http://bugs.winehq.org/show_bug.cgi?id=30471
Bug #: 30471
Summary: powersim constructor 2.5 old version cannot save and
open file
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrius.photo(a)gmail.com
Classification: Unclassified
Created attachment 39847
--> http://bugs.winehq.org/attachment.cgi?id=39847
wen starting program
hello,
i try to run Powersim constructor old version, and old is clearly but, when i
try to save or read file i get error and program is crashed. Maybe it is
because off old version program. thanks for help
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http://bugs.winehq.org/show_bug.cgi?id=25914
Summary: Dead Space 2 exits with error
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
After starting Dead Space 2 (copied from windows partition due msi bugs and
cracked due solidshield) game exits with something like that "could not
initialize graphics hardware, please restart"
Console log (pasted here because it's not too long):
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0x134): stub
AffinityMask = 1; Initial APIC = 0; Physical ID = 0, Core ID = 0, SMT ID = 0
AffinityMask = 2; Initial APIC = 1; Physical ID = 0, Core ID = 1, SMT ID = 0
fixme:thread:SetThreadIdealProcessor (0x138): stub
fixme:thread:SetThreadIdealProcessor (0x13c): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33efe4,0x00000000), stub!
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 3 on device context
0x5ec, last error 0.
err:d3d:context_create Failed to set pixel format 3 on device context 0x5ec.
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 3 on device context
0x678, last error 0.
err:d3d:context_create Failed to set pixel format 3 on device context 0x678.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 27 on device
context 0x68c, last error 0.
err:d3d:context_create Failed to set pixel format 27 on device context 0x68c.
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 15 on device
context 0x6a0, last error 0.
err:d3d:context_create Failed to set pixel format 15 on device context 0x6a0.
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:d3d:context_set_pixel_format Failed to set pixel format 3 on device context
0x6b4, last error 0.
err:d3d:context_create Failed to set pixel format 3 on device context 0x6b4.
err:d3d9:device_parent_CreateSwapChain (0x1237c4) CreateAdditionalSwapChain
failed, returning 0x8876086a
I think these messages indicates the bug.
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https://bugs.winehq.org/show_bug.cgi?id=39966
Bug ID: 39966
Summary: Draging a docked Window loses focus
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download these examples
http://www.bcgsoft.com/download/BCGControlBarProDemo.zip
Run the DockingView.exe example
Drag "View 1" that should be docked so that it un-docks
Focus is then lost from the view that is undocked.
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https://bugs.winehq.org/show_bug.cgi?id=39710
Bug ID: 39710
Summary: Hitman 2: Silent Assassin shows wrong colors with
environment bump mapping
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52957
--> https://bugs.winehq.org/attachment.cgi?id=52957
screenshot
Some objects has wrong colors when environment bump mapping is enabled.
Nvidia driver 352.63
wine-1.8-rc2-29-g66d8e38
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https://bugs.winehq.org/show_bug.cgi?id=8413
Jack Tiffin <jacktiffin12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacktiffin12(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=7938
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|wine-bugs(a)winehq.org |bunglehead(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=34405
Bug #: 34405
Summary: AklePad 4.8.4: Unhandled exception: page fault on read
access to 0x0000031c in 32-bit code (0x00423413).
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Classification: Unclassified
Created attachment 45795
--> http://bugs.winehq.org/attachment.cgi?id=45795
Backtrace of the crash
Upon enabling the toolbar plugin in aklepad this unhandled pagefault occurs.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=33937
Bug #: 33937
Summary: [EA Origin]Pictures don't display correctly with Wine
set to win7
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 45074
--> http://bugs.winehq.org/attachment.cgi?id=45074
Origin with Wine set to WinXP
Hi,
When i launch EA Origin when Wine is set to Win7, the picture in Games tab or
Shop tab don't display correctly.
I attach to screenshot, 1 wine Origin with XP mode and the second with Seven
mode.
Concerning the output, i don't attach them because it's the same for both, but
i have only these message when i launch Origin with Seven mode :
err:shell:ShellLink_QueryInterface -- Interface: E_NOINTERFACE
err:shell:ShellLink_QueryInterface -- Interface: E_NOINTERFACE
I have these message when the window's Origin appears.
Max
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https://bugs.winehq.org/show_bug.cgi?id=39750
Bug ID: 39750
Summary: Sonic Generations: Crash due to stack overflow
(regression)
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Ubuntu
Created attachment 53024
--> https://bugs.winehq.org/attachment.cgi?id=53024
Console output on starting the game
When attempting to launch Sonic Generations via Steam it immediately crashes
due to a stack overflow. (Actually I think it is Steam that crashes.)
This does not happen with Wine 1.8-rc1-staging.
A have attached the console output.
--
Wine version: 1.8-rc2-staging
Command used to launch the game: "wine C:\\windows\\command\\start.exe
steam://rungameid/71340"
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Some additional info about my system (just in case):
Distro: Linux Mint 17.2 (64 bit)
Kernel: 3.19.0-26-generic
Graphics: Proprietary NVIDIA 352.55
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http://bugs.winehq.org/show_bug.cgi?id=23642
Summary: Before You Know It crashes into urlmon
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.byki.com/fls/FLS.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug http://bugs.winehq.org/show_bug.cgi?id=12185.
After downloading the application, and starting it, it first crashes because of
lacking richedit functionality, covered by bug 12185
After working around that with winetricks riched20, I get a nice crash into
urlmon.
With native urlmon the app seems to work perfectly fine
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