https://bugs.winehq.org/show_bug.cgi?id=35972
Bug ID: 35972
Summary: Wayward Terran Frontier (.NET 4.0/XNA 4 game) crashes
during creation of initial profile ('The character '?'
(0xef03) is not available in this SpriteFont')
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 35444
Prerequisite: 'winetricks -q dotnet40' (XNA 4.0 and managed DirectX will be
automatically installed)
The game crashes during creation of initial profile.
You can skip the launcher and directly start the game.
Not much to see in trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Wayward Terran Frontier/Wayward Terran
Frontier
$ WINEDEBUG=+tid,+seh,+relay wine ./WTF.exe >>log.txt 2>&1
...
003b:Call KERNEL32.CreateFileW(00fcac54 L"C:\\Program Files\\Wayward Terran
Frontier\\Wayward Terran
Frontier\\profiles\\WTF.sav",c0000000,00000001,00000000,00000003,00100000,00000000)
ret=04db5166
003b:Ret KERNEL32.CreateFileW() retval=00000324 ret=04db5166
...
003b:Call KERNEL32.MultiByteToWideChar(0000fde9,00000000,00502f9d
"\x03\n\xec\xb5\xb1\xe6\xa5\xbf\xe7\xbb\x90\xe9\x94\xaa\xe5\x8d\xa6\xe7\x96\x9d\xc2\x97\xef\xb3\x9c",00000019,06f5d034,00000019)
ret=7916cb97
003b:Ret KERNEL32.MultiByteToWideChar() retval=0000000a ret=7916cb97
...
003b:Call KERNEL32.MultiByteToWideChar(0000fde9,00000000,00502f52
"\x03\n\xef\xa1\x8a\xe8\x81\xb1\xe4\xb6\xb3\xee\xbd\xb9\xe1\x83\x94\xe5\x93\xb0\xe0\xa8\x85\xe2\xb2\x8d",0000001a,06f5d034,0000001a)
ret=7916cb97
003b:Ret KERNEL32.MultiByteToWideChar() retval=0000000a ret=7916cb97
...
003b:Call KERNEL32.CreateFileW(00fd4538 L"C:\\Program Files\\Wayward Terran
Frontier\\Wayward Terran Frontier\\profiles\\Starter Ship\\Starter
ShipProfile.tac",80000000,00000001,00000000,00000003,00100000,00000000)
ret=04db5166
003b:Ret KERNEL32.CreateFileW() retval=00000324 ret=04db5166
...
003b:Call KERNEL32.CreateFileW(00fd80bc L"C:\\Program Files\\Wayward Terran
Frontier\\Wayward Terran Frontier\\profiles\\Starter Ship\\Starter
ShipTop.png",80000000,00000001,00000000,00000003,00100000,00000000)
ret=04db5166
003b:Ret KERNEL32.CreateFileW() retval=00000324 ret=04db5166
...
003b:Call KERNEL32.RaiseException(e0434352,00000001,00000005,06f5de28)
ret=791cac08
003b:trace:seh:raise_exception code=e0434352 flags=1 addr=0x7b83ac17
ip=7b83ac17 tid=003b
003b:trace:seh:raise_exception info[0]=80004005
003b:trace:seh:raise_exception info[1]=00000000
003b:trace:seh:raise_exception info[2]=00000000
003b:trace:seh:raise_exception info[3]=00000000
003b:trace:seh:raise_exception info[4]=79140000
003b:trace:seh:raise_exception eax=7b826c7d ebx=7b8bb000 ecx=80004005
edx=06f5dd44 esi=06f5dde4 edi=06f5ddb0
003b:trace:seh:raise_exception ebp=06f5dd88 esp=06f5dd24 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00000283
003b:trace:seh:call_vectored_handlers calling handler at 0x791f5a7c
code=e0434352 flags=1
--- snip ---
The managed backtrace (.NET) is more descriptive:
--- snip ---
Unhandled Exception: System.ArgumentException: The character '?' (0xef03) is
not available in this SpriteFont. If applicable, adjust the font's start and
end CharacterRegions to include this character.
Parameter name: character
at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char
character)
at Microsoft.Xna.Framework.Graphics.SpriteFont.InternalDraw(StringProxy&
text, SpriteBatch spriteBatch, Vector2 textblockPosition, Color color, Single
rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single
depth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(SpriteFont
spriteFont, String text, Vector2 position, Color color, Single rotation,
Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
at (Object , SpriteFont , String , Vector2 , Color , Single , Vector2 ,
Single , SpriteEffects , Single )
at ????????.?{??????(Object , SpriteFont ???????U, String ???????U, Vector2
???????U, Color ???????U, Single ???????U, Vector2 ???????U, Single ???????U,
SpriteEffects ???????U, Single ???????U)
at CoOpSpRpG.RootMenu.Draw(GameTime gameTime, SpriteBatch batch)
at CoOpSpRpG.SCREEN_MANAGER.Draw(GameTime gameTime, SpriteBatch batch)
at CoOpSpRpG.Game1.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32
grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at (Object )
at ??o?????.????????(Object )
at CoOpSpRpG.Program.Main(String[] args)
--- snip ---
Starting it a second time (continuing of profile creation) yields:
--- snip ---
Unhandled Exception: System.ArgumentException: The character '?' (0x50d0) is
not available in this SpriteFont. If applicable, adjust the font's start and
end CharacterRegions to include this character.
Parameter name: character
at Microsoft.Xna.Framework.Graphics.SpriteFont.GetIndexForCharacter(Char
character)
--- snip ---
Some hits from searching with:
--- snip ---
"is not available in this SpriteFont. If applicable, adjust the font's start
and end CharacterRegions to include this character"
--- snip ---
https://stackoverflow.com/questions/13243130/how-to-draw-special-characters…
MSDN: http://msdn.microsoft.com/en-us/library/bb447759.aspx ("Sprite Font XML
Schema Reference")
http://steamcommunity.com/app/241600/discussions/1/792924412212989581/ ("Save
not working. Is it end? Game won't start! ")
This might be character string conversion/collation related insufficiencies ...
somewhere.
$ sha1sum WaywardSetup.msi
ad1b0bf88ce284b2c4c36fbb93012b60cb0a673f WaywardSetup.msi
$ du -sh WaywardSetup.msi
8.5M WaywardSetup.msi
$ wine --version
wine-1.7.16-134-g93581f5
Regards
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http://bugs.winehq.org/show_bug.cgi?id=10467
Summary: Making Microsoft .NET 2.0 to work in wine, based on
example app FastMD5 1.4 for NET 2.0
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.paehl.de/english.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-dotnet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
this bug id exists for the sole purpose of showing my little journey of getting
.NET 2.0 to work in wine.
This topic does *NOT* cover the MONO project in any way.
The windows version of MONO is covered by other bug reports.
DISCLAIMER: This is just a first step which aims at major show stoppers.
There are *many* issues left when it comes to managed (JIT) vs. unmanaged
(native) API code bridging.
To iron out all the bugs, many different applications are needed which cover
the whole range of .NET Framework.
I randomly chose a simple .NET 2.0 app which uses plain system.windows.forms
stuff (no fancy controls/interop).
--- snip ---
http://www.paehl.de/fastmd5_net20.zip
FASTMD5 create very fast with low CPU use a MD5 hash. Required .NET 1.1 or 2.0
--- snip ---
Just as foreword: yes, it plain sucks to debug mixed code in wine (managed +
unmanaged) because the tools required don't work reliable (or at all) due to
several wine bugs/design problems.
Prerequisite: successful installation of .NET 2.0 Framework and wine-0.9.49 (or
GIT)
----------
If you start .NET apps they will fail with stack overflows and some exceptions
thrown.
The exception type tells us what we are dealing with: 0xe0434f4d
For the uninitiated: this an exception type exclusively thrown by .NET common
language runtime (CLR).
Using my specially hacked wine to run tools like windbg one can get a raw
estimate by looking at native method callstack:
--- snip ---
0:000> sxe clr
..
0:000> .load clr20\sos.dll
..
0:000> g
..
0:000> kb
ChildEBP RetAddr Args to Child
WARNING: Stack unwind information not available. Following frames may be wrong.
0034efb8 79f97065 e0434f4d 00000001 00000001 KERNEL32!RaiseException+0x78
0034f018 7a0945a4 00a11cb4 00000000 00000000
mscorwks!RaiseTheExceptionInternalOnly+0x226
0034f0dc 02fa364b 00000000 0000007f 0034f138 mscorwks!JIT_Throw+0xd0
0034f1d8 79e88f63 00000000 0012e0f8 0034f22c 0x2fa364b
0034f1f8 79e88f63 00000000 00000000 0016b200 mscorwks!CallDescrWorker+0x33
0034f210 79e88ee4 0034f2e8 00000002 0034f2b0 mscorwks!CallDescrWorker+0x33
..
--- snip ---
JIT code is at 0x2fa364b which transfers managed exceptions using
mscorwks!JIT_Throw() to native code/OS.
Lets look at CLR exception info...
--- snip ---
0:000> !PrintException
Exception object: 00a11cb4
Exception type: System.TypeInitializationException
Message: The type initializer for 'System.Globalization.TextInfo' threw an
exception.
InnerException: <none>
StackTrace (generated):
<none>
StackTraceString: <none>
HResult: 80131534
--- snip ---
And the managed code callstack...
--- snip ---
0:000> !ClrStack
OS Thread Id: 0xf (0)
ESP EIP
0034f040 7b8414d8 [HelperMethodFrame: 0034f040]
0034f0e4 02fa364b System.Globalization.TextInfo.GetNativeTextInfo(Int32)
0034f114 02fa3511 System.Globalization.TextInfo.get_InvariantNativeTextInfo()
0034f140 02fa193d System.String.Compare(System.String, Int32, System.String,
Int32, Int32, System.StringComparison)
0034f16c 02fa15a1
System.Security.Util.URLString.PreProcessForExtendedPathRemoval(System.String,
Boolean)
0034f184 02fa10b0 System.AppDomainSetup.NormalizePath(System.String, Boolean)
0034f1a4 02fa06d6
System.AppDomainSetup.SetupDefaultApplicationBase(System.String)
0034f1bc 02fa02cc System.AppDomain.SetupFusionStore(System.AppDomainSetup)
0034f1d4 02fa01fa System.AppDomain.SetupDomain(Boolean, System.String,
System.String)
0034f42c 79e88f63 [GCFrame: 0034f42c]
0034f9e0 79e88f63 [DebuggerClassInitMarkFrame: 0034f9e0]
--- snip ---
Some native method call in GetNativeTextInfo() seems to be the culprit.
For many (string) resource based stuff to work, a unicode OS casing table is
required.
The table for the invariant version is built from external .NLS file.
To make story short: wine does not ship the default case mapping table for
unicode characters: "l_intl.nls".
This is a "must" requirement and failure results in early
TypeInitializationException while setting up default application domain.
Short fix: copy the file from your windows system32 directory to wine system32.
Long run fix: let wine generate/install this file. Not a big deal.
Now simple .NET _console_ based apps (like "Hello World") will work.
---------------------------------------
Stay tuned, more goodies to come ...
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30075
Bug #: 30075
Summary: Microsoft .NET Framework 4.5 Developer Preview CLR
needs kernel32.dll WerRegisterRuntimeExceptionModule
(returning S_OK) to run .NET apps
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
after upgrading an existing .NET Framework 4.0 WINEPREFIX with .NET Framework
4.5 (dev preview) some simple apps that previously worked failed to run.
I created a simple C# based .NET "hello world" console app using the provided
C# compiler (csc.exe) in .NET 4.0 prefix and it fails to execute after .NET 4.5
CLR upgrade:
--- snip ---
002b:Starting process
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\hello.exe"
(entryproc=0x40233e)
...
002b:Call KERNEL32.GetModuleHandleW(007f8424 L"kernel32.dll") ret=008378ea
002b:Ret KERNEL32.GetModuleHandleW() retval=7b810000 ret=008378ea
002b:Call KERNEL32.GetProcAddress(7b810000,00837968
"WerRegisterRuntimeExceptionModule") ret=008378fe
002b:Ret KERNEL32.GetProcAddress() retval=00000000 ret=008378fe
...
002b:Call KERNEL32.LoadLibraryExW(0032f944
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorrc.dll",00000000,00000002)
ret=008e1f58
002b:Ret KERNEL32.LoadLibraryExW() retval=00f00001 ret=008e1f58
...
002b:Call user32.MessageBoxW(00000000,0032fa20 L"CLR error: 80004005.\n The
program will now terminate.",0032f3f0 L"hello.exe - Fatal error",00002010)
ret=00ace3f9
...
--- snip ---
It seems there is an improved integration of error reporting with WER.
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd408167%28v=vs.85%…
Adding a stub returning E_NOTIMPL doesn't make the CLR happy:
--- snip ---
002b:Call KERNEL32.GetModuleHandleW(007f8424 L"kernel32.dll") ret=008378ea
002b:Ret KERNEL32.GetModuleHandleW() retval=7b810000 ret=008378ea
002b:Call KERNEL32.GetProcAddress(7b810000,00837968
"WerRegisterRuntimeExceptionModule") ret=008378fe
002b:Ret KERNEL32.GetProcAddress() retval=7b825418 ret=008378fe
002b:Call KERNEL32.WerRegisterRuntimeExceptionModule(0032f88c
L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",00740000)
ret=00837915
002b:fixme:wer:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
0x740000) stub!
002b:Ret KERNEL32.WerRegisterRuntimeExceptionModule() retval=80004001
ret=00837915
...
002b:Call user32.MessageBoxW(00000000,0032fa20 L"CLR error: 80004005.\n The
program will now terminate.",0032f3f0 L"hello.exe - Fatal error",00002010)
ret=00ace3f9
--- snip ---
You have to return S_OK to please the CLR.
With that change "hello world" runs again. Yay!
Regards
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http://bugs.winehq.org/show_bug.cgi?id=15437
Summary: Company of Heroes Opposing Fronts: Installer fails
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=16303)
--> (http://bugs.winehq.org/attachment.cgi?id=16303)
log
Installation of the game is not possible. Exception EAccessViolation error in
module GameInst.exe happens. According to test data the game had to be
installed from a Windows installation in order to be played. A log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=30072
Bug #: 30072
Summary: Microsoft .NET Framework 4.5 Developer Preview
installer needs some wevtapi.dll stubs
(EvtOpenChannelConfig, ...)
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 29742
After a stub "wevtapi" dll is provided the installer still crashes.
A stub is needed for the following event API functions:
EvtOpenChannelConfig
EvtGetChannelConfigProperty
EvtSetChannelConfigProperty
EvtSubscribe
With these stubs in place the installer doesn't crash and continues.
winecfg -> "Windows 7"
--- snip ---
$ WINEDEBUG=+tid,+loaddll,+wevtapi wine dotNetFx45_Full_x86_x64.exe /q
...
0015:trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\wuapi.dll"
at 0xf7180000: builtin
000f:trace:loaddll:load_builtin_dll Loaded
L"C:\\windows\\system32\\rstrtmgr.dll" at 0xf75f0000: builtin
001d:trace:loaddll:load_builtin_dll Loaded
L"C:\\windows\\system32\\wevtapi.dll" at 0xf7340000: builtin
001d:trace:wevtapi:DllMain (0x0xf7340000, 1, (nil))
001d:fixme:wevtapi:EvtOpenChannelConfig stub((nil),
L"Microsoft-Windows-CAPI2/Operational", 0)
001d:fixme:wevtapi:EvtGetChannelConfigProperty stub((nil), 0, 0, 16, 0x61c254,
0x61c270)
001d:fixme:wevtapi:EvtSetChannelConfigProperty stub((nil), 0, 0, 0x61c24c)
001d:fixme:wevtapi:EvtSubscribe stub((nil), 0x80,
L"Microsoft-Windows-CAPI2/Operational", (null), (nil), (nil), (nil), 1)
...
--- snip ---
$ sha1sum dotNetFx45_Full_x86_x64.exe
e3ffcb31565ebee65cc95c93db7d11eee2055d68 dotNetFx45_Full_x86_x64.exe
$ wine --version
wine-1.4-rc6-1-ge11565b
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30074
Bug #: 30074
Summary: Microsoft .NET Framework 4.5 Developer Preview
installer needs stub wusa.exe
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 30072
The installer now aborts due to missing "wusa.exe" executable.
I didn't find any installer on MS downloads that contains this standalone
component (only updates).
With a stub executable provided the installer is happy:
--- snip ---
$ WINEDEBUG=+tid,+wusa wine ./dotNetFx45_Full_x86_x64.exe -q
...
fixme:wusa:wmain stub: L"wusa.exe"
L"C:\\711ec06a13d5ed1f9b3e\\Windows6.1-KB958488-v6001-x86.msu" L"/quiet"
L"/norestart"
...
--- snip ---
At least the .NET Framework 4.5 installation finishes without further critical
error in basic ui or silent mode.
Although .NET Framework 4.5 is an update of .NET Framework 4.0, no previous
install of .NET Framework 4.0 is required (winetricks -q dotnet40).
One problem will turn up later: mscoree.dll is still builtin (Mono
placeholder/fake) which will prevent from loading CLR.
Actually this component gets updated through
"Windows6.1-KB958488-v6001-x86.msu" (Microsoft .NET Framework 4.0 Shared ->
KB958488) Windows6.1-KB958488-x86.cab.
Due to wusa.exe stub this update is skipped.
Maybe a winetricks recipe will take care of that in future (manually
extracting/unpacking the missing dlls from msu).
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39402
Bug ID: 39402
Summary: Lost Planet 2 Benchmark crashes at launch due to
missing audio format conversion
(IXAudio2Impl_CreateSourceVoice)
Product: Wine
Version: 1.7.52
Hardware: x86-64
URL: http://www.geforce.com/games-applications/pc-games/los
t-planet-2
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 52514
--> https://bugs.winehq.org/attachment.cgi?id=52514
log
warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't convert this format!
wine-1.7.52-134-g20ff335
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https://bugs.winehq.org/show_bug.cgi?id=38176
Bug ID: 38176
Summary: Optical Circuit 4K demo crashes on startup
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 50930
--> https://bugs.winehq.org/attachment.cgi?id=50930
demo itself
Backtrace:
=>0 0x004000aa in optical_circuit.1280x720.150221 (+0xaa) (0x00000000)
0x004000aa: xorb 0x0(%edi),%al
Modules:
Module Address Debug info Name (17 modules)
PE 400000- 683b6eb Export optical_circuit.1280x720.150221
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http://bugs.winehq.org/show_bug.cgi?id=34711
Bug #: 34711
Summary: Terraria Server 1.2.0.x fails on startup (needs
CLSID_UPnPNAT {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1})
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
split off from bug 30097 as this is a different issue.
Prerequisite: 'winetricks -q dotnet40 xna40' in clean 32-bit WINEPREFIX
--- snip ---
$ wine TerrariaServer.exe -config serverconfig.txt
...
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Game"
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
err:ole:CoGetClassObject class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not
registered
err:ole:create_server class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1}
could be created for context 0x15
fixme:advapi:RegisterTraceGuidsW (0xc3c4da, (nil),
{8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 1, 0x33b6cc, (null), (null),
0xfa2868,): stub
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Graphics"
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework.Xact"
fixme:process:FlushProcessWriteBuffers : stub
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'Terraria.Main' threw an exception. --->
System.TypeInitializationException: The type initializer for 'Terraria.Netplay'
threw an exception. ---> System.Runtime.InteropServices.COMException:
Retrieving the COM class factory for component with CLSID
{AE1E00AA-3FD5-403C-8A27-2BBDC30CD0E1} failed due to the following error:
80040154 Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG).
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean
publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal&
ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean
skipCheckThis, Boolean fillCache)
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean
skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at Terraria.Netplay..cctor()
--- End of inner exception stack trace ---
at Terraria.Main..cctor()
--- End of inner exception stack trace ---
at Terraria.Main..ctor()
at Terraria.ProgramServer.Main(String[] args)
--- snip ---
Server: Main.versionNumber = "v1.2.0.3.1";
Decompiling with ILSpy gives:
--- snip ---
// Terraria.Netplay
static Netplay()
{
// Note: this type is marked as 'beforefieldinit'.
Netplay.stopListen = false;
Netplay.serverSock = new ServerSock[256];
Netplay.clientSock = new ClientSock();
Netplay.serverPort = 7777;
Netplay.disconnect = false;
Netplay.password = "";
Netplay.banFile = "banlist.txt";
Netplay.spamCheck = false;
Netplay.anyClients = false;
Netplay.upnpnat =
(UPnPNAT)Activator.CreateInstance(Type.GetTypeFromCLSID(new
Guid("AE1E00AA-3FD5-403C-8A27-2BBDC30CD0E1")));
Netplay.mappings = Netplay.upnpnat.StaticPortMappingCollection;
Netplay.uPNP = true;
Netplay.ServerUp = false;
}
--- snip ---
Expected as Wine doesn't implement CLSID_UPnPNAT in HNetCfg.dll (NATUPnP.idl).
$ du -sh terraria-server-12031.zip
788K terraria-server-12031.zip
$ sha1sum terraria-server-12031.zip
2333bf1e6ad1d77fc5d59a389cad6581e48c12bf terraria-server-12031.zip
$ wine --version
wine-1.7.4-91-g7ac2b3b
Regards
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http://bugs.winehq.org/show_bug.cgi?id=31890
Bug #: 31890
Summary: Cicso communicator throws a segmentation fault when
call is initiated
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fastalan(a)gmail.com
Classification: Unclassified
Description of problem:
While emulator the Cisco IP Communicator 8-6-1, sometimes the application seg
faults after the call is initiated. STDOUT
shows:
fixme:mmdevapi:AEV_GetMasterVolumeLevelScalar stub
Version-Release number of selected component (if applicable):
How reproducible:
Steps to Reproduce:
1. wine ./communicatork9.exe
2. Make a call on the soft phone
Actual results:
When call initiates, the app crashes. The cisco CUCM continues the call, but
the UA Endpoint client is dead.
Expected results:
Caller should hear a ringing sound and call should complete.
Additional info:
3.5.4-2.fc17.x86_64
wine-1.5.13
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