http://bugs.winehq.org/show_bug.cgi?id=33423
Bug #: 33423
Summary: Cultures 3 multiplayer does not work
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 44225
--> http://bugs.winehq.org/attachment.cgi?id=44225
Screenshot multiplayer error
Multiplayer does not work for Cultures 3 8th Wonder of the world. It gives an
network error: See screenshot. Debug below:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f518,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:file:get_default_com_device no known default for device com9
fixme:file:get_default_com_device no known default for device com8
fixme:file:get_default_com_device no known default for device com7
fixme:file:get_default_com_device no known default for device com6
fixme:file:get_default_com_device no known default for device com5
fixme:file:get_default_com_device no known default for device com4
fixme:file:get_default_com_device no known default for device com3
fixme:file:get_default_com_device no known default for device com2
fixme:file:get_default_com_device no known default for device com1
fixme:winsock:convert_af_w2u unhandled Windows address family 6
I tried the trick by deleting the localspl.dll in the sysem32 folder, which did
not help. http://ubuntuforums.org/archive/index.php/t-845346.html
Please help :)
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http://bugs.winehq.org/show_bug.cgi?id=27415
Summary: The Geometer's Sketchpad 5.03 does not display
pictures. "fixme:gdiplus:GdipCreateMetafileFromEmf not
implemented"
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nifgraup(a)gmail.com
CC: madewokherd(a)gmail.com
Created an attachment (id=35060)
--> (http://bugs.winehq.org/attachment.cgi?id=35060)
A test document for sketchpad containing a picture.
Download the application here, http://www.keypress.com/x24795.xml, install and
open attached file using it. A picture is not displayed. Pictures are displayed
when using a native gdiplus.dll.
output when opening file:
fixme:gdiplus:GdipCreateMetafileFromEmf not implemented
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http://bugs.winehq.org/show_bug.cgi?id=32774
Bug #: 32774
Summary: Lucius incorrect rendering
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43270
--> http://bugs.winehq.org/attachment.cgi?id=43270
integrated card log
Look attached screens.
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http://bugs.winehq.org/show_bug.cgi?id=24916
Summary: Soulbringer: crash in D3D Hardware mode
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emanuele.emalele(a)gmail.com
As stated in bug 11616 the game SEEMS to work but only in Software low detailed
mode: when speaking about 'mode' I'm referring to an internal game mode
selection.
The game has four execution mode they can be chosen by a menu during launch.
Please note that I do not know the truly meaning of the mode itself but I
reported them as the game name themselves.
Here follows the Wine report:
Wine 1.2 report ->
Exec game mode: DirectDraw6 HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> not working, black screen and return to desktop
Wine 1.3.5 report ->
Exec game mode: DirectDraw6 HAL -> black screen, return to desktop but music
in background so it seems that the game has launched
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> IF I install native DCOM98 with winetricks -> the
game works perfectly
Exec game mode: Software -> IF I DO NOT install native DCOM98 with winetricks
-> the game has a similar behaviour as DirectDraw6 HAL but in this case I have
music and only a part of the first game menu's screen instead of black screen
I opened an issue to you as per point 6.6 of the Wiki Wine FAQ about DCOM;
anyway the best solution of course it's a fix of the hardware D3D mode. Please
note that I've tried D3D mode both with Vertex Shader hardware On and Off.
Thank you and please ask me anything you may need to solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=40477
Bug ID: 40477
Summary: Motocross madness does not start
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 54237
--> https://bugs.winehq.org/attachment.cgi?id=54237
good 1.9.3-217 and bad 1.9.8 +d3d logs
Motocross madness does not start in wine-1.9.8. This is actually a regression
caused by commit wine-1.9.5-94-g565a571:
commit 565a5715468fa990cf9e7cbfe38ac59ddcde1e76
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Fri Mar 11 13:28:03 2016 +0100
wined3d: Limit amount of video memory for older Windows versions.
This should affect only 32-bit applications when the emulated Windows
version is set to "Windows 2003" or older.
This commit fixed bug 39878. Despite it should limit the mem, i see some
suspicious lines like:
trace:d3d:resource_cleanup Decrementing device memory pool by 9216000
trace:d3d:adapter_adjust_memory Adjusted used adapter memory by
0xffffffffff736000 to 0x0.
Some week ago i made a note about Wine-1.9.6's new release comment at Phoronix:
"I was quite surprised that I had to manually set the video memory with regedit
in order for Lego Star Wars to work."
https://www.phoronix.com/forums/forum/software/desktop-linux/859021-wine-1-…
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https://bugs.winehq.org/show_bug.cgi?id=37338
Bug ID: 37338
Summary: Unhandled exception 0x40000015 in thread 55 at address
0x330023:0x013e327c (thread 0055)
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Created attachment 49652
--> https://bugs.winehq.org/attachment.cgi?id=49652
Verbose log (not very useful...)
Hi, when attempting to run Roblox games in Wine, it crashes. I've attached a
log, but it does not reveal anything useful. I also attempted to start a
debugger when the crash dialog appeared, but it did not load any information
for me to save. I would run this in +relay, but my computer does not play well
with heavy load... Any help would be appreciated!
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https://bugs.winehq.org/show_bug.cgi?id=40406
Bug ID: 40406
Summary: bcrypt : BCryptOpenAlgorithmProvider : Need RNG and
AES for Doom4
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: charles.gorand.dev(a)gmail.com
Distribution: ---
Created attachment 54138
--> https://bugs.winehq.org/attachment.cgi?id=54138
Doom4 logs
Distribution :
Linux 4.3.0-1-amd64 #1 SMP Debian 4.3.3-5 (2016-01-04) x86_64 GNU/Linux
Description :
I have access to Doom4 Closed Beta, the game launch successfully.
On Main menu, If I click on multiplayer button, I get the following message :
"Unable to obtain title storage. Please check your network connection and try
again."
Analysis :
After adding some logs in Wine, I saw that RNG & AES algorithm are not
implemented in bcrypt_main.c
Solutions :
Implement RNG and AES algorithm in bcrypt.dll.so.
I tried to implement it myself, but I'm not familiar with encryption. Any help
would be appreciate. It looks RSA is not implemented too. (bug 39582)
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http://bugs.winehq.org/show_bug.cgi?id=34480
Bug #: 34480
Summary: wined3d: League of Legends crashes when using textures
with mipmaps smaller than a block
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c10ud.dev(a)gmail.com
Classification: Unclassified
Hello,
this is a long-standing issue for this game (but as far as I can see it has
been never reported): the in-game shop (not the store) crashes.
There's one patch that workarounds the issue but doesn't fix it:
http://uz.sns.it/~ranma42/iLoL/0001-HACK-Disallow-block-based-textures-with…
I'm trying with latest wine-git (20130909), if you need further debug or
informations just ask
greets
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http://bugs.winehq.org/show_bug.cgi?id=28672
Bug #: 28672
Summary: VirtualDub: crash when using directx for display panes
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
Classification: Unclassified
Latest wine updates are causing constant crashes in VirtualDub; these happens
with several file types since wine-1.3.28 and I've been able to load back those
files after disabling directx usage.
Running wine from console (when using directx, as I used to do) gives me a
single error report (among several fixme messages, as usual) when VD has loaded
the file and is about to show it:
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20b1c8, last error 0x591
then the application crashes and shows a dialog box with an alert "An integer
division by zero occurred in module 'VirtualDub'" which I believe is not really
related to the crash.
The error message (d3d error) points me to a video issue which, in fact,
disappears when disabling directx for display panes.
These crashes appeared when upgrading from 1.3.26 to 1.3.28 (there was no
1.3.27 wine binary for my lucid lynx) and still happen with 1.3.29.
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