https://bugs.winehq.org/show_bug.cgi?id=39636
Bug ID: 39636
Summary: Assassin's Creed Syndicate crashes due to lack of
DisplayConfigGetDeviceInfo in user32.dll
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: n8bk13(a)gmail.com
Distribution: ---
After trying to launch Assassin's Creed Syndicate, it crashed and showed a
message box with text: "The procedure entry point DisplayConfigGetDeviceInfo
could not be located in the dynamic link library USER32.dll". It doesn't matter
whether it was started directly from exe file or from UPlay. I found out that
this function was first introduced in Windows Vista, so I tried to change
operating system in winecfg from default "Windows XP" to "Windows 7", but it
didn't help either.
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https://bugs.winehq.org/show_bug.cgi?id=40191
Bug ID: 40191
Summary: ntdll:rtl test regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The commit below introduced a test failure on Windows 8, 8.1 and 10.
Failure:
rtl.c:2079: Test failed: expected SpinCount == 0, got 33556432
ntdll:rtl results on test.winehq.org:
https://test.winehq.org/data/tests/ntdll:rtl.html
commit 2689b7b1be096c8b7755ac3e75d2d366cb3debab
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Tue Feb 16 08:41:21 2016 +0100
ntdll/tests: Add tests for RtlInitializeCriticalSectionEx.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=9790
Summary: Regression in Heroes of Might and Magic 5
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
This is observed on the full version of Heroes of Might and Magic 5 (but is
probably reproducible on the demo). After updating to Wine 0.9.45 (coming from
0.9.44), I started experiencing application lockups in Heroes 5 during game
play on the map screen. The lockup consists of no further mouse or keyboard
instructions being recognize, although the background music continues to play.
An ALT-TAB to a shell and a "kill -9" get me back in control.
The problem is triggered somewhat randomly, but I've reproduced it twice by
loading up a saved game, panning around the map, viewing a hero's status
screen, and returning to the map. At this point, some of the status windows
are no longer drawing themselves completely and my system starts thrashing on
my hard drive. A little more panning around the map results in the lockup.
This issue did not exist in Wine 0.9.44.
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http://bugs.winehq.org/show_bug.cgi?id=9791
Summary: Heroes of Might and Magic 5 (full) requires d3dx9_25.dll
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
After a clean installation of Heroes 5 in Wine, attempting to run it fails.
The console reports that d3dx9_25.dll is required by H5_Game.exe. My
workaround is to either copy this file from a Windows installation, or copy
Wine's d3dx8.dll.so to d3dx9_25.dll. Nasty hack, but it seems to work. I'd
like to request an enhancement to include a more proper version of this DLL in
Wine.
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http://bugs.winehq.org/show_bug.cgi?id=17483
Summary: EngInSite CSS Editor font distance rendering problem
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ar(a)esoma.org
Created an attachment (id=19577)
--> (http://bugs.winehq.org/attachment.cgi?id=19577)
Screenshot
In the editor window all fonts are monospaced but the display font does not
adapt to that and inserts spaces. You can see the problem in the attached
screenshot:
I don't know if that is related to
fixme:system:SetProcessDPIAware stub!
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http://bugs.winehq.org/show_bug.cgi?id=21581
Summary: GTA4 crashes during "Lure" mission
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knaprigt(a)gmail.com
Created an attachment (id=26030)
--> (http://bugs.winehq.org/attachment.cgi?id=26030)
Output after crash during the Lure mission in GTA4
GTA4 crashes during the mission "Lure" when the player is supposed to kill a
drug dealer. Everything seems fine until the player reaches the roof where he
should take the shot. First a cutscene is shown and when the player's returned
to the controls the game crashes.
Tested with versions 1.0.0.4 and 1.0.4.0 of the game with the same results.
See attachment for terminal output displayed after the crash.
... also I don't know if this bugs component really is ntdll (maybe wined3d?),
so someone may want to change that one.
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