http://bugs.winehq.org/show_bug.cgi?id=15472
Summary: iexplore: cannot open links in a new window
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Minor, but when using iexplore/gecko, opening links in a new window is
unimplemented. Only terminal output is:
fixme:shdocvw:DocHostUIHandler_ShowContextMenu default action not implemented
fixme:mshtml:OleCommandTarget_Exec unsupported nCmdID 2137 of CGID_MSHTML group
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http://bugs.winehq.org/show_bug.cgi?id=24576
Summary: Final Fantasy XIV: Live Client Launch Fails
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.finalfantasyxiv.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: senjion(a)gmail.com
I was able to get the client installed easily just running the installer
through wine, patching was an issue as it seems to have been in Beta, however
after the install I copied in an already patched version of the game which
allowed me to get past the Version Check and patching process.
Now when running ffxivboot.exe the game loads the Login Screen properly. I can
enter credentials and it logs in fine and then goes to the Launcher page.
On the Launcher Page I can get into Account Management just fine, however if I
click on the big red "Play" button nothing happens, it seems like the Launch
page just refreshes.
After logging in I tried leaving the Launcher page up and just executing
ffxivgame.exe however it acts like it is trying to launch and then simply
crashes.
Wine Configuration has Audio set to OSS instead of ALSA.
All graphics in ffxiv config are set to the lowest possible settings.
I have tried with both Hardware Mouse enabled and disabled via ffxiv config,
and with sound enabled and disabled aswell.
If there is any data I can collect to assist in troubleshooting let me know.
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http://bugs.winehq.org/show_bug.cgi?id=14601
Summary: Easter egg of WinRAR do very slow speed of application
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
In About window you can see logo (icon) and logo (WinRAR word on the sea).
First logo is in 16 colors, this is strange: in Windows this is full-colored.
Double clicking do easter egg: it jump to down of window! Double clicking on
second logo (big WinRAR word) can do second easter egg, but it make very small
speed of application! Double click fix this.
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http://bugs.winehq.org/show_bug.cgi?id=31226
Bug #: 31226
Summary: MathCad 15 installer fails without native dotnet35sp1
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tried repeating bug 31201 without native dotnet35sp1.
When the installer's progress bar hits about 50%,
I get a dialog
Fatal error in gc
GetThreadContext failed
Using ps, I see it's coming from "C:\users\dank\Temp\msi1c95.tmp HandBooks"
This is a 24KB .net executable, and running it by hand while that dialog
is still up generates another instance of the fatal error.
One sees lots of this error message on the web, mostly from Unity3d
apps conflicting with antivirus programs. I also recall seeing this
before when using Mono in Wine, so it's not specific to this app.
See also bug 30914 for another GetThreadContext failure which may be
the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=25192
Summary: 'fatal error in gc: collecting from unknown thread'
with Mono
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
Created an attachment (id=31979)
--> (http://bugs.winehq.org/attachment.cgi?id=31979)
test case script
I'm trying to run Wix, a .NET application, on Wine. In order to do this I am
using the mono-gtksharp installer from
<http://ftp.novell.com/pub/mono/archive/2.8/windows-installer/9/mono-2.8-gtk…>.
When building an installer, I get the following error:
fatal error in gc
Collecting from unknown thread
Some digging around reveals that this message comes from Mono's use of the
Boehm garbage collector. There is a bug open in their tracker that talks about
the error <https://bugzilla.novell.com/show_bug.cgi?id=323578>; they seem to
consider it a bug in Wine.
I'll attach a shell script that reproduces this from scratch, almost
automatically. You just have to download Wix3.msi and drop it in the same
directory as test.sh.
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http://bugs.winehq.org/show_bug.cgi?id=34522
Bug #: 34522
Summary: Drakan: Order of the Flame demo crashes before
entering the main menu
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.fileplanet.com/11604/10000/fileinfo/Drakan-
Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45962
--> http://bugs.winehq.org/attachment.cgi?id=45962
log+backtrace
Crashes after intro movies.
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http://bugs.winehq.org/show_bug.cgi?id=27288
Summary: Facade installation ends prematurely when installing
to a directory name with a space
Product: Wine
Version: 1.3.20
Platform: x86-64
URL: http://www.interactivestory.net/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=34897)
--> (http://bugs.winehq.org/attachment.cgi?id=34897)
console log
Tested in self-built wine 1.3.20, git HEAD, and 1.2.3. When installing Facade
with the default destination directory (C:\Program Files\Facade) and a fresh
WINEPREFIX, the installation ends prematurely. Interestingly, choosing
'C:\Facade' as the destination directory works, as does 'C:\Test\This\Facade',
while 'C:\Faceade Space' also fails. (to reproduce, remember to delete the
WINEPREFIX in between, or the installer will erroneously report success).
See the attached console log.
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http://bugs.winehq.org/show_bug.cgi?id=34739
Bug #: 34739
Summary: manual install of wine gecko gets in the wrong
directory in Wow64 wine
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: roland65(a)free.fr
Classification: Unclassified
When installing the gecko msi package with :
msiexec /i wine_gecko-2.21-x86_64.msi
on a wine 1.6 WoW64 architecture, then the gecko files are installed in
c:\windows\syswow64 directory instead of c:\windows\system32. Thus, 64 bits
iexplore doesn't work in this architecture.
Note that a manual install of wine_gecko-2.21-x86.msi goes correctly into
c:\windows\syswow64.
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http://bugs.winehq.org/show_bug.cgi?id=18271
Summary: MSI creates incompatible msi file in a specific case of
create table
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tijnema(a)gmail.com
Created an attachment (id=20797)
--> (http://bugs.winehq.org/attachment.cgi?id=20797)
Test application for this bug (source and binary)
I was doing some testing on MSI, and figured that when using only 1 column in a
table with only 1 character, wine's msi implementation fails to create a
correct msi file.
When opening the msi file with orca, orca crashes after selecting the table.
Using native dll override for msi.dll, a correct msi file is generated.
The query I am using is
CREATE TABLE testTable (b INT PRIMARY KEY b)
Test application built in VS2008 (source and binary) is attached, it needs
vcredist package from microsoft to run.
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http://bugs.winehq.org/show_bug.cgi?id=23487
Summary: Buccaneer: freezes when changing screen resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29315)
--> (http://bugs.winehq.org/attachment.cgi?id=29315)
standard console log
The game Buccaneer: The Pursuit of Infamy (an arcadish Pirates! clone) becomes
unresponsive when changing in-game screen resolution. This occurs both in
Wine's virtual desktop mode and in fullscreen.
If you untick the 'Fullscreen' option in the game (so it runs in windowed
mode), the freezing doesn't happen and I can switch resolutions successfully.
The game uses the Torque engine, there are D3D9 and OpenGL rendering modes
available. However selecting OpenGL rendering from the options menu doesn't
have an effect: the game always resets itself to the default D3D9 renderer.
You can check out the issue using the demo (122 Mb download size), I added the
link to URL.
How to reproduce the issue in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Go to 'Help & Options' in the menu, then select 'Settings'. Change the
screen resolution (default is 1024x768) and press 'Apply graphic changes' >>
the game will hang, although music is playing on, and htop shows the game
executable still consumes 50-60 % CPU.
Workaround: playing the game in windowed mode.
I attached the console output when the game freezes. I added winedebug=-dsound
to the command line to suppress the tons of dsound related fixmes in the log.
Fedora 13 x86
Wine-1.2-rc6
Nvidia 7600 GT / driver 195.36.31
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