http://bugs.winehq.org/show_bug.cgi?id=34733
Bug #: 34733
Summary: Gnu TLS problem with UPlay 4.0
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46310
--> http://bugs.winehq.org/attachment.cgi?id=46310
Uplay 4 + secur32 log
Hi,
Today, there was an update for UPlay to pass to the version 4.0
Now, the automatic connection does not works correctly and i must to try more
time to success.
In the output console, i have this message after every failure:
"GnuTLS error: A TLS fatal alert has been received."
I attach the output console with +secur32 debug log.
For example, i have this message in the log :
"[...]
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Expected Packet[1]
Application Data(23) with length: 22
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Received Packet[1]
Alert(21) with length: 22
trace:secur32:schan_pull Pull 22 bytes
trace:secur32:schan_get_buffer Using buffer 0: cbBuffer 27, BufferType 0x1,
pvBuffer 0x5bee3b0
trace:secur32:schan_pull Read 22 bytes
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Decrypted Packet[1]
Alert(21) with length: 2
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Alert[2|20] - Bad record
MAC - was received
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:726
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:1122
GnuTLS error: A TLS fatal alert has been received.
err:secur32:schan_DecryptMessage Returning 80090304
[...]"
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https://bugs.winehq.org/show_bug.cgi?id=40379
Bug ID: 40379
Summary: TextEdit overflow
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bo(a)geekworld.dk
Distribution: ---
Created attachment 54087
--> https://bugs.winehq.org/attachment.cgi?id=54087
Traced output
When a lot of lines is added to the TextEdit it seems like an overflow occurs.
I have attached output with WINEDEBUG=trace+edit
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https://bugs.winehq.org/show_bug.cgi?id=40447
Bug ID: 40447
Summary: htmlhelp:doWinMain Unhandled HTML Help command line
parameter! (-decompile)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Many webpages on the internet including this one:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms670132%28v=vs.85…
documents that hh.exe can take a "-decompile <folder" argument to unpack a chm
file to a directory, instead of viewing.
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https://bugs.winehq.org/show_bug.cgi?id=40124
Bug ID: 40124
Summary: Steam crash on ubuntu 15.10
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammy87(a)gmail.com
Distribution: ---
Created attachment 53609
--> https://bugs.winehq.org/attachment.cgi?id=53609
steam crash
i tried to install steam on my new ubuntu 15.10 with wine. As soon that i start
to execute steam it crash. No matter what.
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https://bugs.winehq.org/show_bug.cgi?id=40057
Bug ID: 40057
Summary: Vanishing of Ethan Carter Redux crashes at
D3D11_FEATURE_THREADING
Product: Wine
Version: 1.9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 53533
--> https://bugs.winehq.org/attachment.cgi?id=53533
The exception window
The Vanishing of Ethan Carter in the Redux version crashes at start with a
stacktrace.
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http://bugs.winehq.org/show_bug.cgi?id=33407
Bug #: 33407
Summary: OGS Mahjong can't use OpenGL
Product: Wine
Version: 1.5.28
Platform: x86
URL: http://opengamestudio.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
The only string in terminal:
"err:wgl:glxdrv_wglShareLists Could not share display lists, one of the
contexts has been current already !"
Message in error window:
"Your video card or driver doesn't support OpenGL. We know of the problem, we
described possible solutions on our web page. Do you want to see it?"
Choosing "Yes" shows a web page which tells me just that native video drivers
of Windows doesn't support OpenGL and i must download the driver from site of
my video card manufacturer.
Xubuntu 12.10, GeForce GT 630 (driver ver. 313.18)
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https://bugs.winehq.org/show_bug.cgi?id=38247
Bug ID: 38247
Summary: fixme:time:GetSystemTimes
(0x345e968,0x345e970,0x345e978): Stub!
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wbeall(a)turfvalley.com
Distribution: ---
Going to make this short. I open a terminal window and go to my
/home/username/.wine/drive_c/Program Files/NVMS-1000/ and then run "wine
NVMS-1000.exe and the program opens and then when it gets to the loading spot
it just stays at loading while the terminal continues to display
"fixme:time:GetSystemTimes (0x345e968,0x345e970,0x345e978): Stub!"
I have tried a couple things like changing the application to run under a
different OS. That did not work. I tried typing in "echo 0|sudo tee
/proc/sys/kernel/yama/ptrace_scope" before running the program. I don't see
anything on the web pertaining to (0x345e968,0x345e970,0x345e978) values so I
decided to open a case. Any help or direction would be greatly appreciated.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=37977
Bug ID: 37977
Summary: Multiple applications using VBScript/JScript need
scripting host 'WScript.Quit' implementation
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
similar to bug 36466
Actually not implementing scripting host 'Wscript.Quit' has more severe
consequences since many scripts use 'On Error Resume Next'.
Those simply continue execution with intended behaviour (in various cases
ending up in a crash)
--- snip ---
On Error Resume Next
If WScript.Arguments.Count <> 1 Then
Wscript.Echo "need one argument!"
Wscript.Quit 127
End If
Wscript.Echo "not reached"
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38997
Bug ID: 38997
Summary: Non-deterministic device id assignment when using more
than one joystick/gamepad (multiplayer). Unable to
deactivate joystick through registry or wine control
applet
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: spellbound42(a)gmx.de
Using OSX Yosemite with 2-3 gamepads (a Thrustmaster, a Saiek, and a virtual
one from ControllerMate). Each of them (isolated) working well with wine.
Problem: Non-deterministic assignment of device ids when more than one of them
is connected.
For example in one wine session the Thrustmaster is referred as 'Joystick 0'
(-> wine control applet) in the next session its the Saitek that is getting id
0 - without changing anything between the sessions.
That makes it impossible to have a stable multiplayer joystick configuration
for games that rely on a stable order for the devices. It makes it impossible
too to use a virtual joystick with MAME, because sometimes its JOY1 and
sometimes its JOY2.
Furthermore it is not possible to deactivate a joystick device through the
registry or wine control respectively. That would be a workaround for using the
virtual controller with MAME - i.e. hide the physical controller that drives
the virtual one.
Looking at the source code the latter issue seems quite clear, because in
dinput/joystick_osx.c::find_osx_devices()
there is missing a code snippet like it is implemented in the corresponding
function in joystick_linux.c:
if (device_disabled_registry(..)) {
close(...);
continue;
}
... ok, deactivation would be useless, if its non-deterministic, which one is
deactivated ...
I think the id assignment bug/problem could at least be improved by sorting the
device list by product names before assigning the ids. But hopefully there
exists a more clever fix/solution that is closer to the root cause.
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https://bugs.winehq.org/show_bug.cgi?id=38475
Bug ID: 38475
Summary: Unused variable in glsl_shader.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
if (shader->limits->constant_float + extra_constants_needed
+ 1 < gl_info->limits.glsl_ps_float_constants)
{
shader_addline(buffer, "uniform vec4 ycorrection;\n");
extra_constants_needed++;
}
----
What is the sense to do extra_constants_needed++ if this variable is no more
used?
May be some part of codes missed here?
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