http://bugs.winehq.org/show_bug.cgi?id=15473
Summary: After Effects 4 crashes on startup
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://download.adobe.com/pub/adobe/aftereffects/win/4.x
/ae4try_uk.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
sha1sum of ae4try_uk.exe is 8b9dd9bbe422209a311c5f0ce9054e2e687f5450
App installs ok and puts up a gui when you start it, but quickly
crashes with dialog
"After Effects can't continue: sorry, an abnormal condition has been detected"
+seh shows there's an exception, but the +relay,+text,+seh log isn't
very illuminating. Running in winedbg gives a nice stack dump;
inside SetWindowPos(), for some reason DefWindowProc gets WM_KEYF1
and sends WM_HELP, which is handled by the app's window procedure, which
crashes on a near-null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=40083
Bug ID: 40083
Summary: Heroes of the Storm Freezes after its February 2nd
Patch
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vexorian(a)gmail.com
Distribution: ---
It appears there is no bug report on this even though it is being reported by
multiple people.
Heroes of the Storm worked fine in WINE until the most recent patch. Now
starting a match has a very high chance to freeze the game up between 0 and 30
seconds after the match starts (after the loading screen). Killing the process
and starting the game again makes it tell you you need to rejoin the game, and
the rejoin process will also freeze, possibly because HotS' game rejoining
process makes it repeat all the game's actions in the background.
There appears to be a low probability chance that the freeze will not happen,
which causes some reports of people claiming to fix the issue by changing
graphics settings or changing the hero composition / game mode. Only to later
report that the game is freezing again.
Reports specify various WINE versions including staging 1.9.2. In my case it's
1.7.44, which is why I am including that version in the report.
I tried enabled debugging text but the output doesn't report anything that
coincides with the lock up and the text output seems roughly the same as it was
before. I can provide the output text when I have more time if needed.
app db thread:
https://appdb.winehq.org/commentview.php?iAppId=15978&iVersionId=32232&iThr…
Battle net thread:
http://us.battle.net/heroes/en/forum/topic/20419814648?page=1
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http://bugs.winehq.org/show_bug.cgi?id=35187
Bug ID: 35187
Summary: Jade Empire Special Edition configuration tool always
resetting video settings
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: amartinson(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 85ced167bd68e882900085ea50f25897e8457172
Created attachment 46937
--> http://bugs.winehq.org/attachment.cgi?id=46937
terminal output
This was tested with the GOG.com version of the game. The game has a
configuration tool (JadeEmpireConfig.exe) similar to the one used in Dragon
Age:Origins, except the problem doesn't exist in DA:Origins' utility.
The problem: when you start the configuration tool it always resets the video
options that you set and saved earlier. The problem can be reproduced by
selecting a different screen resolution in the utility, then click on the
System -> Rescan option. Screen resolution and all other video options reverted
to 640x480.
The problem is not with saving the options, because the changes you've made are
saved correctly in JadeEmpire.ini.
I found out this is a regression from Wine 1.3.7:
85ced167bd68e882900085ea50f25897e8457172 is the first bad commit
commit 85ced167bd68e882900085ea50f25897e8457172
Author: Adam Martinson <amartinson(a)codeweavers.com>
Date: Wed Nov 3 16:13:58 2010 -0500
msxml3: Fix node_get_text() whitespace handling.
:040000 040000 76eb4e8a62b445fe244a16524f7305411c69875f
af858af05d7afa1534da053cada3cf8583992c69 M dlls
Native msxml3 (winetricks msxml3) works around the problem.
wine-1.7.8-142-gb87b9f0
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https://bugs.winehq.org/show_bug.cgi?id=39866
Bug ID: 39866
Summary: XIIZeal (steam) immediately exits on start
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 53223
--> https://bugs.winehq.org/attachment.cgi?id=53223
xiizeal trace+d3d
The steam game XIIZeal immediately exits when it is ran.
I've narrowed it down to d3d:wined3d_check_device_format returning false,
attachment is a log file with trace+d3d.
If I changed wined3d_check_device_format to blindly return WINED3D_OK the game
starts up fine and all graphics appear to be ok. (There are additional problems
with the game beyond the scope of this bug report, though)
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https://bugs.winehq.org/show_bug.cgi?id=37556
Bug ID: 37556
Summary: String compare functions with only one length argument
can lead to page faults.
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
Distribution: ---
This issue was discovered with Adobe Flash, but is not limited to this single
application. Moreover there are much more ways to trigger this issue than just
the way described below.
Important parts of the stacktrace:
--- snip ---
Unhandled exception: page fault on read access to 0x077ca000 in 32-bit code
(0xf7563773).
[...]
Backtrace:
=>0 0xf7563773 real_length+0x1f(str=".SOL", len=0xf) [libs/wine/sortkey.c:329]
in libwine.so.1 (0x0093cf98)
1 0xf7563791 wine_compare_string+0x10(flags=0x1, str1=".SOL", len1=0xf,
str2="\\?\GLOBALROOT\", len2=0xf) [libs/wine/sortkey.c:338] in libwine.so.1
(0x0093cfb8)
2 0x7b84f65f CompareStringEx+0x1f0(locale=..., flags=..., str1=..., len1=...,
str2=..., len2=..., version=..., reserved=..., lParam=...)
[dlls/kernel32/locale.c:3312] in kernel32 (0x0093d028)
3 0x7b84f45f CompareStringW+0x3a(lcid=..., flags=..., str1=..., len1=...,
str2=..., len2=...) [dlls/kernel32/locale.c:3271] in kernel32 (0x0093d078)
4 0x7dd949a3 StrCmpNIW+0x9f(lpszStr=..., lpszComp=..., iLen=...)
[dlls/shlwapi/string.c:418] in shlwapi (0x0093d0d8)
[...]
0xf7563773 real_length+0x1f [libs/wine/sortkey.c:329] in libwine.so.1: movzwl
0x0(%eax),%eax
329 while (len && !str[len - 1]) len--;
--- snip ---
What happens here is that StrCmpNIW is called with two strings.
--- snip ---
INT WINAPI StrCmpNIW(LPCWSTR lpszStr, LPCWSTR lpszComp, int iLen)
{
TRACE("(%s,%s,%i)\n", debugstr_w(lpszStr), debugstr_w(lpszComp), iLen);
return CompareStringW(GetThreadLocale(), NORM_IGNORECASE, lpszStr, iLen,
lpszComp, iLen) - CSTR_EQUAL;
}
--- snip --
The exact length of both strings is unknown in this function, so wine passes
"iLen" for both strings to CompareStringW. CompareStringW assumes that memory
regions are valid, and then tries to access them in real_length(..). In this
case however unfortunately one of the strings is very close to a page boundary,
so accessing the whole memory block leads to a page fault.
To fix this issue it is either necessary to:
* Change all places where CompareStringW(..) is called with 'invalid' length
values.
* Add exception handlers to real_length(..).
* Move real_length(..) from the beginning of CompareStringW(..) somewhere to
the end, so that the function aborts on the first non-matching byte.
I am opening this issue as a bug report since it needs further investigation,
and I am not sure yet whats the right way to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=33988
Bug #: 33988
Summary: Star Wars: The Force Unleashed II - Crashes with a
page fault
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomas191191(a)gmail.com
Classification: Unclassified
Created attachment 45159
--> http://bugs.winehq.org/attachment.cgi?id=45159
Program Error Details
This game installs and starts perfectly from Steam (although it requires the
same Virtual Memory fix as its predecessor). When I attempt to start a new
game, it crashes with a page fault. I used "d3dx9_43" when trying to play this
game.
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https://bugs.winehq.org/show_bug.cgi?id=40222
Bug ID: 40222
Summary: IMalloc(Spy)::Free nullptr
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: learn0more+wine(a)gmail.com
Distribution: ---
Created attachment 53739
--> https://bugs.winehq.org/attachment.cgi?id=53739
the binary triggering the bug.
Calling IMalloc::Free with a nullptr should not invoke the IMallocSpy.
(IMalloc_fnFree)
Bug encountered in ReactOS (Where the IMallocSpy implementation from wine is
used).
See: https://jira.reactos.org/browse/CORE-10903
Also verified on wine.
Attached binary invokes the invalid behavior on ReactOS and Wine, and not on
Windows.
(Run: `wine atl_apitest.exe CComHeapPtr`)
Patchbot run:
https://testbot.winehq.org/JobDetails.pl?Key=20921
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https://bugs.winehq.org/show_bug.cgi?id=40204
Bug ID: 40204
Summary: [REGRESSION] Steam stopped working as of wine 1.9.4
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lena.stoffler(a)ymail.com
Distribution: ---
Created attachment 53714
--> https://bugs.winehq.org/attachment.cgi?id=53714
Console output (LOG)
As of wine 1.9.4 the steam client stopped working, means won't start anymore.
The installer and updater still works, but the main gui and service is unable
to start.
Games that require the steam client running in the background cannot be played
anymore.
Log attached, clean wineprefix used
32-bit and 64-bit tested, same behaviour
NOTE: in wine 1.9.3 steam works
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https://bugs.winehq.org/show_bug.cgi?id=40021
Bug ID: 40021
Summary: CTL3D32.DLL seems to be mostly empty
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lahs8353(a)yahoo.com
Distribution: ---
I need CTL3D32.DLL for a scientific program found here:
http://optics.tugraz.at/idea/register.html
I've tried getting it to work on wine (well q4wine to be exact) and I'm having
some issues. I've tried both native and builtin DLLs. I've also tried manually
overwriting the DLL under Windows/System32 with one which I downloaded. The
native DLL reports that CTL3D32.DLL was not installed correctly. The builtin
DLL reports: "wxWindows Fatal Error: Cannot register CTL3D"
People on IRC commented that it appears that CTL3D32.DLL is mostly empty on
wine and should be easily fixable.
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https://bugs.winehq.org/show_bug.cgi?id=38314
Bug ID: 38314
Summary: Mouse Wheel doesn’t work for JA2 1.13 (it uses
MOUSEHOOKSTRUCTEX)
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: notifications+bugs.winehq.org(a)m0a.de
Distribution: ---
The mouse wheel does not work at all in JA2 1.13 and by looking at the source
code I think it may be one of several reasons:
1) MOUSEHOOKSTRUCTEX is not properly supported in wine
2) The wheel distance in mouseData does not equal WHEEL_DELTA (if it’s not
exactly WHEEL_DELTA then this code will just drop the event)
3) There is a "bug" in the JA2 1.13 code, which actually works in Windows
3a) If I look at the code I see a comparison with WHEEL_DELTA, this will fail
if the LOWORD of mouseData is not zero. Seems like on windows it’s always zero?
Maybe in wine it’s not zero? Source:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms644969%28v=vs.85…
The code:
LRESULT CALLBACK MouseHandler(int Code, WPARAM wParam, LPARAM lParam)
{
[...]
p_mhs = (MOUSEHOOKSTRUCTEX*)lParam;
[...]
if(p_mhs->mouseData==(WHEEL_DELTA<<16)) //up MessageBeep(-1);
QueueEvent(MOUSE_WHEEL_UP, 0, uiParam);
if(p_mhs->mouseData==(-WHEEL_DELTA<<16)) //dn MessageBeep(0x00000040L);
QueueEvent(MOUSE_WHEEL_DOWN, 0, uiParam);
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