http://bugs.winehq.org/show_bug.cgi?id=30557
Bug #: 30557
Summary: winegstreamer broken with >=glib-2.32.0
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: galtgendo(a)o2.pl
Classification: Unclassified
As of glib 2.32.0, a call to g_thread_init(foo), where foo!=NULL is no longer
effective, it just triggers a warning:
GThread-WARNING **: GThread system no longer supports custom thread
implementations.
While I'm not sure this is the reason, a game using gstreamer sounds like a
stuck vinyl record, it does seem this way.
This sort of invalidates most of dlls/winegstreamer/glibthread.c content.
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https://bugs.winehq.org/show_bug.cgi?id=37258
Bug ID: 37258
Summary: Editor via Wine (notepad) no Numlock numbers avaiable
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)mk-news.com
Editor via Wine (notepad) no Numlock numbers avaiable
testet with my own programm: "VK-LEFT" comes for key 4 on numeric Key if
Numlock on or off
Leafpad do it correct
wine 1.6.2 via VNC4Server on LXDE-desktop
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http://bugs.winehq.org/show_bug.cgi?id=33242
Bug #: 33242
Summary: Panzer Elite Action Demo - Exception frame is not in
stack limits
Product: Wine
Version: 1.5.26
Platform: x86
URL: http://www.gamershell.com/download_12230.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
When launching the demo has a message: 'err:seh:raise_exception Exception frame
is not in stack limits => unable to dispatch exception.'
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https://bugs.winehq.org/show_bug.cgi?id=40076
Bug ID: 40076
Summary: Crash when running Adobe Illustrator CS 2015
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kurrent93(a)gmail.com
Distribution: ---
Created attachment 53557
--> https://bugs.winehq.org/attachment.cgi?id=53557
backtrace
Trying to run Adobe Illustrator CS 2015.
It installs correctly but on startup it fails.
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https://bugs.winehq.org/show_bug.cgi?id=38299
Bug ID: 38299
Summary: Fullscreen window is ignoring mouse input after
TrackPopupMenu()
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zenden2k(a)gmail.com
Distribution: ---
Created attachment 51130
--> https://bugs.winehq.org/attachment.cgi?id=51130
Slightly modified default project from visual studio 2008
A fullscreen window is ignoring mouse input after TrackPopupMenu().
After I right click on it, the popup menu appers. After I choose an item or
click outside menu, the popup menu closes. After that, the window is not
receiving any mouse events.
After I switch to another window and back using Alt-tab, my window unfreezes.
I have tested with wine 1.7.38 and 1.6, XFCE and KDE. Xubuntu 14.04. I tested
in VirtualBox
$ wine --version
wine-1.7.38
$ wine fullscreentest.exe
<no output>
// works fine (minus 1 pixel)
//hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP|WS_SYSMENU, 0, 0,
GetSystemMetrics(SM_CXSCREEN)-1, GetSystemMetrics(SM_CYSCREEN)-1, NULL, NULL,
hInstance, NULL);
// FAIL!
hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP|WS_SYSMENU, 0, 0,
GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL,
hInstance, NULL);
// FAIL! (plus 1 pixel)
hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP|WS_SYSMENU, 0, 0,
GetSystemMetrics(SM_CXSCREEN)+1, GetSystemMetrics(SM_CYSCREEN)+1, NULL, NULL,
hInstance, NULL);
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
...
case WM_CONTEXTMENU:
hPopupMenu = CreatePopupMenu();
InsertMenu(hPopupMenu, 0, MF_BYPOSITION | MF_STRING, 333, "Play");
InsertMenu(hPopupMenu, 0, MF_BYPOSITION | MF_STRING, 222, "Exit");
SetForegroundWindow(hWnd);
TrackPopupMenu(hPopupMenu, TPM_LEFTALIGN|TPM_VERTICAL, 0, 0, 0, hWnd, NULL);
See full code in attachment
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http://bugs.winehq.org/show_bug.cgi?id=34690
Bug #: 34690
Summary: eTeacher 4: if the sound is turned on the application
crashes
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46238
--> http://bugs.winehq.org/attachment.cgi?id=46238
Error+Log
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
One can hear the sound, but eTeacher 4 crashes if it is turned on.
There's no demo for this application.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=33922
Bug #: 33922
Summary: MeituXiuxiu:button can't work and some picture didn't
be displayed relate to font type
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 45060
--> http://bugs.winehq.org/attachment.cgi?id=45060
with default fonts and configure
1. download the installer and run it.
2. with default configure you can find that the button with text
'立即安装美图秀秀'(meaning: install MeituXiuxiu right now) can't work when you click on
it.
In face, there are also some picture didn't be displayed in normally(as picture
with_simsun.png in attachments)
And I found this all may relate to font type. If I copy the simsun.ttc from
windows and that run it, I can find the button work and the picture was
displayed.
attachments:
pciture.png: is what it look like with default fonts and configure
with_simsun.png: is what it look like after i copy simsun.ttc from windows.
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https://bugs.winehq.org/show_bug.cgi?id=39507
Bug ID: 39507
Summary: Psiphon 3: crashes when executing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yoonesr(a)gmail.com
Distribution: ---
Created attachment 52650
--> https://bugs.winehq.org/attachment.cgi?id=52650
backtrace of bug
psiphon crashes when I execute it.
I have installed wininet and winhttp.
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http://bugs.winehq.org/show_bug.cgi?id=35604
Bug ID: 35604
Summary: Wine64 build produces extra warning in winmm comparing
to Wine32 build
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47553
--> http://bugs.winehq.org/attachment.cgi?id=47553
64bit build log
Similarly to bug 35602, but this time for winmm:
* warning: cast to pointer from integer of different size
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https://bugs.winehq.org/show_bug.cgi?id=40369
Bug ID: 40369
Summary: Certain images in Imperium Galactica 2 spin way too
fast
Product: Wine-staging
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)maytownsend.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
So after a previous bug was fixed on this game -
https://bugs.winehq.org/show_bug.cgi?id=30269 - I believe, the issue is now
that we have a few items that spin in the game (just cosmetic UI stuff).
In the loading screen we have spinning asteroids, during the game we have icons
like planets and ships in the bottom left corner.
They spin _really_ fast now.
You get an error -
err:ddraw:d3d_device3_GetRenderState Unexpected texture stage state setup,
returning D3DTBLEND_MODULATE - likely erroneous.
That could be related. I'd be happy to provide any debug log requested.
Although I just checked, the demo includes the same problem for the menu screen
asteroids.
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