https://bugs.winehq.org/show_bug.cgi?id=38784
Bug ID: 38784
Summary: Age of Empires II: wine 1.7.x series do not work with
the external monitor as the primary output
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander.sayenko(a)gmail.com
Distribution: ---
Hi
I had pretty old Fedora 18 om my laptop with wine 1.6.x, where I was able to
launch successfully Age of Empires II: Forgotten Empires. Furthermore, I was
able to launch it in such a way that I used my external monitor as the primary
output i.e. the game was on the external monitor.
I upgraded recently to Fedora 22, which comes with wine 1.7.44, and (at least)
Age of Empires II does not launch anymore on the external monitor. Wine crashes
with the "page fault" error (see more comments below). Interestingly enough, if
I use laptop screen as the primary output, it works without problems.
I downgraded wine to 1.7.5, same issue. However, once I installed wine 1.6.1,
it started to work on the external monitor without any problem! So, I heavily
suspect that this is 1.7.x series issue. I ufortunately cannot say whether it
is somehow specific to Age of Empires II and/or my video card. If needed, I can
try other games.
Coming back to the "page fault" error itself.. Based on my personal programming
experience, it looks like some uninitialized pointer because there were a few
rare cases when wine 1.7.x actually started on the external monitor!! The
success rate was however quite low, maybe 1 out of 20. What I noticed is that
the first launch after reboot has a high probability of succeeding, but all the
next runs always fail.
With best regards,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=40437
Bug ID: 40437
Summary: Smartdraw 2013 won't run, crashes.
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bbaker6212(a)gmail.com
Distribution: ---
Created attachment 54188
--> https://bugs.winehq.org/attachment.cgi?id=54188
wine crash dump file
Nothing to say really. Trying to run it and it crashes right away.
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http://bugs.winehq.org/show_bug.cgi?id=34433
Bug #: 34433
Summary: D&C Scheme Editor 5: Crash after drawing onto sheet
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45841
--> http://bugs.winehq.org/attachment.cgi?id=45841
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) start D&C Scheme Editor 5
5) try to draw e.g. rectangle onto sheet
Behaviour:
Program crash.
Expected behaviour:
No program crash.
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https://bugs.winehq.org/show_bug.cgi?id=39816
Bug ID: 39816
Summary: Crash related to dxgi
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
Since commit 895c5f8234813d2b445376aa73e1fc93b5061b0b (dxgi: Partially
implement dxgi_adapter_CheckInterfaceSupport()), many softwares crash/fail to
start (for example BioShock 2) silently. This still happens in 1.8.
This is fixed by disabling dxgi in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=30267
Bug #: 30267
Summary: Star Trek DS9 Dominon Wars - Main menu graphics
problem
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39538
--> http://bugs.winehq.org/attachment.cgi?id=39538
Main menu screenshot
Game starts but main menu is like someone smeared it sideways. Will attach
screenshot.
+all log available @
http://daystrom.maquis196.net/ds9dw.log.bz2
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http://bugs.winehq.org/show_bug.cgi?id=31504
Bug #: 31504
Summary: Videos in Galactic Civilization 1 can crash game
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 41419
--> http://bugs.winehq.org/attachment.cgi?id=41419
Basic error log
Whilst playing Galactic Civilizations 1, the game has a tendency to crash after
a video plays. It's seemingly random. You can trigger the same video on restart
and the game will continue. Attached log shows console output.
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https://bugs.winehq.org/show_bug.cgi?id=38765
Bug ID: 38765
Summary: VMR9 steals focus from within Wine
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
When a graph transitions from pause to run with a VMR9 video window present
(which has been owned by another window with put_Owner) the Wine window
implementing VMR9 is incorrectly given focus. This will steal focus from an
active window in a different process, and because the actual owner wasn't
active, all focus is lost within the Wine subsystem.
I.E. Task bar says original app is focused, but that window title has gone
grey, the VRM9 window title goes blue but nothing actually has focus.
Note, if the graph is run when the app owning the VMR9 is focused, everything
works as normal including the Message-Drain API in VMR9, although focus is
still lost from the app owner window. This possibly obscures this bug.
Note also, I think "other things" like altering mouse pointer visibility with
mouse-move messages also cause the Wine window implementing VMR9 to gain focus,
so simply moving the mouse over video output can steal focus from a different
active application within Wine.
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https://bugs.winehq.org/show_bug.cgi?id=38668
Bug ID: 38668
Summary: wolfestein the new blood
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: inkobj
Assignee: wine-bugs(a)winehq.org
Reporter: pinturiano(a)gmail.com
Distribution: ---
Created attachment 51595
--> https://bugs.winehq.org/attachment.cgi?id=51595
wolfestein the new blood issue
Installed Wolfestein, the old blood via Steam and all works fine.
Played the game, also worked fine.
I got crash after restarting the game, after loading the saved games.
The bug issue is on xaudio2_7 i think.
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http://bugs.winehq.org/show_bug.cgi?id=19496
Summary: Irfanview in Wine: Invalid MCI Device ID
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray_woodcock(a)hotmail.com
I'm using Ubuntu 9.04 (Jaunty). I have installed Wine 1.1.26 and IrfanView
4.25. The installation is partially successful. I can open Irfanview, for
example, and change its Preferences.
I have set IrfanView to be the default program for .wav files by right-clicking
on a .wav file and selecting Properties > Open With > IrfanView. When I
double-click on a .wav, I get this error message:
"Error: Windows can't play this file! Windows error text: Invalid MCI device
ID. Use the ID returned when opening the MCI device.. You can try to install
additional video/audio codecs from this site: www.fourcc.org/indexcod.htm or
try the DirectShow option in Properties->Video."
The DirectShow option does not fix the problem. After I click OK on this error
message, it repeats. I click OK again. This happens a total of four times. Then
IrfanView plays the audio file, with a little window that says "No Device." If
I click the arrow in IrfanView, to move on to the next audio file, the same
routine repeats.
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https://bugs.winehq.org/show_bug.cgi?id=38087
Bug ID: 38087
Summary: Settlers III: mouse not working on start screen and
menu (after fixing raw input bug 33479)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://www.fileplanet.com/27965/20000/fileinfo/The-Set
tlers-III:-Quest-of-the-Amazons-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
CC: gyebro69(a)gmail.com, stefan(a)codeweavers.com
Depends on: 33479
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ArchLinux
Originally reported here:
https://bugs.wine-staging.com/show_bug.cgi?id=95
The problem doesn't occur with plain Wine, because the incorrect commit from
bug 33479 somehow magically "works around" this regression. I am opening this
bug anyway because sooner or later a proper fix will get upstream.
To reproduce this issue, you have to revert
76bbf106a28c4caa82873e8450bde7d4adc765bf, or alternatively apply the staging
fix for bug 33479. See here for more details
https://bugs.winehq.org/show_bug.cgi?id=33479#c45 .
When starting Settlers 3 as fullscreen, before the bad commit was introduced
the mouse cursor appears and works properly on the start screen and in the
menu. After the bad commit the mouse cursor doesn't show up anymore. This makes
it impossible to enter the game.
Patch http://source.winehq.org/patches/data/108577 does not help in this case,
and the issue is still present in latest upstream Wine
(wine-1.7.36-83-gf75d1b0).
Desktop environment: XFCE 4.1
md5sum(S3_A_Demo.exe): f8f8214bed453cde3c7b2a1fe80f947a
The regression test was performed by reverting
76bbf106a28c4caa82873e8450bde7d4adc765bf at each step.
$ git bisect good
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
:040000 040000 aa87fc202d416bf38b92925b0040cbdbcc9e3a84
23850dec1d6e575a9050437206d54d48db834005 M dlls
:040000 040000 0e90d026408ce1c052257f931536dd23c1e53a6f
5e45b170033d4faab106d4de13292c70ce3cbed4 M include
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