http://bugs.winehq.org/show_bug.cgi?id=12428
Summary: win16 test suite: profile test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11967)
--> (http://bugs.winehq.org/attachment.cgi?id=11967)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The profile test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=12427
Summary: win16 test suite: printdlg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11966)
--> (http://bugs.winehq.org/attachment.cgi?id=11966)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The printdlg test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=25100
Summary: the program don't start...
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore91salvatore(a)yahoo.it
....
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http://bugs.winehq.org/show_bug.cgi?id=32900
Bug #: 32900
Summary: The Bat 5.2.2 - keyboard keys stick
Product: Wine
Version: 1.1.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sprog(a)online.ru
Classification: Unclassified
It happens rarely and may be related to RU keyboard layout.
You press Cntr-N a new message form is created but pressing letters on a
keyboard won't work as expected. If fact it's like you're constantly holding
right CTL key. You press right CTL again and the bug disappears....
The same happens happens with ALT key too. The probles was in Wine versions
starting from 1.4.1
Unfortunately I can't give you the conditions how to reproduce the bug. This
report is more like "think about what could go wrong". If you can advise how to
trace this problem - I'll do it.
The Bat all so has problems with ole32. From to time the Connection Center
causes OLE32 error. The conditions are unkown. It happens once if 2-3 days.
After that the connection center works but the status bar is showing OLE32
error...
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https://bugs.winehq.org/show_bug.cgi?id=39236
Bug ID: 39236
Summary: shell32:shlfileop fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If the user cannot write to the root of the c: drive the test fails with the
following errors:
shlfileop.c:2497: Test failed: The file does not exist
shlfileop.c:2499: Test failed: File is not removed, ErrorCode: 1026
shlfileop.c:94: Test failed: Failure to open file
shlfileop.c:2505: Test failed: The file does not exist
shlfileop.c:2507: Test failed: File is not removed, ErrorCode: 1026
In particular one can notice this bug on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
The test should try to write its Unicode file in the temporary directory.
The test regression was introduced by this commit:
commit 1fc0cb75eebeb011a1f620fb96f32245d886916c
Author: Nigel Liang <ncliang(a)gmail.com>
Date: Fri Jun 8 14:25:24 2007 -0700
shell32: Conformance tests for unicode filenames and fix a bug for file
deletion.
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http://bugs.winehq.org/show_bug.cgi?id=34529
Bug #: 34529
Summary: Game attempts to create and read from root Z:\ drive
instead of C:\ (c_drive) directory.
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemstar(a)zoho.com
Classification: Unclassified
When running the PC version of the game Shadowgun: Deadzone
(http://www.madfingergames.com/deadzone/) which is free to download and play,
I encounter a problem. The game is attempting to write to the root directory
which is the Z:\ drive by default in wine. It attempts to create a directory
named /users/<player name> with data files that pertain to the game. I know
this because I set up a test bed and used root and the directory /users/<player
name> and files within it were created successfully and the game ran as
intended.
If the Z:\ drive is removed using winecfg (as none root user) and the file is
placed or created in ~/.wine/c_drive/users/<player name>, then the game will
read the correct file on the C: drive and run as intended. If the Z:\ drive is
re-enabled, then the game will try to read from the root file system on Z: and
can not find /user/<player name> so it will not connect to a match or save
settings.
This is the case when ran as any user.
Obviously the game should not be trying to create a new directory under
C:\users in any circumstance, or as Z:\users if root is mounted as Z:\.
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http://bugs.winehq.org/show_bug.cgi?id=21448
Summary: RollerCoaster Tycoon 3 does not accept the original
disc
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25828)
--> (http://bugs.winehq.org/attachment.cgi?id=25828)
Error log and content of message box when starting RollerCoaster Tycoon 3
When starting RollerCoaster Tycoon 3 it asks for the original disc although the
original disk is in. There are some errors logged (see attachment) and then a
message box appears:
Please insert the original disc instead of a backup. See
www.securom.com/copy for more details
Greetings Thomas
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https://bugs.winehq.org/show_bug.cgi?id=38690
Bug ID: 38690
Summary: corrupted serial communications
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpyle490(a)gmail.com
Distribution: ---
Serial communications are corrupted/laggy/ugly. Tested on a Dell Latitude D630
running Linux Mint 17.1 and Wine 1.7.38 from WineHQ PPA, as well as Wine 1.6.2
on the same hardware from the Ubuntu repo. The issue occurs whether it's the
hardware 16550 serial port or a USB attached one. (In this Linux system case
the USB adapter was Prolific-based.)
I observed the same symptoms on Mac OS X Mavericks, compiling Wine 1.7.43 via
Macports, using an FTDI-based USB adapter.
The primary test scenario included Tera Term 4.87 talking to a Cisco router's
console port at 9600 N,8,1 without flow control. Data back from the Cisco was
incomplete, latent and just generally ugly. Using the same hardware and
minicom running natively in either Linux or OS X there were no issues.
Tera Term to a router provided the cleanest environment in which to observe
what was happening. I can't get serial communications to work properly
regardless of the Windows app or the serially-connected device.
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https://bugs.winehq.org/show_bug.cgi?id=38101
Bug ID: 38101
Summary: Devil May Cry 4 flickering/texture tearing to eventual
white screen
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
on starting the game (Directx 9c version) there is lots of flicker present.
Upon turning "ON" the VSYNC option in the game the flicker is reduced. The
title screen will display until it eventually turns to a black and white
alternating flickering.
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