardware is Intel i7-2630QM (HD3000) and a GT 555M. Yes, I know how to use
the Nvidia GPU properly.
X and Mesa are latest git versions.
eric@kingfisher:~/touhou/TH11 ~ Subterranean Animism$ LIBGL_DEBUG=verbose wine
th11e
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/i965_dri.so
fixme:win:EnumDisplayDevicesW ((null),0,0x32f800,0x00000000), stub!
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:wined3d_swapchain_get_raster_status swapchain 0x185380, raster_status
0x32fc80 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=38623
Bug ID: 38623
Summary: Bogus values in GDI+: Image:GetPropertySize
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
Created attachment 51529
--> https://bugs.winehq.org/attachment.cgi?id=51529
source code
One cannot compile and run the following example on wine 1.6.2:
https://msdn.microsoft.com/en-us/library/ms535372(v=vs.85).aspx
See attached code. To reduce file size, I've reused the PNG image from bug id
38622. Download it from:
https://bugs.winehq.org/attachment.cgi?id=51528
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http://bugs.winehq.org/show_bug.cgi?id=34097
Bug #: 34097
Summary: Mega Man Unlimited: Game works, sound is choppy and
slow
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jessetalavera(a)aol.com
Classification: Unclassified
Created attachment 45337
--> http://bugs.winehq.org/attachment.cgi?id=45337
Terminal output for WINE
So Mega Man Unlimited just came out, which is nice. http://megaphilx.com/ It
runs at adequate speed on my Linux machine (Ubuntu 13.04, Samsung QX411). To
my knowledge, it doesn't crash. Only problem is, the sound is slow and choppy,
and is quite unbearable.
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https://bugs.winehq.org/show_bug.cgi?id=38829
Bug ID: 38829
Summary: This was reported a way back, fixed, now recurs
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: d_baron(a)012.net.il
Distribution: ---
Bug filed with Debian
790340(a)bugs.debian.org, 790340-submitter(a)bugs.debian.org
Re-filed here at their request.
All file menus crash out on click OK, cancel, etc.
Backtrace at Debian link.
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http://bugs.winehq.org/show_bug.cgi?id=34182
Bug #: 34182
Summary: Empire Earth v2.0: mouse cursor only moves at high
mouse movement
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
Classification: Unclassified
Created attachment 45468
--> http://bugs.winehq.org/attachment.cgi?id=45468
WINEDEBUG="+dinput"; simulated mouse movement with xdotool
Moving the cursor in Empire Earth v2.00.3466 is not possible unless you move
the mouse very quickly. When you do, the cursor moves by only a few pixels.
Generating mouse movement with xdotool [1] showed that the cursor moves by 1
"unit" for each 120 pixels the mouse moves. One "unit" seems to be more than 1
pixel and depend on in-game settings...
$ xdotool mousemove_relative -- 0 119 # --> no cursor movement
$ xdotool mousemove_relative -- 0 120 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 239 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 240 # --> moves cursor by 2 units
About the logfile:
Started the game, then in main menu: no mouse movement except 3x 119, then 3x
120 pixels downwards using xdotool, then alt-F4
Those parts look interesting but with I'm lacking the skills to figure out
what's wrong or even fix it:
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 120
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 119
I hope this is helpful..
Using native dinput, behavior is completely different and hard to describe. I'm
not sure if it's relevant:
The game seems to remember the amount of pixels you have moved in X or Y
direction, moving the cursor by a corresponding value on every mouse event
(also clicks). After moving the mouse to the right, the cursor keeps going
right even when you move the mouse left. Moving the mouse in the other
direction lowers that "memory", stopping the cursor eventually.
You have to set "Mouse Sensitivity" to "1" in regedit, otherwise the cursor is
uncontrollably fast.
This is different from the issues with the Demo version or 1.00 (bug 13351),
therefore I'm creating a new bug report.
[1]: http://www.semicomplete.com/projects/xdotool/
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http://bugs.winehq.org/show_bug.cgi?id=14748
Summary: Money Manager fails to install
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj.shaw(a)btconnect.com
Created an attachment (id=15245)
--> (http://bugs.winehq.org/attachment.cgi?id=15245)
Console output from installation attempt
Money Manager 6 ( http://www.moneysoft.co.uk/trial.htm ) fails to install.
This program ran fine under Wine 0.9.x on Ubuntu 6.06 to 7.10 - trying to
install under Wine 1.1.2 on Ubuntu 8.04 fails. Both versions (Business and
Personal) of the software fail to install.
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