https://bugs.winehq.org/show_bug.cgi?id=38977
Bug ID: 38977
Summary: gdi32: tabs are rendered as an rectangle in license
text of Quake III Arena demo installer
Product: Wine
Version: 1.7.47
Hardware: x86
URL: ftp://ftp.idsoftware.com/idstuff/quake3/win32/Q3ADemo.
exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
CC: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 01280cff91896bf3cbd19fbc66d464162598768e
Distribution: Debian
Created attachment 51928
--> https://bugs.winehq.org/attachment.cgi?id=51928
Quake III Arena demo installer, license text with tabs as rectangle
While investigating for a different bug Quake III Arena demo installer I saw
that the tabulator characters in the license text are rendered as a black
rectangle.
Tests with older wine versions (<= 1.6) did not show this error.
A git bisect points to this commit:
01280cff91896bf3cbd19fbc66d464162598768e is the first bad commit
commit 01280cff91896bf3cbd19fbc66d464162598768e
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Wed Jul 31 23:16:24 2013 +0900
Revert "gdi32: Use the default character when the glyph is missing.".
This reverts commit 15aa8daf6447b6f819dfc8de15db7db7645738ef.
It breaks the default character rendering in some bitmap fonts, e.g.
Fixedsys.
When adding the line removed by this commit to current head the glitch is not
visible anymore.
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http://bugs.winehq.org/show_bug.cgi?id=36457
Bug ID: 36457
Summary: Hearts of Iron III Demo crashes with unimplemented
function vcomp.dll._vcomp_enter_critsect
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.gamefront.com/files/14193739/HeartsofIron3_
Demo.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 48500
--> http://bugs.winehq.org/attachment.cgi?id=48500
log
Works with vcrun2005.
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https://bugs.winehq.org/show_bug.cgi?id=38435
Bug ID: 38435
Summary: Xfire 2.0 fails to start
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51296
--> https://bugs.winehq.org/attachment.cgi?id=51296
Backtrace Slackware wine 1.7.41 - Command line output from launching from
installer (XP mode)
Hello everyone,
I just tried Xfire2 and had problems launching it. The first time I launched
it, I got an entry in the system tray but eventually got a Windows error
message in XML format. I have attached the output from the command line.
Next I tried starting it from the installation directory. This is the output I
got.
bash-4.2$ wine Xfire.exe
preloader: Warning: failed to reserve range 00010000-00110000
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
preloader: Warning: failed to reserve range 00010000-00110000
fixme:system:SetProcessDPIAware stub!
Cleaned up temp file: C:/Program Files/Xfire2/Qpaths.ini
fixme:msvcrt:__clean_type_info_names_internal (0x6624b644) stub
fixme:msvcrt:__clean_type_info_names_internal (0x61249e2c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x6202f76c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x1013a9c4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x640f0d1c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x657bfca4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x6726b1fc) stub
bash-4.2$ fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:system:SetProcessDPIAware stub!
fixme:font:get_outline_text_metrics failed to read full_nameW for font L"Ani"!
fixme:msg:pack_message msg 80 (WM_SETICON) not supported yet
fixme:msg:pack_message msg 80 (WM_SETICON) not supported yet
fixme:msvcrt:__clean_type_info_names_internal (0x1000847c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x640f0d1c) stub
fixme:msvcrt:__clean_type_info_names_internal (0x657bfca4) stub
fixme:msvcrt:__clean_type_info_names_internal (0x6726b1fc) stub
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https://bugs.winehq.org/show_bug.cgi?id=38976
Bug ID: 38976
Summary: Hospital Tycoon crashes after the intro videos with
built-in d3dx9_36
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://store.steampowered.com/app/11590
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51926
--> https://bugs.winehq.org/attachment.cgi?id=51926
terminal output
The game plays the first two intro videos properly then it crashes before the
main menu.
Native d3dx9_36 works around the crash.
There is no demo version available.
wine-1.7.47-196-g4e6e9a1
Fedora 22
nouveau/mesa git
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http://bugs.winehq.org/show_bug.cgi?id=31895
Bug #: 31895
Summary: The main character is not rendered in Synaesthete
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viny_viny304(a)hotmail.com
Classification: Unclassified
Created attachment 41983
--> http://bugs.winehq.org/attachment.cgi?id=41983
SYnaesthete output log
When playing the synaesthete the main character is not rendered.
I am attaching the terminal output.
In this video (running on Windows) you can see the character that is not being
rendered on wine:
http://www.youtube.com/watch?v=5PfzgTkZndE
The game is free and can be downloaded here:
https://www.digipen.edu/?id=1170&download=383
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https://bugs.winehq.org/show_bug.cgi?id=39118
Bug ID: 39118
Summary: Office 2013 installer fails to start
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Office 2013 installer fails to start showing message box with text:
"Installation language not supported"
This is a regression caused by:
e67a00b46694625e3c40386008affac42e7e3847 is the first bad commit
commit e67a00b46694625e3c40386008affac42e7e3847
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Tue Aug 18 15:25:40 2015 +0800
ntdll: Separate image relocation from NtMapViewOfSection.
:040000 040000 57d1c2330c02dd39d3ce5c8b2523c3d510fbc194
ca972ebe981cd75c1f88d4357637ad756bce66b9 M dlls
Reverting the patch in current wine lets the installer start.
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https://bugs.winehq.org/show_bug.cgi?id=38224
Bug ID: 38224
Summary: AcceptEx detaches the socket from its IO completion
port
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 51024
--> https://bugs.winehq.org/attachment.cgi?id=51024
Source + binary for BugAcceptEx
Hello,
On a server I have a listening socket
lListeningSocket := socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
CreateIoCompletionPort (lListeningSocket, lIoCompletionPort, 0, 0);
bind (lListeningSocket, PSockAddr (@lAddress)^, SizeOf (TSockAddrIn));
listen (lListeningSocket, 1);
and I prepare a socket for a new connection
lSocket := socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
CreateIoCompletionPort (lSocket, lIoCompletionPort, 0, 0);
then call AcceptEx
lPtrAcceptEx (lListeningSocket, lSocket, ...);
GetQueuedCompletionStatus (lIoCompletionPort, ...) signals completion for
AcceptEx for an incoming connection (so CreateIoCompletionPort
(lListeningSocket, ...) works fine), but never signals completion for events on
lSocket, not even a disconnection.
If I call again
CreateIoCompletionPort (lSocket, lIoCompletionPort, 0, 0);
after the completion of AcceptEx, it works fine.
So AcceptEx as detached lSocket from the IO completion port.
To help reproducting it, I created a little command line server BugAcceptEx.exe
Here attached is the code (Delphi) and the executable.
In a command prompt run
BugAcceptEx 1234
and in another command prompt
telnet localhost 1234
and press a key
Under Windows it works fine, under Mac + Wine the server signals the incoming
connection but never signals data nor disconnection.
Now if you do
BugAcceptEx 1235 WithPatch
and
telnet localhost 1235
it works fine
Thank you for your help.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=37478
Bug ID: 37478
Summary: cmd doesn't handle "else if" correctly in all cases
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jbb.rose(a)yahoo.com
Distribution: ---
cmd.exe doesn't seem to handle "else if" constructs correctly in all
cases. This is making it difficult for me to run some complex build
scripts under wine.
Using this batch file:
C:\Users\bjj\Documents>type try.bat
@REM bjj test hack
@echo off
echo Args: "%1" "%2" "%3" "%4"
if /I "%1" == "DEBUG" (
echo It is debug
) else if /I "%1" == "RELEASE" (
echo It is release
) else if /I "%1" == "TRY" (
echo It is try
) else (
echo it is neither: "%1"
)
On Windows 7, all the branches seem to be handled correctly:
C:\Users\bjj\Documents>try foo
Args: "foo" "" "" ""
it is neither: "foo"
C:\Users\bjj\Documents>try DEBUG
Args: "DEBUG" "" "" ""
It is debug
C:\Users\bjj\Documents>try RELEASE
Args: "RELEASE" "" "" ""
It is release
C:\Users\bjj\Documents>try TRY
Args: "TRY" "" "" ""
It is try
However, on wine 1.7.28 the "else" branch is sometimes executed when
it shouldn't be:
W:\>try foo
Args: "foo" "" "" ""
it is neither: "foo"
W:\>try DEBUG
Args: "DEBUG" "" "" ""
It is debug
it is neither: "DEBUG"
W:\>try RELEASE
Args: "RELEASE" "" "" ""
It is release
it is neither: "RELEASE"
W:\>try TRY
Args: "TRY" "" "" ""
It is try
Judging from this example, it appears that the "else" clause is only skipped
if the final "if .. else if ..." clause is true. If one of the earlier
clasues is true, the final "else" is unexpectedly executed.
I haven't tried this batch file with earlier versions of wine.
Thanks,
Brian
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https://bugs.winehq.org/show_bug.cgi?id=39031
Bug ID: 39031
Summary: Schein demo needs vcomp110.dll._vcomp_master_begin
Product: Wine
Version: 1.7.48
Hardware: x86-64
URL: http://store.steampowered.com/app/321920/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Ubuntu
Follow up to bug 38613.
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http://bugs.winehq.org/show_bug.cgi?id=28444
Summary: zenilib 0.4.1.0 applications: crash when attempting to
use d3dx9 for rendering
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazald(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=36469)
--> (http://bugs.winehq.org/attachment.cgi?id=36469)
Output log
I'm responsible for the development of a "simple" game engine, zenilib. It
compiles and runs natively under Linux, so most code isn't doing anything too
platform specific. The Windows build runs magnificently in Linux when using
OpenGL for rendering, but something is preventing applications from starting at
all when attempting to use Direct3D9.
You can download the engine and supporting files here:
http://zenilib.com/download/#vs
To reproduce:
1. unzip zenilib_0.4.1.0.zip
2. unzip zenilib_0.4.1.0_support.zip
3. cd zenilib/config
4. cat zenilib.xml | sed 's/OpenGL/DX9/' > temp && mv temp zenilib.xml
3. cd ../bin
4. wine Application.exe
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