http://bugs.winehq.org/show_bug.cgi?id=11092
Summary: cutscene does not display correctly - jedi knight dark
forces II demo
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=10115)
--> (http://bugs.winehq.org/attachment.cgi?id=10115)
WINEDEBUG=+d3d_surface
The introduction cutscene appears to have a slight problem, part of the images
are missing/greyed out. See attached screenshots for an example. Also
attached is the +d3d_surface log, which appears to have some interesting fixme
messages.
This problem isn't present in 0.9.30, but
current git (wine-0.9.52-278-gc486d87) or newer is required to test the problem
as this program suffered from a regression causing a crash since 0.9.31 (bug
10865 / bug 10899)
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http://bugs.winehq.org/show_bug.cgi?id=13401
Summary: Another demo scene application crashes at start up
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.scene.org/file.php?file=/parties/2007/horde07
/in4k/cns!fr-057.zip&fileinfo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=13309)
--> (http://bugs.winehq.org/attachment.cgi?id=13309)
arancia.exe
Backtrace:
=>1 0x7e0fb8fe in msvcrt (+0x3b8fe) (0x088fff00)
2 0x004200f3 in arancia (+0x200f3) (0x088fff08)
3 0x7ee31497 in kernel32 (+0x51497) (0x00000000)
0x7e0fb8fe: outsb (%esi),%dx
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https://bugs.winehq.org/show_bug.cgi?id=40238
Bug ID: 40238
Summary: Liquid... Wen? (demoscene, Haujobb, 2002) crashes to
desktop
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53783
--> https://bugs.winehq.org/attachment.cgi?id=53783
Crash dump
The demo (demoscene) "Liquid... Wen?" by Haujobb, made in 2002 consistently
crashes to desktop at a fixed moment of its run.
Demo can be downloaded here:
http://www.pouet.net/prod.php?which=7130
and a video can be found here:
https://www.youtube.com/watch?v=Ae8UK9mscWg
The point it crashes is around the 07:05 mark, after (in-demo) a countdown
completes, upon which another scene should start.
This phenomenon has occurred for me throughout 1.7.x, 1.8.x and now also with
all versions of 1.9.x and is not limited to just Wine Staging, regular Wine
also exhibits this behaviour. Switching between PulseAudio and ALSA has seen no
resolution either. Neither is it limited to just 1 set of hardware, for me at
least.
A crashdump has been attached.
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http://bugs.winehq.org/show_bug.cgi?id=17200
Summary: A demoscene sound only demo consumes a way too many CPU
cycles
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://gargaj.umlaut.hu/prod.php?id=116
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Under Windows XP this demo consumes around 0-1% of CPU, under Wine it consumes
on average 75% of 2600MHz AMD64 CPU.
To exclude console output latency I run it this way:
./invisible.exe &> /dev/null
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http://bugs.winehq.org/show_bug.cgi?id=25219
Summary: Demoscene demo @party invitation crashes with
unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
http://www.pouet.net/prod.php?which=54616 crashes with
wine: Call from 0x7b838ba2 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXInMemory, aborting
winetricks d3d9_36 gets past this. On my ancient travel
laptop, I actually see a progress bar as the demo initializes.
I then run out of video memory. (Might work on modern hardware, dunno.)
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http://bugs.winehq.org/show_bug.cgi?id=20934
Summary: Bloom filter shows artifacts in fr-041_debris
(demoscene demo)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=25091)
--> (http://bugs.winehq.org/attachment.cgi?id=25091)
Comparison shot between Windows Vista Home Premium and Wine 1.1.33
I wanted to test to see how far Wine got, and decided to try some things that
depend on weird Windows-specific quirks. So: demoscene demo's. :)
This demo runs perfectly in Wine, except for the bloom filter. I've added two
comparison shots that show the difference between the demo running in Windows
Vista Home Premium and Wine 1.1.33 on Linux Mint 7 (Ubuntu 9.04).
You can download the demo here: http://www.pouet.net/prod.php?which=30244
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http://bugs.winehq.org/show_bug.cgi?id=20960
Summary: Textures missing in demoscene's demo fr-041_debris
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Hi, i wanted to test bug 20934 and find out, that the demoscene demo is badly
broken in current git (wine-1.1.34-99-g8da7a00). Free download available
fr-041_debris.exe, only 179kB.
1. All the textures are missing, houses have just wired skeleton and console is
flooded by "fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 667"
2. Did a regression test between 1.1.33 and 1.1.34:
b9243b721a6c747986003c76463b4bd7b3a50208 is first bad commit
commit b9243b721a6c747986003c76463b4bd7b3a50208
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 18 10:45:50 2009 +0100
d3d9: Add a separate function for device initialization.
:040000 040000 5941942ae303c760ba6cfe45f89e2b90dbd79128
eed9f7f18d83dec196542ea9b547b9d4ade9e7ef M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch on top of current git (wine-1.1.34-99-g8da7a00) makes
that problem goes away.
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24093
Summary: Demoscene fr-041 debris shows garbage instead of black
strip
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: hverbeet(a)gmail.com
Created an attachment (id=30317)
--> (http://bugs.winehq.org/attachment.cgi?id=30317)
Image showing the problem
"Demoscene fr-041 debris" shows garbage instead of black strip. Attachment
shows that better. It can be seen since cca 15th sec of run. I used app's
default setting except "Wait for VSync" which were disabled... It looks like,
as time passes it's getting worse.
1. I did a regression test between 1.3.0 and 1.3.1:
commit 6e30387f81235578e67afc54a8d6695f0413a8f5
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 4 11:10:23 2010 +0200
wined3d: Replace color_fill_fbo() with device_clear_render_targets().
:040000 040000 2a79c4e1934776671edc137577435af40286a97c
a031df0049d1334b901fff0588ef457670b30490 M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away.
4. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=24131
Summary: HEAP corruption in-between 1.3.0~1.3.1-135
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.pouet.net/prod.php?which=30244
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
CC: cookiecaper(a)gmail.com
This happens to me under "Demoscene fr-041 debris". When i run this
application:
WINEDEBUG=warn+heap wine fr-041_debris.exe
then at the very end i get:
err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0x113678 tail overwritten
at 0x113b64 (byte 0/12 == 0x44)
There is always the same values "(byte 0/12 == 0x44)"
1. I did a regression test between 1.3.0 and 1.3.1-135:
commit 6120d7cc14522983fbc38026ab4fcb6e4a68cdf0
Author: Jeff Cook <jeff(a)deserettechnology.com>
Date: Mon Aug 2 17:48:52 2010 -0600
winealsa.drv: Init mixer on cards with a single Mic control, like
snd_usb_audio mics.
:040000 040000 0edca612f774126778453257b9149cf893d32f24
0a9b8d3df5d78d176a69bc52d4ceea22ba2d80cf M dlls
2. There is another bug report suffering from this commit, see bug 23902.
3. Revert of this patch is not tested yet (time :-/).
4. Adding author of this patch to CC.
--private keyword: bisected
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