https://bugs.winehq.org/show_bug.cgi?id=38703
Bug ID: 38703
Summary: Page fault to 0x0 when installing fxupdater.exe
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
Created attachment 51631
--> https://bugs.winehq.org/attachment.cgi?id=51631
Unhandled exception backtrace while running InstallWare Wizard
I'm using InstallWare Wizard to install FXCM Trading Station under OS X,
however it crashes on Installing updates.
Binary file: fxupdater.exe
Backtrace:
=>0 0x00439d4b in fxupdater (+0x39d4b) (0x0033feb0)
1 0x7b8534ec call_process_entry+0xb() in kernel32 (0x0033fec8)
2 0x7b856f57 start_process+0x66() in kernel32 (0x0033ff08)
3 0x7bc6f65c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
4 0x7bc7065a call_thread_func+0x89() in ntdll (0x0033ffa8)
5 0x7bc6f622 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
6 0x7bc465ee start_process+0x1d() in ntdll (0x0033ffe8)
0x00439d4b: movl 0x0(%eax),%edx
See more details in the attachment.
Link to the self-extracting exe file:
http://download.fxcorporate.com/FXCM/FXTS2Install.EXE
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https://bugs.winehq.org/show_bug.cgi?id=37248
Bug ID: 37248
Summary: Floating point stack fault in a program compiled with
Silverfrost FTN95
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pepalogik(a)seznam.cz
I use Silverfrost FTN95 compiler
<http://www.silverfrost.com/11/ftn95/ftn95_fortran_95_for_windows.aspx> for
debugging a Fortran 77 code. This compiler has quite a unique CHECKMATE feature
which performs various run-time checks, but this compiler is Windows-only.
First it seemed to work fine in Wine but then, when I used a larger code, the
program execution resulted in a floating point stack fault. Note that the
compiler itself works correctly in Wine, but the resulting CHECKMATE-enabled
executable fails (while the very same executable runs well on Windows).
I was happy when I found a workaround: to compile the program with /F_STDCALL.
Unfortunately, this turned out to be insufficient for an even larger code (it
is actually the same program with just larger parameter values and thus larger
arrays and more iterations in various cycles). For this code, /F_STDCALL only
causes the floating point stack fault to occur later.
I cannot 100% guarantee that the code is correct - a floating point stack fault
can be caused e.g. by calling a function with an incorrectly specified return
type. However, I think this is unlikely for the following reasons:
1. It does work on MS Windows,
2. It has been checked with two different compilers (FTN95 and gfortran).
3. It has been checked with Silverfrost's CHECKMATE run-time checking (as it
runs on Windows without failure).
4. It has been checked by me.
Hence I guess it is a bug in Wine.
What files do you need to tackle this problem? As the executable needs a
Silverfrost's runtime library, you will have to install FTN95 in any case. I
suggest that I will upload these files and information:
* program source,
* compiling instructions,
* input files (which are required by the program).
I will now wait for either your response or the appearance of Wine 1.7.26 in
the PPA (it seems to be to complicated for me to build it from the source). If
the latter happens earlier, I will check if the bug persists and upload the
files I have suggested.
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http://bugs.winehq.org/show_bug.cgi?id=36713
Bug ID: 36713
Summary: Watch_Dogs does not start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hatbollen(a)gmail.com
Trying to start watch_dogs.exe gives an error dialog from Disrupt_b64.dll: The
procedure entry point inet_pton could not be located in the dynamic link
library WS2_32.dll.
Console output after closing the dialog:
~/.wine/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game
Launcher/games/Watch_Dogs/bin$ wine watch_dogs.exe
fixme:heap:HeapSetInformation 0x3b0000 0 0x23fc90 4
fixme:heap:HeapSetInformation 0x4c0000 0 0x23fc90 4
fixme:heap:HeapSetInformation 0x5d0000 0 0x23fc90 4
fixme:heap:HeapSetInformation 0x920000 0 0x23fc90 4
err:module:attach_process_dlls "Disrupt_b64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Ubisoft\\Ubisoft Game Launcher\\games\\Watch_Dogs\\bin\\watch_dogs.exe"
failed, status c0000142
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http://bugs.winehq.org/show_bug.cgi?id=22039
Summary: Lego Island: failed to start.
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26806)
--> (http://bugs.winehq.org/attachment.cgi?id=26806)
err:d3d:wined3d_unregister_window Window 0x20054 is not registered with
wined3d.... and more...
Lego Island simply boots up to a black scree, then I get an error prompt
saying:
"Lego Island failed to start. Please quit all other applications and try
again."
This seems similar to bug:
http://bugs.winehq.org/show_bug.cgi?id=13875
But that guy didn't get the prompt. Log and debugging of d3d attached.
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http://bugs.winehq.org/show_bug.cgi?id=17448
Summary: Impossible to insert an MPEG file in PowerPoint
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Trying to insert an mpeg video in PowerPoint 2003 gives the following error
message:
PowerPoint cannot insert a movie from the selected file. Verify that the path
and file format are correct, and then try again.
And this trace:
fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"MPEGVIDEO".
So it seems like this is because we are missing an mpeg codec in Wine so this
is probably not specific to PowerPoint 2003.
To reproduce:
* download an mpg file from anywhere
* install PowerPoint 2003 and start it
* Insert -> Movies and Sounds -> Movie from File...
* select your mpg file and validate
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http://bugs.winehq.org/show_bug.cgi?id=29583
Bug #: 29583
Summary: JScript is missing 'new XMLHttpRequest();' support
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Found that while testing for bug 29574, builtin jscript won't create an object
using 'new XMLHttpRequest();'.
There's several important things needed to implement this properly:
- it wraps msxml functionality;
- ::open() is always asynchronous with readystate handlers installed;
- msxml object is called directly without IDispatch;
- url passed to ::open() is expanded from relative url before it's passed to
msxml, probably with same object site functionality that msxml uses.
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http://bugs.winehq.org/show_bug.cgi?id=9790
Summary: Regression in Heroes of Might and Magic 5
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
This is observed on the full version of Heroes of Might and Magic 5 (but is
probably reproducible on the demo). After updating to Wine 0.9.45 (coming from
0.9.44), I started experiencing application lockups in Heroes 5 during game
play on the map screen. The lockup consists of no further mouse or keyboard
instructions being recognize, although the background music continues to play.
An ALT-TAB to a shell and a "kill -9" get me back in control.
The problem is triggered somewhat randomly, but I've reproduced it twice by
loading up a saved game, panning around the map, viewing a hero's status
screen, and returning to the map. At this point, some of the status windows
are no longer drawing themselves completely and my system starts thrashing on
my hard drive. A little more panning around the map results in the lockup.
This issue did not exist in Wine 0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=9791
Summary: Heroes of Might and Magic 5 (full) requires d3dx9_25.dll
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
After a clean installation of Heroes 5 in Wine, attempting to run it fails.
The console reports that d3dx9_25.dll is required by H5_Game.exe. My
workaround is to either copy this file from a Windows installation, or copy
Wine's d3dx8.dll.so to d3dx9_25.dll. Nasty hack, but it seems to work. I'd
like to request an enhancement to include a more proper version of this DLL in
Wine.
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http://bugs.winehq.org/show_bug.cgi?id=17483
Summary: EngInSite CSS Editor font distance rendering problem
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ar(a)esoma.org
Created an attachment (id=19577)
--> (http://bugs.winehq.org/attachment.cgi?id=19577)
Screenshot
In the editor window all fonts are monospaced but the display font does not
adapt to that and inserts spaces. You can see the problem in the attached
screenshot:
I don't know if that is related to
fixme:system:SetProcessDPIAware stub!
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http://bugs.winehq.org/show_bug.cgi?id=21581
Summary: GTA4 crashes during "Lure" mission
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knaprigt(a)gmail.com
Created an attachment (id=26030)
--> (http://bugs.winehq.org/attachment.cgi?id=26030)
Output after crash during the Lure mission in GTA4
GTA4 crashes during the mission "Lure" when the player is supposed to kill a
drug dealer. Everything seems fine until the player reaches the roof where he
should take the shot. First a cutscene is shown and when the player's returned
to the controls the game crashes.
Tested with versions 1.0.0.4 and 1.0.4.0 of the game with the same results.
See attachment for terminal output displayed after the crash.
... also I don't know if this bugs component really is ntdll (maybe wined3d?),
so someone may want to change that one.
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