https://bugs.winehq.org/show_bug.cgi?id=40448
Bug ID: 40448
Summary: Final Fantasy XI: Missing character models, potential
black screen and crashes
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: osman(a)retroflux.net
Issues: Some player character models go missing, loading certain zones (Mog
Garden) can result in black screen, sporadic crashes can occur.
I've bisected this, and found commit 1061969eb6e29 to be the culprit. It is a
tiny commit that adds WINED3DFMT_FLAG_RENDERTARGET to WINED3DFMT_B5G5R5X1_UNORM
in format_texture_info[] in dlls/wined3d/utils.c.
It looks like this can somehow make wined3d_buffer_create_vb/ib fail on my
MacBook Pro. (Retina, 13-inch, Late 2013, Intel Iris 5100)
warn:d3d:wined3d_buffer_create_ib Failed to initialize buffer, hr
0x8876017c
err:d3d:resource_init Out of adapter memory
(I don't think it is an out of memory issue - the message seems to be always
present regardless, default message? - Memory consumption is not high)
Reversing this particular patch on latest master solves all the problems.
(Tested at commit ad7cb436571ec, dated Apr 7, 2016). The buffer initialization
error goes away. The game runs quite stable without any issues.
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https://bugs.winehq.org/show_bug.cgi?id=41405
Bug ID: 41405
Summary: Horton Supportworks: crash with ExtFloodFill when open
'Incident Details' pane
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: will(a)thearete.co.uk
Distribution: ---
Created attachment 55760
--> https://bugs.winehq.org/attachment.cgi?id=55760
Backtrace
Config:
- Wine 1.8.0 from Ubuntu PPA (http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu
)
- Linux Mint 18 (64-bit)
- Hornbill Supportworks 7.6.0 Professional installed from .msi
Supportworks crashes when open a 'Incident Details' pane. See attached
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=41602
Bug ID: 41602
Summary: Videos do not play in Age of Empires
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 55945
--> https://bugs.winehq.org/attachment.cgi?id=55945
log
In Age of Empires, the intro videos do not play. I think they use Indeo codecs.
The Age of Empires installer places the Indeo dlls in the system32 folder, but
they don't appear to work. The game just jumps straight into the main menu.
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https://bugs.winehq.org/show_bug.cgi?id=41308
Bug ID: 41308
Summary: Crash when launching application "iconfig.exe"
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: ami8(a)free.fr
Distribution: ---
Created attachment 55638
--> https://bugs.winehq.org/attachment.cgi?id=55638
wine error log for iconfig.exe (msvcr120.dll)
Concerns : MSVCR120.DLL (see attached file)
Application crashes immediately after launching
Installation of the program "iconfig.exe / iconnectivity" was successful (no
error messages during installation)
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https://bugs.winehq.org/show_bug.cgi?id=41050
Bug ID: 41050
Summary: Age of Mythology: Extended Edition needs
api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswscan
f
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/266840
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55223
--> https://bugs.winehq.org/attachment.cgi?id=55223
terminal output
Windows version set to Win7 because the game complains that it needs a newer OS
than WinXP.
The splash screen is shown briefly then Wine crashes due to
unimplemented function api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswscanf.
wine-1.9.15-197-g9ef65cf
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https://bugs.winehq.org/show_bug.cgi?id=41224
Bug ID: 41224
Summary: WineD3D8 crashes on Windows with GTAVC and i915-class
video
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55490
--> https://bugs.winehq.org/attachment.cgi?id=55490
Screenshot of OllyDbg showing a bit of crash context
In version 1.7.54 downloaded from [1], when copying d3d8.dll, wined3d.dll and
libwine.dll to the game directory I can play it, albeight slower than native
D3D8. Also several previous versions tested do work. But since 1.7.55 (also the
latest 1.9.17 and 1.8.4) the game crashes at start with access violation
reading address 0x0.
A screenshot of OllyDbg was the only thing I was able to get since the game is
fullscreen and even that is only thanks to Windows 7 compositing.
[1]: http://downloads.adolfintel.com/Projects/WineD3D/Builds/
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https://bugs.winehq.org/show_bug.cgi?id=41142
Bug ID: 41142
Summary: gcc6: server build warnings
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 55348
--> https://bugs.winehq.org/attachment.cgi?id=55348
server/request.c server/sock.c log
With Debian's gcc update, new warnings appeared.
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http://bugs.winehq.org/show_bug.cgi?id=30673
Bug #: 30673
Summary: smart cutter of http://www.fame-ring.com works fine
unless you use the "OPEN" button
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bbutscheidt(a)yahoo.de
Classification: Unclassified
Created attachment 40157
--> http://bugs.winehq.org/attachment.cgi?id=40157
backtrace after the crash when pressing the button "OPEN"
The application
Smart Cutter Ps/Ts (PORTABLE)
(Download: http://www.fame-ring.com/smart.cutter.rar )
starts without problems. Immediately after pressing the button "OPEN" to select
a file to work with the program crashes.
The link above points to the "portable version".
I notice the same behaviour when using the setup-version
(http://www.fame-ring.com/SmartCutter.exe) but:
If I use the file browser given with this version (with opening by running the
file smart.exe of the installation folder), I can open a video file using the
context menu entry "edit media" and the main functions, add cut points and cut
a file, work fine.
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https://bugs.winehq.org/show_bug.cgi?id=41343
Bug ID: 41343
Summary: Unimplemented function newdev.dll.DiInstallDriverA
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 55690
--> https://bugs.winehq.org/attachment.cgi?id=55690
Backtrace
Unhandled exception: unimplemented function newdev.dll.DiInstallDriverA called
in 64-bit code (0x000000007b44ede7).
Attempting to install Ellisys Visual USB software.
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https://bugs.winehq.org/show_bug.cgi?id=36101
Bug ID: 36101
Summary: Wow Hangs at login screen when coming from battle.net
launcher (only with gxapi Opengl)
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devoid42(a)gmail.com
When using the battle.net app launcher, starting Wow hangs on the initial
"connecting" dialog. I tested this with a fresh wine-prefix, the only wow
configuration change was the setting of openGL mode(the preferred wine gfx
api).
This hang presented itself both via setting opengl via Config.wtf or via the
commandline option -opengl via the battle.net settings for game settings and
adding it as an additional commandline option.
All tests done with:
wine-1.7.17
Nvidia Linux-x86_64 319.32
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