https://bugs.winehq.org/show_bug.cgi?id=39477
Bug ID: 39477
Summary: Wine crashes with alsa/pulseaudio in Star Trek Online
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob(a)sandersmail.eu
Distribution: ---
Created attachment 52612
--> https://bugs.winehq.org/attachment.cgi?id=52612
crash trace
The game works quite well for around 30-45 min then it crashes. It usually
happens when you change the zone. It's the only game which crashes for me - so
it might be something game specific.
I'm using crossover-14.1.10-1.i386
Crash trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=40699
Bug ID: 40699
Summary: Star Trek Online Crashes after short while of game
playon Ubuntu 16.04
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trprecht(a)gmail.com
Distribution: ---
Created attachment 54580
--> https://bugs.winehq.org/attachment.cgi?id=54580
backtrace.txt saved after latest crash.
I've tried several versions of WINE 1.7.40, 1.9.10 & 1.9.11 on Ubuntu 16.04 and
the game crashes at random time intervals during game play (between 5-60
minutes), but each time the message is about "GameClient.exe has encountered a
serious problem" and then closed. You can save log file or backtrace file but
if you click the link about that version of the client it locks that up too.
This issue wasnt as prevalent on 14.04.3 while under WINE 1.7.40, but it did
happen at least once an hour-and-a-half then.
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https://bugs.winehq.org/show_bug.cgi?id=40501
Bug ID: 40501
Summary: Huaxi Securities (华西证券) 7.18: failed to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
URL: http://www.hx168.com.cn/downloads/new_hxzq_hc718.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zhanglide2018(a)gmail.com
Distribution: Mint
Created attachment 54283
--> https://bugs.winehq.org/attachment.cgi?id=54283
backtrace (after winetricks)
Huaxi Securities (华西证券) 7.18 failed to launch, no windows displayed.
It is working on Windows XP Professional SP3 (32-Bit), Windows 7 SP1 (32-Bit)
and Windows 10 1511 (64-Bit).
After installing only mfc42 via winetricks, the sever choosing window is
displayed but the program crashed immediately.
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https://bugs.winehq.org/show_bug.cgi?id=39646
Bug ID: 39646
Summary: Installer of Republic: The Revolution requests for
second disc.
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: odziomek91(a)gmail.com
Distribution: ---
Created attachment 52840
--> https://bugs.winehq.org/attachment.cgi?id=52840
Log from Wine 1.7.52 (development)
Hi!
I have installed Wine 1.7.52 in my Debian OS. I was trying to install Republic:
The Revolution, but my Installer don't copying all files... and gives me an
information to insert second disc.
I have installed PlayOnLinux too, to check a difference in newest version (at
that time - 1.7.54) and I have got the same situation.
Please check log files from attachment and some screens. It's a very funny
situation because when I am clicking on "Retry button" it changes to "Yes" or
"Ignore" button. The same situation when I am pressing "Tab button".
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https://bugs.winehq.org/show_bug.cgi?id=39098
Bug ID: 39098
Summary: Unhack (visual novel) starts but no visible window is
created
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://store.steampowered.com/app/340800/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52092
--> https://bugs.winehq.org/attachment.cgi?id=52092
terminal output
The game is from the same developer as Bermuda from bug #39093, however, this
looks like a different issue and the hack/patch from that bug report doesn't
help.
The game is starting and music begins to play which sounds like the main menu
theme, but no visible window is created and the game constantly uses 70-80%
CPU.
In virtual desktop mode I can only see the empty VD, in fullscreen mode the
game icon is present in the taskbar, but clicking on it has no effect.
Tested under Gnome 3 and XFCE 4.12 (no compositor).
The problem can be reproduced with the demo version available on Steam. After
installation the demo can be launched without Steam running (but corefonts need
to be installed).
Maybe unrelated, but I have similar problem with another game in bug #35243.
Fedora 22 32-bit
XOrg 1.17.2
XFCE 4.12
nouveau/mesa git on NV92
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http://bugs.winehq.org/show_bug.cgi?id=23158
Summary: Enhance appdb search filters to allow searching for
regressions
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Is there an easy way to search for regressions in the appdb?
The current search filters don't seem to do the trick - but with a small
change, they could.
Right now you can have multiple filters active, e.g.
Active filters
Rating = platinum
Rating = garbage
Wine version < 1.0.1
Wine version > 1.2rc1
but the combination doesn't seem well defined. If rating & wine version
were grouped, e.g.
Active filters
Rating = platinum and Wine version < 1.0.1
Rating = garbage and Wine version > 1.2rc1
that would do fine. Or is there a better way?
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http://bugs.winehq.org/show_bug.cgi?id=35034
Bug #: 35034
Summary: wasteland angel demo menu is very blue
Product: Wine
Version: 1.7.7
Platform: x86
URL: http://www.atomicgamer.com/files/93611/wasteland-angel
-demo#
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Almost everything in the menu of the Wasteland Angel demo is blue instead of
brown. The in-game and titlescreen bits look fine.
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http://bugs.winehq.org/show_bug.cgi?id=31022
Bug #: 31022
Summary: Siglos Karaoke Professional crashes
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: waste(a)wolf-itc.de
Classification: Unclassified
Created attachment 40720
--> http://bugs.winehq.org/attachment.cgi?id=40720
command output log
I have tried to run Siglos Karaoke Professional, which uses DirectShow, to run
with wine.
Installation and configuration and so is all ok, but when I try to play a file
(avi or cdg), I can't get it work.
The TryOut-Version of the software (which is ok for testing) can be downloaded
from
http://www.powerkaraoke.com/src/prod_siglos-karaoke-professional.php
And for a test an arbitrary avi-file may be taken.
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https://bugs.winehq.org/show_bug.cgi?id=39122
Bug ID: 39122
Summary: Fairy Fencer F doesn't run on 64-bit wine (due to WMP
support)
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaos.kagami(a)gmail.com
Distribution: ---
Fairy Fencer F doesn't run on 64-bit wine. It requires wmp9 or wmp10 in
winetricks, both of which aren't installable in a 64-bit prefix. The game also
simply exits in abscence of video playback, unlike the neptunia games which
just display a three-ish second black screen. Worth noting is that FFF uses
directx9 unlike the neptunia games. There are no crash logs attached because it
doesn't crash, it exits. If anyone needs any more debug logs, I'll gather them
and attach them.
There are other issues involved with FFF that I'll file reports for after this
one, but this one is rather odd.
My copy of wine was built with support for everything possible sans ntlm_auth.
I've tested this in vanilla wine as well as staging (since I use that unless
I'm testing for issues, like here.)
Additionally, steam was tested both with dwrite disabled and enabled due to
recent commits. Neither results in any change whatsoever.
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