https://bugs.winehq.org/show_bug.cgi?id=41109
Bug ID: 41109
Summary: 8-bit Armies launches with a very small window
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55315
--> https://bugs.winehq.org/attachment.cgi?id=55315
Screenshot of how the game's window looks after it launches
Now that this bug https://bugs.winehq.org/show_bug.cgi?id=40725 is fixed, the
game launches with a very, very small window in Wine 1.9.16-72-gba858c2.
I have the following overrides set to "native" in winecfg:
d3dcompiler_43
d3dx11_43
Windows 7 mode, clean 32-bit prefix.
I have attached a screenshot of how the game's window appears once the game
loads past its splash screen.
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http://bugs.winehq.org/show_bug.cgi?id=27415
Summary: The Geometer's Sketchpad 5.03 does not display
pictures. "fixme:gdiplus:GdipCreateMetafileFromEmf not
implemented"
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nifgraup(a)gmail.com
CC: madewokherd(a)gmail.com
Created an attachment (id=35060)
--> (http://bugs.winehq.org/attachment.cgi?id=35060)
A test document for sketchpad containing a picture.
Download the application here, http://www.keypress.com/x24795.xml, install and
open attached file using it. A picture is not displayed. Pictures are displayed
when using a native gdiplus.dll.
output when opening file:
fixme:gdiplus:GdipCreateMetafileFromEmf not implemented
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https://bugs.winehq.org/show_bug.cgi?id=41565
Bug ID: 41565
Summary: WMI error in object Win32_ComputerSystemProduct,
property UUID
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: atraversi(a)gosierra.com
Distribution: ---
HI
Sorry, my english is bad.
I'm trying to use my Windows app in Mac with Wine 1.8.4.
In my application, I use WbemScripting (WMI) to obtain a unique serial number
of the PC. I use the object Win32_ComputerSystemProduct, property: UUID.
In a bottle with Windows 7, this property returns
"00000000-0000-0000-0000-000000000000"
Regards,
Angel Traversi
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http://bugs.winehq.org/show_bug.cgi?id=32774
Bug #: 32774
Summary: Lucius incorrect rendering
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43270
--> http://bugs.winehq.org/attachment.cgi?id=43270
integrated card log
Look attached screens.
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http://bugs.winehq.org/show_bug.cgi?id=24916
Summary: Soulbringer: crash in D3D Hardware mode
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emanuele.emalele(a)gmail.com
As stated in bug 11616 the game SEEMS to work but only in Software low detailed
mode: when speaking about 'mode' I'm referring to an internal game mode
selection.
The game has four execution mode they can be chosen by a menu during launch.
Please note that I do not know the truly meaning of the mode itself but I
reported them as the game name themselves.
Here follows the Wine report:
Wine 1.2 report ->
Exec game mode: DirectDraw6 HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> not working, black screen and return to desktop
Wine 1.3.5 report ->
Exec game mode: DirectDraw6 HAL -> black screen, return to desktop but music
in background so it seems that the game has launched
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> IF I install native DCOM98 with winetricks -> the
game works perfectly
Exec game mode: Software -> IF I DO NOT install native DCOM98 with winetricks
-> the game has a similar behaviour as DirectDraw6 HAL but in this case I have
music and only a part of the first game menu's screen instead of black screen
I opened an issue to you as per point 6.6 of the Wiki Wine FAQ about DCOM;
anyway the best solution of course it's a fix of the hardware D3D mode. Please
note that I've tried D3D mode both with Vertex Shader hardware On and Off.
Thank you and please ask me anything you may need to solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40477
Bug ID: 40477
Summary: Motocross madness does not start
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 54237
--> https://bugs.winehq.org/attachment.cgi?id=54237
good 1.9.3-217 and bad 1.9.8 +d3d logs
Motocross madness does not start in wine-1.9.8. This is actually a regression
caused by commit wine-1.9.5-94-g565a571:
commit 565a5715468fa990cf9e7cbfe38ac59ddcde1e76
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Fri Mar 11 13:28:03 2016 +0100
wined3d: Limit amount of video memory for older Windows versions.
This should affect only 32-bit applications when the emulated Windows
version is set to "Windows 2003" or older.
This commit fixed bug 39878. Despite it should limit the mem, i see some
suspicious lines like:
trace:d3d:resource_cleanup Decrementing device memory pool by 9216000
trace:d3d:adapter_adjust_memory Adjusted used adapter memory by
0xffffffffff736000 to 0x0.
Some week ago i made a note about Wine-1.9.6's new release comment at Phoronix:
"I was quite surprised that I had to manually set the video memory with regedit
in order for Lego Star Wars to work."
https://www.phoronix.com/forums/forum/software/desktop-linux/859021-wine-1-…
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https://bugs.winehq.org/show_bug.cgi?id=40875
Bug ID: 40875
Summary: ITHVNR does not work in wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wareya(a)gmail.com
Distribution: ---
Note: ITHVNR AND ITH ARE NOT THE SAME PROGRAM. ITH'S WINE BLOCKING CODE DOES
NOT EXIST IN ITHVNR.
Via https://bugs.winehq.org/show_bug.cgi?id=40476 which was incorrectly closed
as invalid (the report was about ITHVNR, not ITH)
Parts of original thread follow.
> OP summary:
Program name: ITH-VNR
Details: It's a hooking program that attaches itself to a running process. Used
mainly to extract text at runtime from Japanese games (Visual Novels).
Download + Source code link:
http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR…
(There is an older version, but since this is the latest maintained one,
posting this.)
It seems that Visual C++ Runtime 2013 is required.
Steps:
1. Create a clean 32-bit WINEPREFIX in, let's say ~/wine32.
2. Run winetricks vsrun2013 (to install the 2013 runtime x86 version).
3. Do env LANG=WINEDEBUG=warn+all WINEPREFIX=/home/user1/wine32 WINEARCH=win32
wine ITHVNR.exe
Result: It does not start at all. Same for the default 64-bit wine.
> Culprit:
After some more poking around and MessageBox-driven debugging I've managed to
find the issue. The IthInitSystemService() function fails when it tries to open
the NT directory object \Sessions\$session_id\BaseNamedObjects. On Wine
\Sessions\$session_id seems to be a symlink to \BaseNamedObjects, but on
Windows the BaseNamedObjects directory obj is not linked to
\Sessions\$session_id, it's inside of it.
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https://bugs.winehq.org/show_bug.cgi?id=41009
Bug ID: 41009
Summary: PCSX2 1.4.0 needs
api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswprin
tf_p
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://pcsx2.net/download/releases/windows/send/40-win
dows/119-pcsx2-1-4-0-binaries.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
After testing Nikolay's patch from bug 40905 this is the next one.
To reproduce just unpack and run pcsx2.exe.
f6ddb2c354c1b24585f32dd381b3e0b8b62e3972 pcsx2-1.4.0-binaries.7z 4.6Mb
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https://bugs.winehq.org/show_bug.cgi?id=37338
Bug ID: 37338
Summary: Unhandled exception 0x40000015 in thread 55 at address
0x330023:0x013e327c (thread 0055)
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Created attachment 49652
--> https://bugs.winehq.org/attachment.cgi?id=49652
Verbose log (not very useful...)
Hi, when attempting to run Roblox games in Wine, it crashes. I've attached a
log, but it does not reveal anything useful. I also attempted to start a
debugger when the crash dialog appeared, but it did not load any information
for me to save. I would run this in +relay, but my computer does not play well
with heavy load... Any help would be appreciated!
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https://bugs.winehq.org/show_bug.cgi?id=40406
Bug ID: 40406
Summary: bcrypt : BCryptOpenAlgorithmProvider : Need RNG and
AES for Doom4
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: charles.gorand.dev(a)gmail.com
Distribution: ---
Created attachment 54138
--> https://bugs.winehq.org/attachment.cgi?id=54138
Doom4 logs
Distribution :
Linux 4.3.0-1-amd64 #1 SMP Debian 4.3.3-5 (2016-01-04) x86_64 GNU/Linux
Description :
I have access to Doom4 Closed Beta, the game launch successfully.
On Main menu, If I click on multiplayer button, I get the following message :
"Unable to obtain title storage. Please check your network connection and try
again."
Analysis :
After adding some logs in Wine, I saw that RNG & AES algorithm are not
implemented in bcrypt_main.c
Solutions :
Implement RNG and AES algorithm in bcrypt.dll.so.
I tried to implement it myself, but I'm not familiar with encryption. Any help
would be appreciate. It looks RSA is not implemented too. (bug 39582)
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