https://bugs.winehq.org/show_bug.cgi?id=40333
Bug ID: 40333
Summary: atmlib link broken
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sacviper(a)gmail.com
Distribution: ---
I am trying to install atmlib using winetricks but link is broken to Microsoft
download
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http://bugs.winehq.org/show_bug.cgi?id=34987
Bug #: 34987
Summary: Next Car Game tech demo graphics corruption
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46623
--> http://bugs.winehq.org/attachment.cgi?id=46623
screenshot
It's how gameplay looks on GT 540M with driver 331.20
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http://bugs.winehq.org/show_bug.cgi?id=30086
Bug #: 30086
Summary: Heavy slow down X with Qt
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, when I compil Qt or Qt program with wine, X use ~15% of my cpu, and have
like 1s with normal activie 1s where all freeze (mouse, X at 100%, ...)
No problem with other application like game, or 2D application.
To reproduct it:
Install the Qt SDK. Compil a big application (in my case
http://files.first-world.info/ultracopier/0.3.0.3/ultracopier-src-0.3.0.3.t…),
and see the cpu, move the mouse, ... it's easy to see, all freeze at fixed
interval.
I'm with the open source drivers for my ati radeon. 1 year ago I problem don't
exists.
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http://bugs.winehq.org/show_bug.cgi?id=33319
Bug #: 33319
Summary: Diabo 3 Freeze after 1-3 Minutes (Menu after login and
ingame)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bastik(a)gmx.de
Classification: Unclassified
Created attachment 44070
--> http://bugs.winehq.org/attachment.cgi?id=44070
Diablo console output with the given Diablo start command.
Diablo 3 Freeze within 1-3 minutes after successfull login.
Hardware:
Notebook running Ubuntu 12.10 with wine 1.5.26
Tested Catalyst versions 12.6 / 13.1 / 13.3 beta
All requirements and tips according to the Diablo 3 guide are done.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=25953)
CPU: Intel C2D T9300
Graphic: AMD HD4850
WINEDEBUG="-all,err+all,warn+all,fixme+all,+tid,+loaddll"
WINEPREFIX=~/.local/share/wineprefixes/Diablo3 force_s3tc_enable=true
WINEARCH=win32 setarch i386 -3 -L -B wine ~/Games/Diablo3/Diablo\ III.exe
-launch -opengl
(see attachement for output of this)
The error is locking the whole XServer (Unity3D and Unity2D tested) interface.
Keyboard is not responding, it is not possible to switch to another Terminal.
The mouse courser is movable but will not respond to clicks. In Diablo 3
windowed mode the courser does not change when moving from the game window to
the desktop. The game sound continous playing.
The only way to restore the Xserver session is to remotely kill the Diablo 3
process with an SSH tunnel.
I tried a lot of things to get it working, but without success.
- I disabled sound
- I worked around with wine registry keys (Direct3D settings) tried ervery
possibile setting.
Is there a possibilty to debug a running wine process after it is freezed? I
tested a bit with winedbg but without success.
Please advice me what to do, I don't have any ideas left, trying a few weeks to
get it running.
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https://bugs.winehq.org/show_bug.cgi?id=38863
Bug ID: 38863
Summary: Space Rangers 2 shows only black screen with nouveau
Product: Wine
Version: 1.7.46
Hardware: x86
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51791
--> https://bugs.winehq.org/attachment.cgi?id=51791
terminal output
Upstream bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Originally I reported the bug in Mesa bugtracker because the game runs properly
on my system with Nvidia binary drivers 340.76.
Discussing the issue with Ilia Mirkin on irc he expressed his doubts that the
problem might be in Wine as well.
Would any of the devs here mind taking a look at this bug and tell me where the
problem is?
Problem: the game shows only black screen after starting so that only audio can
be heard. If I set ddr=gdi then the game displays properly.
Trace file (uncompressed 335 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOX1c0T1VqRjR2MEU
Replaying the trace with nouveau the problem is reproducible.If I replay the
trace with the '--sb' (single-buffer) switch (glretrace --sb rangers2.trace)
then it renders correctly.
Our discussion on irc (relevant part from 10:29):
http://people.freedesktop.org/~cbrill/dri-log/?channel=nouveau&highlight_na…
wine-1.7.46-193-g8b566b1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
Mesa from git
Xorg 1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=33341
Bug #: 33341
Summary: Planetside 2 unplayable after April 3rd game update.
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
Created attachment 44104
--> http://bugs.winehq.org/attachment.cgi?id=44104
backtrace of crash
The April 3rd, 2013 update of Planetside 2 has caused the game to crash for me.
I have a separate 32 bit wineprefix for Planetside 2 with a Windows XP
imm32.dll added to it. Before the update, the game was more or less playable,
besides the other documented issues of running this game on wine.
It now crashes just after selecting a character and clicking the play / log in
button.
I am running on Gentoo Linux 64 bit with an AMD Bulldozer and nVidia GTX 460
(nvidia-drivers 313.26). I am using Cinnamon 1.6.7 for my DE. Please feel free
to request any other relevant information.
Attached is a backtrace, which is consistent from one attempt to another. If I
am reading it right, the crash is occuring in apexframework_x86.
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http://bugs.winehq.org/show_bug.cgi?id=32576
Bug #: 32576
Summary: Skyrim runs but does not display game
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Basically, Skyrim starts fine, and I can create a new game fine. Nothing
crashes, and the text ("Bethesda... presents... The Elder Scrolls V... SKYRIM")
displays fine, but the "background" i.e. game never displays.
I am using Wine 1.5.20, Mesa 9.0, xf86-video-ati 7.0.0 (Radeon HD 6850), and
linux 3.8.0-rc1+ (101e5c7470eb7f77ae87f966b9155f0dbb5b4698 with
4fc3f1d66b1ef0d7b8dc11f4ff1cc510f78b37d6,
5a505085f043e8380f83610f79642853c051e2f1 reverted).
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https://bugs.winehq.org/show_bug.cgi?id=37475
Bug ID: 37475
Summary: SimCity 2013 freezes on start in fullscreen (Failed to
open BO for returned DRI2 buffer (1600x900, dri2 back
buffer, named 11). This is likely a bug in the X
Server that will lead to a crash soon.)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 49859
--> https://bugs.winehq.org/attachment.cgi?id=49859
Complete output (WINEDEBUG=fixme+all,err+all). The crash happens in line 3553.
Hi,
I installed SimCity 2013 in EA's Origin. When I start the game in fullscreen it
freezes during the intro. See the complete output (WINEDEBUG=fixme+all,err+all)
in the attachment. The crash happens in line 3553.
Starting and playing in an emulated virtual desktop works, but gives during the
intro more than 3.000.000 lines like this:
~~~~~
err:d3d_surface:surface_invalidate_location Surface 0x10ecfed0 does not have
any up to date location.
[...]
err:d3d_surface:surface_load_location Surface 0x10ed83e8 does not have any up
to date location.
~~~~~
I'm really not sure if this is wine's fault or as suggested by the error
message the X Server's. I got the same error message ("This is likely a bug in
the X Server that will lead to a crash soon.") when watching videos with mpv
when toggling fullscreen on and off. At the same time this works with other
video players, e.g. mplayer.
Hardware:
Samsung Serie 9 900X4C-A07 38,1cm (15 Zoll) Ultrabook
(Intel Core i7-3517U, 1,9 GHz, 8GB RAM, 256GB SSD, Intel HD 4000).
It happens regardless if I have an external monitor plugged in or not.
Software:
Debian Jessie (testing), 64-bit
Linux 3.16-3-amd64 #1 SMP Debian 3.16.5-1 (2014-10-10) x86_64 GNU/Linux
xserver-xorg 1:7.7+7
xserver-xorg-core 2:1.16.1-1
xserver-xorg-video-intel 2:2.21.15-2+b2
Origin 9.4.22.2815
See also my test report in the AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27821&iTestin…
I'd be happy to provide any further information.
Greets and thanks!
jre
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https://bugs.winehq.org/show_bug.cgi?id=40650
Bug ID: 40650
Summary: Homeworld : Can't change resolution and excessive CPU
usage at 274%
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: todorovic.s(a)googlemail.com
Distribution: ---
Created attachment 54522
--> https://bugs.winehq.org/attachment.cgi?id=54522
Terminal output when running the older wine.
With wine-1.6.x and 1.9.9 I have this problem on Kubuntu 14.04 64bit.
I can launch Homeworld (the game), and get to the main menu, however the
resolution is very low (800x600 or 640x480 I think).
If I go to the options menu and have a look at the settings, software rendering
is chosen. If I change the resolution or change the rendered (to either d3d or
GL), the game screen closes (I get back to the desktop) but the process still
exists and consumes 274% CPU (as reported by 'ps aux'). I have to kill -9 the
game process.
The same CPU usage happens if I launch the game and just leave it in the main
menu without doing anything at all.
I have managed to increase the resolution using:
wine homeworld.exe /1280
however this is still using software render and also pegs the CPU to 274%.
I have tried the other options to switch rendered and always stays at software
renderer and high CPU usage.
I used to be able to play this game long ago, maybe with wine-1.0, so this
seems like a regression.
I am installing 32bit Kubuntu in a virtual box and will try to do git bisect -
hopefully will help.
This bug might be similar or related to
https://bugs.winehq.org/show_bug.cgi?id=23714
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https://bugs.winehq.org/show_bug.cgi?id=41321
Bug ID: 41321
Summary: while installing ms office 2013 on elementary os got
the attached error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.cool109(a)gmail.com
Distribution: ---
Created attachment 55658
--> https://bugs.winehq.org/attachment.cgi?id=55658
complete error report
using playonlinux to intall ms office 2013 got the below error.
Unhandled exception: 0xe0000002 in 32-bit code (0x7b83ea52).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b83ea52 ESP:0104e6d4 EBP:0104e748 EFLAGS:00200246( - -- I Z- -P- )
EAX:7b829c5d EBX:7b8c35f8 ECX:0104e758 EDX:00000000
ESI:00000000 EDI:00cddb1c
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