http://bugs.winehq.org/show_bug.cgi?id=30909
Bug #: 30909
Summary: Support copying text from dialog boxes
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastas4(a)gmail.com
Classification: Unclassified
On Windows, when a dialog box pops up, pressing Ctrl+C copies the text of that
box into the clipboard so you could paste it in pure text. Here is a more
detailed description:
http://www.nilpo.com/2009/01/windows-xp/copy-text-from-error-message-dialog…
In Wine, however, pressing Ctrl+C when a dialog box is displayed does nothing
at all. Nothing is placed in the clipboard.
This feature would be a real time saver. In my case, I'm compiling a set of
documentation for one program, and it provides some documentation only in the
form of dialog boxes. Copying it all letter by letter would take hours if not
days, while on Windows it takes just a few minutes. Not to mention that direct
copies assure that you get exactly what is written in the dialog box without
spelling mistakes, which is especially important when copying error codes
(where characters such as O/0 are easy to confuse).
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https://bugs.winehq.org/show_bug.cgi?id=39291
Bug ID: 39291
Summary: Games made with Game Maker (8.1 Standard) have Key
Mapping issues
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
In Wine 1.7.51 (and earlier), with games made in Game Maker (including but not
limited to 8.1 Standard), some key mappings do not work as intended.
For example, a game that uses the Z key works fine on Windows but on Mac,
hitting the key does absolutely nothing.
The only exception I can tell as of the moment is that the ESC key works as
intended and is able to quit the given program successfully.
I tested three different games made by different people, so I believe that this
is not limited to a specific game but may affect multiple games made using the
engine. Some of the games were made with newer versions of Game Maker (Studio)
while others were made with older versions (8.1 Standard).
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http://bugs.winehq.org/show_bug.cgi?id=34699
Bug #: 34699
Summary: E-Sword 10.x screen jumps when selecting verse in
bible window
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam2k(a)gmail.com
Classification: Unclassified
If you do a default install of e-Sword 10.2.1 with any version of Wine from
1.5+1.73 (maybe lower but didn't try). Set version to Windows 7. With or
without winearch=win32. Choose 1Ki 8:17 (guarenteed example but does it in
other places as well) scroll the verse to the middle of the bible window and
click the verse. It will select it and then scroll up off the screen. (Verified
that this does not happen on native Windows).
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http://bugs.winehq.org/show_bug.cgi?id=25079
Summary: iexplore.exe: print preview unimplemented
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Found while testing bug 22157.
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https://bugs.winehq.org/show_bug.cgi?id=40656
Bug ID: 40656
Summary: Wine tries to run 32 bit app (Hearthstone Deck
Tracker) as 64 bit and fails
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wavecycle(a)gmail.com
Distribution: ---
I'm trying to get Hearthstone Deck Tracker (HDT) to work in wine. Hearthstone
is running perfectly.
>HDT requires dotnet 4.5 so I have created a 32 bit prefix for HDT:
export WINEARCH=win32 && WINEPREFIX=/home/justin/.PlayOnLinux/wineprefix/HS_32
winecfg
>I set the Windows version to 7
>I install dotnet through PlayonLinux and the following Dotnet versions have been installed: 1.1sp1, 2.0sp2, 3.0sp2, 3.5sp1, 4Client, 4Full, 4.5. I have verified each of these installs with the microsoft verification utility and verification is successful with all.
>I then try to run HDT in the prefix as follows:
WINEPREFIX="/home/justin/.PlayOnLinux/wineprefix/HS_32" wine "Hearthstone Deck
Tracker.exe"
The returned error message is as follows:
fixme:winediag:start_process Wine Staging 1.9.10 is a testing version
containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"loadFromRemoteSources" in state 4
fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.5" not
implemented
The entry point method could not be loaded
Help please! THanks
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http://bugs.winehq.org/show_bug.cgi?id=22731
Summary: Dungeon Keeper 2: panning right and down is
uncontrollably fast
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://digiex.net/downloads/download-center-2-0/games-
downloads/159-dungeon-keeper-2-full-version-1-7-a.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
This issue occurs only with Hardware Acceleration set to ON in the game.
When panning by moving the mouse to the screen-edges, the game will pan very
very fast if the cursor is moved to the right of bottom of the screen. It will
almost pan the entire map instantly. When doing it to the left or up it's at
completely normal speed.
I have a feeling this is maybe related to the other mouse issues in this game.
Particularly the issue with the cursor hitting "invisible boxes" at the bottom
right corner of the screen. You have to move the cursor to the far left and far
top of the screen a couple of times for these "invisible boxes" to disappear.
Running current git (1.1.44) on Arch Linux x32 with Radeon HD4890 with catalyst
10.3 driver.
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https://bugs.winehq.org/show_bug.cgi?id=38720
Bug ID: 38720
Summary: Pokemon: Dawn of Darkness, has no gui, the window just
stays black
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
Created attachment 51644
--> https://bugs.winehq.org/attachment.cgi?id=51644
pokemon: dawn of darkness, black window error log
After one of the recent updates to the game, wine can no longer render or
display the game, and an error log(attached to this report) is shown by wine.
Once the wine error log is closed the game window just stays black and a small
error message appears on top of it, however the game's music keeps playing.
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https://bugs.winehq.org/show_bug.cgi?id=40263
Bug ID: 40263
Summary: Black Desert NtQueryVirtualMemory XignCode
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aeraibrooks(a)gmail.com
Distribution: ---
Created attachment 53880
--> https://bugs.winehq.org/attachment.cgi?id=53880
xigncode / ntqueryvirtualmemory fixme (blocking progress)
Black Desert Online
I am having trouble getting past "Xigncode" authentication, because of the
fixme attached to this bug report. I have tried very hard, on my own, to fix
it.. but it is beyond my skills. My best suggestion is: Try integrating the
NtQueryVirtualMemory from ReactOS (which may be a more full implementation, and
may compensate for what WINE lacks) into WINE. Here's what I've tried so far to
get past Xigncode:
1. Virtual Machines
VirtualBox/Vmware - Themida error
KVM/Qemu with Spice - works somewhat, actually launches the game but doesn't
have proper 3d acceleration
2. Wine Staging Latest (or variants) - xigncode never works, I even admittedly
tried a hack to get past it.. it still failed, couldn't get it to pass.
3. CrossOver Wine - same thing as Wine Staging, not surprising (but if wine is
fixed, then CrossOver will work too)
I've tried everything, and So far I've been playing the game on Windows 10...
but I really want to play on Linux!
Black Desert is an insanely popular game... it will do much for WINE/Linux and
CrossOver too if it runs on Linux! So I'm asking that you do your best to fix
this bug, thank you.
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http://bugs.winehq.org/show_bug.cgi?id=32897
Bug #: 32897
Summary: Final Fantasy XI Crashes Immediately on PlayOnline
startup
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gc97(a)cornell.edu
Classification: Unclassified
Created attachment 43447
--> http://bugs.winehq.org/attachment.cgi?id=43447
Backtrace
When starting PlayOnline viewer to play Final Fantasy XI, no window loads and
instead a dialog shows saying there was a fatal error which encourages me to
file a bug. I'm finally obeying the dialog box.
This behavior has been present since about 1.5.18.
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https://bugs.winehq.org/show_bug.cgi?id=39191
Bug ID: 39191
Summary: Big Fish client doesn't start up
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 52241
--> https://bugs.winehq.org/attachment.cgi?id=52241
Backtrace Slackware wine 1.7.50
Hello everyone,
I am having problems getting the Big Fish game client to run. I downloaded an
installer from the following site:
http://www.bigfishgames.com/download-games/30135/dark-realm-princess-of-ice…
The client starts up but throws backtraces at me. (See attachments)
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