https://bugs.winehq.org/show_bug.cgi?id=6955
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |4a8e0ec3d639e68a5f04dfdf408
| |41b08722d65aa
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #177 from joaopa <jeremielapuree(a)yahoo.fr> ---
Indeed fixed in git.
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http://bugs.winehq.org/show_bug.cgi?id=36562
Bug ID: 36562
Summary: Leisure Suit Larry: Magna Cum Laude : 3D models
rendered incorrectly
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.gamershell.com/download_8478.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 48654
--> http://bugs.winehq.org/attachment.cgi?id=48654
terminal output
The bodies of the 3D characters in the game are messed up: their heads, legs
and arms are separated as if they didn't belong to their bodies.
At first, I thought this could be the same as bug #6955, but the latest patch
from #6955 (applied on 1.7.19) doesn't correct the issue.
The only remarkable line in the terminal:
>fixme:d3d:wined3d_device_set_software_vertex_processing device 0x13a430, software 0x1 stub!
This line is absent when running the game with the vertex blending patch
applied, yet, 3D models are not rendered correctly.
Fedora 20
Nvidia binary drivers 337.19
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--- Comment #175 from Józef Kucia <joseph.kucia(a)gmail.com> ---
Fixed in 4a8e0ec3d639e68a5f04dfdf40841b08722d65aa
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--- Comment #174 from Józef Kucia <joseph.kucia(a)gmail.com> ---
(In reply to mrdeathjr28 from comment #173)
> Thanks for patch, in my case testing with wine 1.7.46 in this titles
Thanks for extensive testing.
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https://bugs.winehq.org/show_bug.cgi?id=38853
Bug ID: 38853
Summary: Nostale: Bug's while using multiple monitor's.
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Created attachment 51779
--> https://bugs.winehq.org/attachment.cgi?id=51779
Screenshot from buggy wine screen where nostale is running.
Nostale under Wine 1.7.44 is not working correctly with multiple monitors
(emulation of virtual desktop is turned off).
It's automatically turning buggy fullscreen, even running from windows
partition with game configured to use window (the same files are running with
window under Windows8.1 64bit).
"Options" button from launcher is not working, launching it from folder
(NTConfig.exe) either.
Fullscreen is buggy and not easy to play with, I will attachment my screenshot.
Second monitor is set to 1366x768 resolution (that where wine is displaying
Nostale).
~Szczepancio
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https://bugs.winehq.org/show_bug.cgi?id=38846
Bug ID: 38846
Summary: valgrind shows a possible leaks in winmm/tests/wave.c
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==31082== 12 bytes in 1 blocks are possibly lost in loss record 77 of 761
==31082== at 0x7BC4AAA3: notify_alloc (heap.c:254)
==31082== by 0x7BC4ED46: RtlAllocateHeap (heap.c:1715)
==31082== by 0x6126E65: MMDevEnum_RegisterEndpointNotificationCallback
(devenum.c:1253)
==31082== by 0x4C57B7B:
IMMDeviceEnumerator_RegisterEndpointNotificationCallback (mmdeviceapi.h:757)
==31082== by 0x4C57B7B: WINMM_InitMMDevices (???:0)
==31082== by 0x4C5CC9C: WINMM_DevicesThreadProc (waveform.c:2465)
==31082== by 0x7BC81E27: ??? (signal_i386.c:2682)
==31082== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==31082== by 0x7BC81E05: ??? (signal_i386.c:2682)
==31082== by 0x7BC88FE8: start_thread (thread.c:443)
==31082== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==31082== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==31082==
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https://bugs.winehq.org/show_bug.cgi?id=38844
Bug ID: 38844
Summary: valgrind shows a possible leak in
ieframe/tests/intshcut.c
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==30614== 8 bytes in 1 blocks are possibly lost in loss record 35 of 729
==30614== at 0x7BC4AAA3: notify_alloc (heap.c:254)
==30614== by 0x7BC4ED46: RtlAllocateHeap (heap.c:1715)
==30614== by 0x7B84376E: HeapAlloc (heap.c:271)
==30614== by 0x7B8439EE: GlobalAlloc (heap.c:377)
==30614== by 0x4C4EB83: OLEClipbrd_Initialize (clipboard.c:1756)
==30614== by 0x4C841F1: OleInitialize (ole2.c:214)
==30614== by 0x4AF0814: func_intshcut (intshcut.c:397)
==30614== by 0x4B03E73: run_test (test.h:584)
==30614== by 0x4B042BB: main (test.h:666)
==30614==
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