https://bugs.winehq.org/show_bug.cgi?id=39497
Bug ID: 39497
Summary: LEGO Rock Raiders - Using native d3drm.dll causes
crash
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: quick.webmaster(a)gmail.com
Distribution: ---
Created attachment 52635
--> https://bugs.winehq.org/attachment.cgi?id=52635
Crash - native d3drm.dll - WineD3DDevice using WineD3D and OpenGL
Hello,
When using the native d3d3rm.dll for LEGO Rock Raiders, I cannot get past the
loading screen.
I've attached a stack dump of the error that I receive.
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https://bugs.winehq.org/show_bug.cgi?id=8712
Josh Holland <anowlcalledjosh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |anowlcalledjosh(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=2082
Vittorio Romeo <vittorio.romeo(a)outlook.com> changed:
What |Removed |Added
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CC| |vittorio.romeo(a)outlook.com
--- Comment #162 from Vittorio Romeo <vittorio.romeo(a)outlook.com> ---
Still present on wine-2.0rc (current version on Arch Linux x64)
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http://bugs.winehq.org/show_bug.cgi?id=28893
Bug #: 28893
Summary: wabbitemu closes unexpectedly
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: poubellepasfraiche(a)gmail.com
Classification: Unclassified
When I launch Wabbitemu (http://wabbit.codeplex.com/), the software launches,
but there is two bugs : the first is that the skin (of the virtual calculator)
don't appear like in windows, the second problem is that the emulation doesn't
start and when you click on the windows, the program closes unexpectly.
So I can't use the software as I wanted to.
Please fix it, thanks
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Lauri Kenttä <lauri.kentta(a)gmail.com> changed:
What |Removed |Added
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CC| |lauri.kentta(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=11290
Summary: Can't join chat room in paltalk
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://paltalk.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
https://answers.launchpad.net/ubuntu/+source/wine/+question/22643
says that paltalk lets you log in but not join chat rooms.
I tried it out on vanilla wine from today's git on a 750MHz laptop
with 384MB of RAM (hot stuff back in the day :-).
The app seemed quite sluggish, and indeed, I was
unable to join any chat rooms; when I tried, after
ten seconds or so I got a chime noise that sounded like
I had joined something, but nothing changed on the screen.
There are also rendering anomolies in the genre selection
list (sometimes items are shown under the wrong parent until
you refresh).
The app seems to use lots of embedded browser stuff,
so I'm filing this under shdocvw as a wild guess.
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https://bugs.winehq.org/show_bug.cgi?id=40033
Bug ID: 40033
Summary: Tribes Ascend - Installer stuck on
err:ole:NDRCContextBinding invalid handle 0x...
Product: Wine
Version: 1.9.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: philippe.groarke(a)gmail.com
Created attachment 53485
--> https://bugs.winehq.org/attachment.cgi?id=53485
ole and relay logs
First off, Tribes Ascend is FreeToPlay, so you can download it and test easily.
Launch the installer in a fresh prefix. Go through the install steps.
Once the files are copied, it hits a spot where it will spew out
err:ole:NDRCContextBinding invalid handle 0x2c02698
a lot.
The installer exits with
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
It is probably completely unrelated.
I've attached a +ole and +relay log.
[...]
0009:trace:ole:SysAllocStringLen (null)
0009:trace:ole:SysAllocStringLen
L"\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000"...
0009:trace:ole:NDRCContextBinding 0x2b5e720
0009:err:ole:NDRCContextBinding invalid handle 0x2b5e720
0009:trace:seh:raise_exception code=6 flags=0 addr=0x7b8290c4 ip=7b8290c4
tid=0009
0009:trace:seh:raise_exception eax=7b8198f5 ebx=02b5e720 ecx=7b82904b
edx=00000000 esi=00000000 edi=441f8103
0009:trace:seh:raise_exception ebp=0032e078 esp=0032e004 cs=001b ds=0023
es=0023 fs=1007 gs=000f flags=00000246
0009:trace:seh:call_stack_handlers calling handler at 0x43d5809d code=6 flags=0
0009:trace:seh:call_stack_handlers handler at 0x43d5809d returned 1
0009:trace:seh:call_stack_handlers calling handler at 0x43d61e67 code=6 flags=0
0009:trace:seh:__regs_RtlUnwind code=6 flags=2
0009:trace:seh:__regs_RtlUnwind calling handler at 0x7bc68c83 code=6 flags=2
0009:trace:seh:__regs_RtlUnwind handler at 0x7bc68c83 returned 1
0009:trace:seh:__regs_RtlUnwind calling handler at 0x43d5809d code=6 flags=2
0009:trace:seh:__regs_RtlUnwind handler at 0x43d5809d returned 1
[...]
Unhandled Exception:
System.TypeInitializationException: An exception was thrown by the type
initializer for Hirez.Patcher.PatchNetworkClient --->
System.InvalidProgramException: Invalid IL code in
Hirez.Patcher.PatchNetworkClient:.cctor (): IL_0022: call 0x06000218
--- End of inner exception stack trace ---
at Hirez.Patcher.HiPatchService.InternalStart () <0x0003f>
at Hirez.Patcher.HiPatchService.OnStart (string[]) <0x00013>
at System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x001e7>
at (wrapper native-to-managed)
System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x0006f>
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An
exception was thrown by the type initializer for
Hirez.Patcher.PatchNetworkClient ---> System.InvalidProgramException: Invalid
IL code in Hirez.Patcher.PatchNetworkClient:.cctor (): IL_0022: call
0x06000218
--- End of inner exception stack trace ---
at Hirez.Patcher.HiPatchService.InternalStart () <0x0003f>
at Hirez.Patcher.HiPatchService.OnStart (string[]) <0x00013>
at System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x001e7>
at (wrapper native-to-managed)
System.ServiceProcess.ServiceBase.ServiceMainCallback (int,intptr) <0x0006f>
0013:err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
0013:trace:ole:DllMain 0x44810000 0x0 0x1
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http://bugs.winehq.org/show_bug.cgi?id=32995
Bug #: 32995
Summary: Attempts to copy text from Folio VIP 3.01 and paste
into Libre Office causes Wine to crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hakimoerton(a)gmail.com
Classification: Unclassified
Created attachment 43589
--> http://bugs.winehq.org/attachment.cgi?id=43589
info from Wine following crash
When attempting to paste text copied with Ctrl-c from Folio VIP 3.01 into
Office Writer or Gedit text editor Wine crashes saying there is a problem with
Winedvm.exe. The crashes happens every time in Wine but copy and paste into
Open Office works fine on Windows XP. Only and immediately when Ctrl-V is
pressed does the crash happen. Office then responds with "Requested clipboard
format in not available".
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https://bugs.winehq.org/show_bug.cgi?id=40792
Bug ID: 40792
Summary: Multiple 64-bit Unreal Engine 4 games crash at start
(Direct3DDevice->CheckFeatureSupport(D3D11_FEATURE_THR
EADING,&ThreadingSupport,sizeof(ThreadingSupport))
failed)
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
I am currently testing two 64-bit games that use Unreal Engine 4 in Wine
1.9.12: The Solus Project and The Flame in the Flood.
Both of these games are 64-bit only so 32-bit tests will not apply to these
games. Both are being ran in clean 64-bit prefixed set in Windows 7.
When these games crash they do not leave any backtraces.
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https://bugs.winehq.org/show_bug.cgi?id=41630
Bug ID: 41630
Summary: Rollercoaster Tycoon 3 Platinum crashes on exit
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aric(a)codeweavers.com
Regression SHA1: 64c772dcc28e8a6ea5608725de3272fc4c04f691
Distribution: ---
Created attachment 55998
--> https://bugs.winehq.org/attachment.cgi?id=55998
terminal output
This bug affects the Platinum edition of the game, but can't be reproduced in
the original RCT3 demo.
The game crashes on exit (always reproducible).
Regression introduced by
commit 64c772dcc28e8a6ea5608725de3272fc4c04f691
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Thu Jan 28 20:36:30 2016 -0600
imm32: Messages from ImmGenerateMessage are sent not posted.
The game exits properly with the previous commit.
Wine 1.9.22
Fedora 24
XFCE 4.12
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.10
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