http://bugs.winehq.org/show_bug.cgi?id=25258
Summary: AutoCAD 2010: Fails to run
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32078)
--> (http://bugs.winehq.org/attachment.cgi?id=32078)
Terminal output on wine-1.3.7-172-g8925024
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet30
3) install AutoCAD 2010 (watch out for bug #20211)
4) override windowscodecs.dll
5) wine acad.exe
Behaviour:
AutoCAD error, Wine error, AutoCAD splash screen and information that AutoCAD
was installed incorrectly
Expected behaviour:
AutoCAD should start.
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http://bugs.winehq.org/show_bug.cgi?id=25386
Summary: Poker Night: random long delays between turns and
conversations
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
Game is from TellTale Games by the name of Poker Night at the Inventory.
Basically, the problem I have is that sometimes, between turns, the game will
have long delays in which nothing seems to happen (ie the application hangs).
It takes much, much longer than usual to load or interpret a resource than it
should take (or so I assume).
A bigger problem is that these delays are much longer when starting up the game
or any significant screen changes. It can take more than a minute longer to
load the game or any specific areas than it would in Windows.
The terminal isn't spewing out anything during these loading periods, so
attached is all terminal output generated by the app, even outside of these
hanging bits. Steam output may be mixed in too.
Notes:
Unfortunately, this game is not available for free, however, it is available
for fairly cheap (5 euros) for those willing to try. I think some other
TellTale games (and free demos) have the same issue however (they all run on
the same engine, though all of them have some minor differences, improvements,
etc.).
Using the Steam version, but I'm sure the non-Steam version has the same issue
(though I couldn't test as Wine 1.3.7 wouldn't load the game for me). The game
works in 1.3.8, though with loading problems.
Another note is that I am playing the game on a FAT32 partition. This may
affect performance, but I do not expect it to take this much longer, thus it
would still be a bug.
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https://bugs.winehq.org/show_bug.cgi?id=37134
Bug ID: 37134
Summary: Clang Static Analyzer: Unreliable check
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Unreliable check
File: dlls/advapi32/registry.c
Location: line 1209, column 13
Description: Array access (from variable 'str') results in a null pointer
dereference
LSTATUS WINAPI RegSetValueExW(...., const BYTE *data, .... )
{
...
if (data && ((ULONG_PTR)data >> 16) == 0)
//Assuming pointer value is null
return ERROR_NOACCESS;
if (count && is_string(type))
{
LPCWSTR str = (LPCWSTR)data;
//Clang: 'str' initialized to a null pointer value
if (str[count / sizeof(WCHAR) - 1] &&
!str[count / sizeof(WCHAR)])
//Clang: Array access (from variable 'str') results in
//a null pointer dereference
count += sizeof(WCHAR);
}
...
}
If the null pointer data gets here, the program will go on executing until
addressing the str variable.
Another similar issue:
File: dlls/comctl32/comctl32undoc.c
Location: line 964, column 12
Description: Array access (from variable 'lpDest') results in a null pointer
dereference
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http://bugs.winehq.org/show_bug.cgi?id=29663
Bug #: 29663
Summary: Rayman 3 crashes with a new game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 38467
--> http://bugs.winehq.org/attachment.cgi?id=38467
Regression test result
Rayman 3 gets choppy and sometimes crashes when i start
a new game while Rayman is flying around with the frog. I
know that it works fine on wine-1.3.22 and that in wine-1.3.23
it is broken.
I tried to do a regression test which i will attach to this bug
report. Please keep in mind the this is my first regression test.
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https://bugs.winehq.org/show_bug.cgi?id=38241
Bug ID: 38241
Summary: Open General crashes when exiting.
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Created attachment 51048
--> https://bugs.winehq.org/attachment.cgi?id=51048
WINEDEBUG=tid wine OpenGen.exe
Open General (strategy game) crashes when exiting after playing.
Might be the dupe of Bug 37427. However, I can't verify due to lack of
information. Terminal output is attached.
You can reproduce the issue with the following instructions.
Preparation:
1. Obtain Open General from http://sourceforge.net/projects/opengeneral/files/
.
2. Extract and setup files, then run wine OpenGen.exe
3. Cancel the tutorial scenario by clicking [X] button.
4. Returning title screen, click the lower right [X] (Exit the game) button.
How to reproduce:
1. wine OpenGen.exe
2. Click [Play scenario] (the second button from the left)
3. In the popup dialog,
i. Choose EFILE_OPENAK folder from [EFile folder] pulldown menu.
ii. Select [Tutorial 1].
iii. Click PC mark at P1: Faction B side.
iv. Click the check-mark button at the lower right side.
4. Skip the equipments screen by clicking the check-mark button at the right
lower side.
5. Click the check-mark button to confirm.
6. Click the check-mark button and watching the battle.
7. Repeat 6 until finished.
8. Click the check-mark button.
9. Now, we back to title screen. Click [X] (Exit the game) button.
10. It crashes with an application error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=30805
Bug #: 30805
Summary: Graphical glitch in the menu of Medieval total war
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Classification: Unclassified
After workarounding the crash caused by amstream, we can reach the menu screen.
But there is huge graphical glitches. See the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=30804
Bug #: 30804
Summary: Medieval total war crashes, even with native amstream
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Classification: Unclassified
Created attachment 40343
--> http://bugs.winehq.org/attachment.cgi?id=40343
console output with ddraw channel enabled
After workarounding the first crash of Medieval total war demo due to amstream,
the game crashes when one tries to launch a battle.
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https://bugs.winehq.org/show_bug.cgi?id=37655
Bug ID: 37655
Summary: Photoshop CS2: err:ntdll:RtlpWaitForCriticalSection
section 0x7bcd1f00 "loader.c: loader_section"
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eosrei(a)gmail.com
Distribution: ---
Created attachment 50111
--> https://bugs.winehq.org/attachment.cgi?id=50111
Default logged output for working and non-working Photoshop CS2
Adobe Photoshop CS2 freezes at the "initializing tools" window/splash during
startup. The logs show it is blocking at:
err:twain:twain_add_onedriver Source->(DG_CONTROL,DAT_IDENTITY,MSG_GET) failed!
err:ntdll:RtlpWaitForCriticalSection section 0x7bcd1f00 "loader.c:
loader_section" wait timed out in thread 0033, blocked by 0009, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcd1f00 "loader.c:
loader_section" wait timed out in thread 0033, blocked by 0009, retrying (60
sec)
<RepeatsForever>
This is a new install in a new/empty 32-bit Wine prefix on Linux Mint 17 x64
Cinnamon running the current wine-1.7.31 from the Ubuntu PPA.
Workaround: disable twain_32.dll in winecfg fixes the issue per:
https://bugs.winehq.org/show_bug.cgi?id=34366#c43
err:twain:twain_add_onedriver Source->(DG_CONTROL,DAT_IDENTITY,MSG_GET) failed!
goes away if/when I connect my USB scanner, but the issue ntdll blocking error
continues.
Could be related to:
https://bugs.winehq.org/show_bug.cgi?id=9404
I've made a new bug report including the workaround as requested here:
https://bugs.winehq.org/show_bug.cgi?id=34366#c42
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http://bugs.winehq.org/show_bug.cgi?id=18799
Summary: Crysis: Silent crash after first intro scene
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
This appeared between 1.1.18 and 1.1.19:
Crysis seems to crash after first intro scene with the alien ship opening. Just
before the second scene with the airplane would start, it falls back to the
desktop. No suspicious console log.
Regression test:
014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
In most cases we're fine with the vbo and glMapBuffer and never use the
actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
extra heap memory. In case it is needed(emulation or vertex conversion),
fall
back to the old double buffering mode.
:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=25836
Summary: hh.exe error: fixme:htmlhelp:doWinMain Unhandled HTML
Help command line parameter! (-decompile)
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiltave(a)zipmail.com.br
I've tried to decompile a CHM file (CHM to HTML) but i get the following error:
fixme:htmlhelp:doWinMain Unhandled HTML Help command line parameter!
(-decompile)
$ wine /usr/local/lib/wine/fakedlls/hh.exe -decompile html/ file.chm
Following the link
http://www.help-info.de/en/Help_Info_HTMLHelp/hh_command.htm, the command line
parameters are right.
I will try Wine 1.3.11 too.
Thank you.
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