http://bugs.winehq.org/show_bug.cgi?id=15967
Summary: Unsigned v1.2.1.93 installer window is hidden by
installer background
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.unsigned-game.com/releases/Unsigned_v_1_2_1_93_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
When starting the Unsigned v1.2.1.93 installer, the installer window is
supposed to appear in front of the installer background, but instead it remains
under the installer background, making the installer unusable. The window
manager I am using is:
metacity 2.24.0
Copyright (C) 2001-2008 Havoc Pennington, Red Hat, Inc., and others
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.
No messages were emitted to standard error, although any relevant WINEDEBUG
traces can be produced on request.
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https://bugs.winehq.org/show_bug.cgi?id=36019
Bug ID: 36019
Summary: Heroes of Might & Magic 2: the screen before a battle
turns black for a while
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
This bug affects the GOG.com Gold Windows version as well as the standard demo
version.
There's nothing in the logs.
TESTED ON:
Windows Vista (here the game works fine)
Mac OS X 10.9.2, ATI HD 2600 Pro, the Mac Driver and X11
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https://bugs.winehq.org/show_bug.cgi?id=36840
Bug ID: 36840
Summary: Tron 2.0 Demo crashes with "Out of memory" error
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
Created attachment 48930
--> https://bugs.winehq.org/attachment.cgi?id=48930
Debug log
I tried running the Tron 2.0 Demo that is available here:
http://www.fileplanet.com/126966/120000/fileinfo/TRON-2.0-Single-&-Multipla…
The game needs a native msvcirt.dll to even do something, but it crashes with
an out of memory error after switching the resolution.
Setting the VideoMemorySize in the registry does not fix the problem.
Full debug log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=21733
Summary: The install program seems to work, but directx9c in a
windows does not work.
Product: Wine
Version: unspecified
Platform: x86
URL: http://laurent.horus.free.fr/dead_deer_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurentcance(a)free.fr
The install program seems to work, but directx9c in a windows does not work.
My software 3d modeler : using dx9c
http://laurent.horus.free.fr/dead_deer_setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=31906
Bug #: 31906
Summary: Steinbergs HALionOne crashes as VSTi Plugin and
Standalone
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azeone123(a)aol.com
Classification: Unclassified
Created attachment 42003
--> http://bugs.winehq.org/attachment.cgi?id=42003
Terminaloutput Cubase HALionOne VSTi
Good morning,
the last few weeks im trying to get Steinberg Cubase 5 running well. See
details here http://www.steinberg.net/de/products/cubase/start.html (i only got
a early copy of the 5th version)
Finally i figured out how i can run the software with all its features but
there is still one problem with one of the VSTi-Plugins named HALionOne. This
is the only PlugIn (VSTi) which crashes with the console output in the
attachment.
After the "60sec (stub)" which you can see in the terminal output the Plugin
crashes the full software without any other message.
If i restart the app, Cubase ignores the PlugIn and set it to "failed while
loading" so you can run Cubase without the HALionOne PlugIn.
I tried also to use a clean prefix where i only installed HALionOne as
standalone and VSTi from the url of steinbergs website (see below) with the
same problem.
**System Informations**
OS= opensuse 12.2 64b
Kernel: Linux 3.1.10-1.16-desktop x86_64
wine= 1.5.13
winetricks installed to get Steinberg Cubase running: gdiplus, vcrun2005,
vcrun2008, vcrun6, dotnet20, fontfix, dotnet20, wmp9, corefonts, mfc42
A free copy of the latest HALionOne Software can be found here
https://shop.steinberg.net/cgi-bin/dlreg?ID=H4TR_WIN
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http://bugs.winehq.org/show_bug.cgi?id=22317
Summary: Motocross madness demo has wrongly projected smoke
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.microsoft.com/games/Motocross/downloads.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=27294)
--> (http://bugs.winehq.org/attachment.cgi?id=27294)
Smoke in Wine vs. WinXP
Motocross madness demo has wrongly projected smoke. Normally it should come
from behind the bike, but instead it comes from center of the screen, thus it
becomes unplayable (key F9 turns this graphical effect off).
Tested since 1.0-rc4 till now, but it isn't a regression. (Versions 1.1.18 and
lower needs to apply commit fc87182d191a2b3daabf260d1ad4b12b157e3cd1 to be able
to run mcm.exe)
Demo is quite small: 19MB
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https://bugs.winehq.org/show_bug.cgi?id=38530
Bug ID: 38530
Summary: unimplemented function
msvcp100.dll.?_Mtx_new@threads@stdext@@YAXAAPAX@Z
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xqwerty123(a)luukku.com
Distribution: ---
Direct download.
http://download.esignal.com/products/esignal/eSignal_12.1.3756_x86.exe
You only need to install it, all default.
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http://bugs.winehq.org/show_bug.cgi?id=28193
Summary: wineconsole does not support RTL locales
Product: Wine
Version: 1.3.26
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
I am entering this bug on behalf of Yaron Shahrabani because I did not find any
other bug describing this issue.
So the issue is that wineconsole does not support the RTL languages such as
Hebrew and Arabic. To test this do the following:
* xcopy is a tool that is Unicodified and properly accesses the console. So we
are going to use it for testing.
* Make sure your system is configured with support for the Hebrew locale
('dpkg-reconfigure locales' on Debian).
* Hack po/he.po to add a Hebrew string with a trailing '.\n' for the xcopy
usage message (it does not matter what it says).
* Recompile xcopy.
* First check that 'xcopy /?' shows the right string, very likely with the
wrong orientation, in the terminal emulator:
LANG=he_IL.utf8 ./wine programs/xcopy/xcopy.exe.so /?
If it still shows the English usage it may be because you are missing
libgettextpo. Other display issues may be because you are missing the right
fonts or because your terminal emulator is buggy (Gnome terminal >= 3.0.1 and
xterm >= 271 should show the string at least).
Remember that the Unix terminal emulators are known to have a buggy RTL
implementation and thus will display the message with the wrong orientation.
* Then check that the right string shows up in wineconsole:
LANG=he_IL.utf8 ./wine wineconsole cmd
then type
xcopy /?
In my test the line where the Hebrew string should appear is almost empty (I
only see the '32' and trailing '.' that were part of the translated string).
It's possible there are two problems:
* A font selection issue which could explain the 'invisible' characters.
* An LTR vs. RTL issue: the '.' at the end of the PO string appears at the end
of the wineconsole line which seems wrong since the same dot appears at the
start of the line in a MessageBox().
The same test can be done with an Arabic locale by editing the po/ar.po file
and setting LANG=ar_MA.utf8 for instance.
As a last data point, a similar test with the left-to-right Telugu locale
(LANG=te_IN.utf8, po/te.po) gets me squares in the Gnome terminal (proving my
system has a font issue for that locale), but also in wineconsole. So unlike
for Hebrew I did not get 'invisible characters'.
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https://bugs.winehq.org/show_bug.cgi?id=38936
Bug ID: 38936
Summary: Stardock games need terrain/model height coordinate
correction
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unsuspicious.fakename+wine(a)gmail.com
Distribution: ---
Created attachment 51871
--> https://bugs.winehq.org/attachment.cgi?id=51871
WINEDEBUG=+d3d wine SorcererKing (first and last 5k lines; cropped ~1GB in the
middle)
Same problem in Stardock's "Fallen Enchantress" and successor game "Sorcerer
King" (seems to use the same engine).
Draws the terrain above everything else. The tops of some models actually stick
out of the floor, doesn't flicker or anything, so this does not just look like
a typical problem with buffers / drawing order or something.
>From the otherwise "cleanness" of the rendering it looks a bit like a well
contained coordinate system conversion error or something like that. As if
terrain and models use different methods of adjusting their z or centres in the
vertex shaders... and one of them has an offset +/-1 that doesn't work in wine
for some reason.
( Tested using wine versions starting from ~2 years ago up to & including
1.7.47. I used "staging" for the log only - because I don't have debug symbols
for vanilla wine at all )
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