https://bugs.winehq.org/show_bug.cgi?id=39710
Bug ID: 39710
Summary: Hitman 2: Silent Assassin shows wrong colors with
environment bump mapping
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52957
--> https://bugs.winehq.org/attachment.cgi?id=52957
screenshot
Some objects has wrong colors when environment bump mapping is enabled.
Nvidia driver 352.63
wine-1.8-rc2-29-g66d8e38
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https://bugs.winehq.org/show_bug.cgi?id=8413
Jack Tiffin <jacktiffin12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacktiffin12(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=7938
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|wine-bugs(a)winehq.org |bunglehead(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=34405
Bug #: 34405
Summary: AklePad 4.8.4: Unhandled exception: page fault on read
access to 0x0000031c in 32-bit code (0x00423413).
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Classification: Unclassified
Created attachment 45795
--> http://bugs.winehq.org/attachment.cgi?id=45795
Backtrace of the crash
Upon enabling the toolbar plugin in aklepad this unhandled pagefault occurs.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=33937
Bug #: 33937
Summary: [EA Origin]Pictures don't display correctly with Wine
set to win7
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 45074
--> http://bugs.winehq.org/attachment.cgi?id=45074
Origin with Wine set to WinXP
Hi,
When i launch EA Origin when Wine is set to Win7, the picture in Games tab or
Shop tab don't display correctly.
I attach to screenshot, 1 wine Origin with XP mode and the second with Seven
mode.
Concerning the output, i don't attach them because it's the same for both, but
i have only these message when i launch Origin with Seven mode :
err:shell:ShellLink_QueryInterface -- Interface: E_NOINTERFACE
err:shell:ShellLink_QueryInterface -- Interface: E_NOINTERFACE
I have these message when the window's Origin appears.
Max
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https://bugs.winehq.org/show_bug.cgi?id=39750
Bug ID: 39750
Summary: Sonic Generations: Crash due to stack overflow
(regression)
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Ubuntu
Created attachment 53024
--> https://bugs.winehq.org/attachment.cgi?id=53024
Console output on starting the game
When attempting to launch Sonic Generations via Steam it immediately crashes
due to a stack overflow. (Actually I think it is Steam that crashes.)
This does not happen with Wine 1.8-rc1-staging.
A have attached the console output.
--
Wine version: 1.8-rc2-staging
Command used to launch the game: "wine C:\\windows\\command\\start.exe
steam://rungameid/71340"
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Some additional info about my system (just in case):
Distro: Linux Mint 17.2 (64 bit)
Kernel: 3.19.0-26-generic
Graphics: Proprietary NVIDIA 352.55
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http://bugs.winehq.org/show_bug.cgi?id=23642
Summary: Before You Know It crashes into urlmon
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.byki.com/fls/FLS.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug http://bugs.winehq.org/show_bug.cgi?id=12185.
After downloading the application, and starting it, it first crashes because of
lacking richedit functionality, covered by bug 12185
After working around that with winetricks riched20, I get a nice crash into
urlmon.
With native urlmon the app seems to work perfectly fine
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https://bugs.winehq.org/show_bug.cgi?id=39563
Bug ID: 39563
Summary: Oddworld: Stranger's Wrath HD crashes when starting a
new game
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://store.steampowered.com/app/15750
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: alexhenrie24(a)gmail.com
Regression SHA1: b4eb8e846b7e9f06e76c8c9edfe1a5cdc774321c
Distribution: ---
Created attachment 52711
--> https://bugs.winehq.org/attachment.cgi?id=52711
+wgl,+opengl debug log (uncompressed 11 MB)
The game loads to the main menu, but it crashes when I start a new game or load
a previously saved game. The intro video plays fine and the crash happens when
the 3D world is about to appear.
Tested with the Steam version, plain terminal output doesn't show anything
interesting. I can't show you the backtrace because winedbg doesn't produce
any. There's no demo version available.
Must be related to certain graphical options that can be toggled on/off in the
launcher. I found that the crash happens when at least these 3 options are
enabled in the launcher: instant rendering, water reflection, vegetation.
The game creates a log file on each start, the file contains which opengl
extensions are supported by the card/driver. The following extension is marked
as not supported when running the game in current git:
glVertexAttribDivisor ->FAIL
Reverting the following commit fixes the crash for me (and the mentioned
extension appears as supported in the log file):
commit b4eb8e846b7e9f06e76c8c9edfe1a5cdc774321c
Author: Alex Henrie <alexhenrie24(a)gmail.com>
Date: Thu Oct 29 21:30:19 2015 -0600
opengl32: Check the minor version when determining extension support.
I could only test this bug with the open source nouveau driver because the
binary driver (340.93) doesn't compile against recent X Server 1.18 on Fedora
23.
Fedora 23 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=38230
Bug ID: 38230
Summary: 3D Ultra Pinball Thrillride: Intro movie fails to
play; causes hang
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51034
--> https://bugs.winehq.org/attachment.cgi?id=51034
wine 1.7.38 log of crash
I'm unable to run a regression test, but I remember this worked as of 1.1.40.
Now once the Indeo codec is installed the program hangs. The only alternative
is to choose not to install the video codec during install.
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http://bugs.winehq.org/show_bug.cgi?id=10919
Summary: GetLargestConsoleWindowSize() should not return hard
coded constants
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reijo.sund(a)helsinki.fi
Created an attachment (id=9840)
--> (http://bugs.winehq.org/attachment.cgi?id=9840)
sizepro.c - A source demonstrating the problem and a solution in terms of APIs
----------------------------------------------------------------------
MSDN library includes sample code for console applications
(http://msdn2.microsoft.com/en-us/library/aa263818.aspx). The source is
available at: http://www.helsinki.fi/~sund/console_vs6.zip . The source
compiles easily with winelib after --cuiexe transformations with winemaker.
The examples 14 and 32 deal with the GetLargestConsoleWindowSize() function.
The problem is that the current implementation in Wine returns hard coded
constants (X=80, Y=24) for the maximum size. This causes problems for
applications that have followed the conventions of sample code, because
it "prevents" the resizing of console window to bigger than "maximum".
In principle, the window size could be changed manually by using properties
dialog, but that is an "ugly" solution. Another "ugly" solution would be to
change the hard coded constants to bigger values in Wine implementation.
A better solution would be to actually implement the required functionality.
I have attached a source (sizepro.c, compiles with 'winegcc -o sizepro.exe
sizepro.c') that demonstrates the problem and infers the maximum console
window size in relation to current resolution and font.
I also tried to implement the corresponding functionality to Wine, and
attached the source for the improved function (kernel32_console_
getlargestconsolewindowssize.c). That works fine for me, but I'm not sure
whether it follows the conventions of Wine (or how to deal with strange
__i386__ definitions without duplicating the code). So, I wonder if
someone else more familiar with Wine development could check it out
and derive an adequate patch.
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