http://bugs.winehq.org/show_bug.cgi?id=11583
Summary: Neverwinter Nights 2: outdoors textures sometimes all
white/gray
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simetrical+wine(a)gmail.com
When playing Neverwinter Nights 2, version 1.11.1153 (no expansion pack),
sometimes in outdoors environments all textures are white or gray, making
navigation fairly hard. Apparently this occurs only during the daytime. I've
attached a debug log from me starting the game, loading a saved game exhibiting
the problem, wandering around for a minute, and then exiting, with debug
options: warn+all,debug+all,err+all,+trace.
Some relevant-looking lines that are repeated very frequently are:
warn:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Swizzled attribute
validation required an expensive comparison
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3226
Especially the second. But what do I know. :) If there's anything else I can
do to help (screenshot? different debug options?) please say.
See also comment at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=10531>:
"The outdoor setting that was used in many of the towns and villages had light
problems. The problem seemed to arise at daytime, and seemed to be a result of
incorrectly handled light effects. It resulted in a screen that was too bright,
often so bright that nothing at all could be seen. The only remedy was either
to wait for the night to kick in or to try to navigate using the map which was
really annoying."
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https://bugs.winehq.org/show_bug.cgi?id=39188
Bug ID: 39188
Summary: Steam - Rift
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etriaph(a)gmail.com
Distribution: ---
Created attachment 52240
--> https://bugs.winehq.org/attachment.cgi?id=52240
Backtrace On Launch
Installed Steam through Play On Linux and then Rift; an exception is thrown
when running GlyphClient.exe (I'm assuming Steam installs Glyph for Rift
authentication.) The backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39128
Bug ID: 39128
Summary: Steamwebhelper.exe always crashes
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: crr65536(a)gmail.com
Distribution: ---
Created attachment 52138
--> https://bugs.winehq.org/attachment.cgi?id=52138
stack trace
Every time I switch to the "Store" page in Steam (running through wine), I get
a null reference in steamwebhelper.exe
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http://bugs.winehq.org/show_bug.cgi?id=31449
Bug #: 31449
Summary: PoP: The Sands of Time has heavily distorted graphics
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: findus28(a)lavabit.com
Classification: Unclassified
Created attachment 41338
--> http://bugs.winehq.org/attachment.cgi?id=41338
Terminal output running PoP: TSoT
I run Wine 1.5.10 on Arch Linux using an Intel HD 3000 graphics solution and
the corresponding driver.
It’s hard to explain what the game looks like, so please just have a look at
the screenshots in the first comment.
Of course, this could as well be an issue with my graphics driver. However, I
think this is somehow related to Wine. Using older versions of Wine the game
looks different. Again, just have a look at the screenshots.
You can find the terminal output in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=22862
Summary: Setting the default button in a PropertySheetPage does
not work
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=28255)
--> (http://bugs.winehq.org/attachment.cgi?id=28255)
Winecfg.exe that behaves differently on Wine than on Vista
I stripped Winecfg, left only the Libraries tab, and I added the SendMessage
call after the call for enabling the Add button:
{
enable(IDC_DLLS_ADDDLL);
SendMessage(dialog, DM_SETDEFID, (WPARAM)IDC_DLLS_ADDDLL, 0);
}
The winecfg.exe I obtained (attached) behaves different on Vista than on Wine
1.1.44.
- Start winecfg.exe, type "x", press ENTER.
On Vista it generates a click on the Add button, but on Wine it closes the
window.
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http://bugs.winehq.org/show_bug.cgi?id=16083
Summary: Unhandled page fault - fixme:dbghelp:addr_to_linear
Failed to linearize address
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicofo(a)tuxfamily.org
Created an attachment (id=17309)
--> (http://bugs.winehq.org/attachment.cgi?id=17309)
Wine "Unhandled page fault"
Hello,
I try to run an old program for Windows: Eurodico (a translator dictionnary)
But I got that error: (see attachement for complete logs)
Seems to be a bug:
wine: Unhandled page fault on read access to 0xffffffff at address
0x127f:0x00004a73 (thread 0019), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(127f:4a73).
fixme:dbghelp:addr_to_linear Failed to linearize address 0111:0000ef00 (mode 0)
... (see log)
Additional info: I'm under Linux Fedora 9 with "wine-1.1.5-1.fc9.i386", but I
have never been able to run that program before with previous version of wine
(0.9 and even older).
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https://bugs.winehq.org/show_bug.cgi?id=39019
Bug ID: 39019
Summary: Skyforge: Crash when accessing settings tab.
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philippe.groarke(a)gmail.com
Created attachment 51974
--> https://bugs.winehq.org/attachment.cgi?id=51974
Exception log.
I have debugged this as far as my knowledge can take me. Unfortunately there is
no backtrace, as the game intercepts the crash with its own crash reporter. I
have been digging and here is everything I have found. If you know of a way to
get a backtrace when apps have crash reporters please share.
Note: The game runs extremely well, which is impressive.
Instructions:
Install the game, run, access the settings tab, crash.
wine SkyforgeLoader_en.exe
wine ~/.wine-skyforge/drive_c/users/youruser/Local Settings/Application
Data/MyComGames/MyComGames.exe
Excpetion:
0022:trace:seh:raise_exception code=c0000005 flags=0 addr=0x97c5818c
ip=97c5818c tid=0022
0022:trace:seh:raise_exception info[0]=00000001
0022:trace:seh:raise_exception info[1]=b06ec000
0022:trace:seh:raise_exception eax=b08d0810 ebx=0000008f ecx=00000000
edx=ffffffc0 esi=b08d1010 edi=b06ec030
0022:trace:seh:raise_exception ebp=0033e698 esp=0033e690 cs=001b ds=0023
es=0023 fs=1007 gs=000f flags=00210286
0022:trace:seh:call_stack_handlers calling handler at 0x155a739 code=c0000005
flags=0
0022:Call
msvcr100._except_handler4_common(01f0b580,0155a3b4,0033e638,0033fec0,0033e36c,0033dcc8)
ret=0155a759
0022:trace:seh:_except_handler4_common exception c0000005 flags=0 at 0x97c5818c
handler=0x155a739 0x33e36c 0x33dcc8 cookie=b1a5f0a9 scope table=0x1c6bc58
cookies=-2/0,-124/0
0022:trace:seh:_except_handler4_common level 0 prev -2 filter 0x155a2a0
0022:Call msvcr100._XcptFilter(c0000005,0033db90) ret=0155a2b1
0022:trace:seh:_XcptFilter (c0000005,0x33db90)
Might be raised by?
0022:Call
wined3d.wined3d_texture_create(10060048,0033e5d0,00000002,00000001,00000000,1882fc18,41eb259c,1882fc28)
ret=41ea4fe1
I have found this interesting message in the logs, may not be related:
0060:Call msvcr100.wcsncpy_s(1b75ca00,000000a2,1e6ed078 L"<p
align=\"center\"><font size=\"14\" color=\"#ffa040\" letterSpacing=\"0.000000\"
kerning=\"1\">Warning! Selected settings exceed your hardware
specifications.</font></p>",000000a1) ret=0135795a
Errors in normal output, most likely unrelated/not harmful:
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
[0802/093516:ERROR:network_change_notifier_win.cc(158)] WSALookupServiceBegin
failed with: 8
[0802/093517:ERROR:renderer_main.cc(212)] Running without renderer sandbox
err:avicap:query_video_device Video 4 Linux support not enabled
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http://bugs.winehq.org/show_bug.cgi?id=36011
Bug ID: 36011
Summary: Data Logger
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: student77.2009(a)mail.ru
Created attachment 48146
--> http://bugs.winehq.org/attachment.cgi?id=48146
Не запускает программку Data Logger для измерения температуры и влажности! :-(
Help!
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http://bugs.winehq.org/show_bug.cgi?id=34471
Bug #: 34471
Summary: FitBit Connect for the FLEX didn't install
FitbitConnect_Win_20130226_1.0.0.2578(1).exe
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wchapman50(a)gmail.com
Classification: Unclassified
Downloaded the Windows installer for the FitBit FLEX from
http://www.fitbit.com/start and tried to install it several times.
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http://bugs.winehq.org/show_bug.cgi?id=31030
Bug #: 31030
Summary: wine keymapping assigns „No Symbol” to some keys on
all keymaps
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renekuligowski(a)alice-dsl.net
Classification: Unclassified
In every Wine version I tested –– 1.0.1, 1.1.42, 1.3.36 and 1.5.6 –– the
keyboard mapping shows the annoying habit that several keys don't get
associated with a symbol; XF86Explorer reports „(0) No Symbol (0) No Symbol (0)
No Symbol…” to stderr for ^ (or ~ on german keyboards), the windows and menu
keys, and some keys on the keypad. This is regardless of the X11 keymap used
in xorg.conf or the one set via gnome/kde keyboard switchers, even of input
methods like ibus, uim, or scim (I deactivated them all and tried plain „C”
locale with latin-1 instead of utf-8). Curiously, in GUI applications these
keys work, but they don't in DirectX applications, like games (eg. the TES
series or shooters) or rendering/modeling engines.
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