https://bugs.winehq.org/show_bug.cgi?id=40587
Bug ID: 40587
Summary: Cadencii: unable to open vsqx files
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 54430
--> https://bugs.winehq.org/attachment.cgi?id=54430
Cadencii-errorlog
Probelms:
-BGM from imported .mp3 .wav source producing noise when clicking the play
button.
-Midi source which imported into Cadencii will not produce any sound.
-*Cannot open save files of .vsqx
Tested on Wine staging 1.9.9 Archlinux x86_64
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https://bugs.winehq.org/show_bug.cgi?id=2467
relesgoe(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |relesgoe(a)gmail.com
--- Comment #159 from relesgoe(a)gmail.com ---
This ddraw.dll is able to fix the Battle.net menus correctly on Windows.
http://www.bitpatch.com/downloads/war2_ddraw_test4.zip
I haven't tested it using WINE yet, but here is the source code:
https://github.com/aqrit/war2_ddraw/
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https://bugs.winehq.org/show_bug.cgi?id=40696
Bug ID: 40696
Summary: Firefox doesn't always redraw its window completely
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 54574
--> https://bugs.winehq.org/attachment.cgi?id=54574
Console log
I tested this on Firefox 46, but similar problems exist with previous versions.
Steps to reproduce the problem:
1. In clean Wine prefix install Firefox
2. Launch Firefox, close the "default browser" dialog and close extra tabs so
that only one remains
3. In the current tab go to youtube.com, wait till it loads completely
4. Press Ctrl+T to open a new tab
5. Start entering a URL, e.g. type the letter "g"
6. When suggestions dropdown opens, press Ctrl+W to close this tab
7. This gets you back to youtube page, but you see that only top part of the
page has actual youtube contents, while the bottom remains from New Tab page.
In some other cases just switching from one tab to another leads to nothing
being redrawn at all (even when trying to scroll) as though Firefox hung with
contents of previous tab, but going back to previous tab makes it redraw again.
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https://bugs.winehq.org/show_bug.cgi?id=40697
Bug ID: 40697
Summary: Mouse grab is not released when video in Firefox exits
fullscreen mode
Product: Wine
Version: 1.9.6
Hardware: x86
URL: http://firefox.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
To reproduce (tested on Firefox 46):
1. Install Firefox in clean Wine prefix
2. Make sure you have single-monitor setup (turn off extra monitors if you have
them active (by using xrandr --output XXXX --off))
3. Maximize Firefox window
4. Open a video in Firefox, e.g. on Youtube
5. Press the bottom-right button in video window ("fullscreen")
6. In the full screen video, click somewhere (this will pause the video and
make its window active; after this mouse pointer will be grabbed)
7. Press Esc to exit fullscreen mode
8. Try to press anything outside Firefox window, e.g. buttons on the window
decoration (I checked with KWin and XFWM)
9. See no reaction
Now if you press e.g. Alt+Tab or make some other window active (e.g. Yakuake
via F12), everything is clickable again.
If you instead log in via SSH to the machine and execute
xdotool key XF86LogGrabInfo
there (having set DISPLAY environment variable to the correct value), you'll
have /var/log/Xorg.?.log contain something like
(II) Printing all currently active device grabs:
Active grab 0x1400000 (core) on device 'Virtual core pointer' (2):
client pid 21253 drive_c/Firefox/firefox.exe
at 697727745 (from active grab) (device thawed, state 1)
core event mask 0x4c
owner-events false, kb 1 ptr 1, confine e00001, cursor 0x0
(II) End list of active device grabs
All this means Firefox doesn't release mouse pointer grab on exit from full
screen mode. There's no such problem with native Firefox for Linux.
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https://bugs.winehq.org/show_bug.cgi?id=38286
Bug ID: 38286
Summary: SpinTires has error with ARB shaders enabled
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://oovee.chicsystems.net/SpinTiresInstall_060613.z
ip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: stefan(a)codeweavers.com
Distribution: ---
Strings during playing:
err:d3d:state_undefined Undefined state.
err:d3d:wined3d_debug_callback 0x1ad5f00: "GL_INVALID_OPERATION error
generated. State(s) are invalid: fragment program.".
err:d3d:wined3d_debug_callback 0x1ad5f00: "GL_INVALID_OPERATION error
generated. Calling glEnd from the current immediate mode state is invalid.
Check glBegin() / glEnd() pairs.".
err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glEnd and previous calls @ drawprim.c / 332
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https://bugs.winehq.org/show_bug.cgi?id=40594
Bug ID: 40594
Summary: msvcrt:heap test regression
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, Windows XP SP0 and SP1 machines (respectively
winxp-pro-virtualbox and fg-winxp-1sp) have a new test failure:
heap.c:477: Test failed: got 003D3AD8
See:
https://test.winehq.org/data/tests/msvcrt:heap.html
commit 50dd4b892825c75db35cd1f378291b51fa782f3e
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Wed Apr 27 11:11:49 2016 +0300
msvcrt: Handle overflow in calloc().
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=38257
Bug ID: 38257
Summary: Thief: Deadly Shadows: black squares popping up during
video playback
Product: Wine
Version: 1.7.39
Hardware: x86
URL: http://www.fileplanet.com/141189/140000/fileinfo/Thief
:-Deadly-Shadows-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51082
--> https://bugs.winehq.org/attachment.cgi?id=51082
terminal output
Black squares are rendered on the screen when the intro videos (company logos)
are playing as well as in the main menu. Can be reproduce with the demo version
too.
Tried 'orm=backbuffer', 'strictdrawordering=enabled', disabling GLSL
but none of them fixed the issue.
The problem doesn't exist with the CSMT patchset.
Fedora 21
Nvidia binary drivers 340.76
t3_demo_uk.exe
sha1: df95d3a391331ebe446ec2ee132c6f45be672fb0
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https://bugs.winehq.org/show_bug.cgi?id=40536
Bug ID: 40536
Summary: Failure to connect to server in TMUnitedForever
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steveamigauk(a)yahoo.co.uk
Distribution: ---
Trackmania United Forever fails to connect to the server with 1.9.8. Works fine
with 1.9.7. Beyond that, I have no clue what may be causing it.
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http://bugs.winehq.org/show_bug.cgi?id=33022
Bug #: 33022
Summary: Starship Titanic hanging on video replay
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: norbert(a)preining.info
Classification: Unclassified
Hi everyone,
I have recently installed Starship Titanic, updated it to the latest version
40c and tried to run it with both wine 1.4.1 and 1.5.6 on Debian/unstable
x86_64 linux.
In both cases I suspect that some video playback is the problem, reasons for
this are:
- when entering the CD into the drive, on the screen of the computer in the
game a short sequence of the logo of the game should appear. But here the game
continues without problem.
- when entering into the elevator, a black box appears in the middle of the
screen, here should be the bot speaking to me. The outer border of the game
screen is present, but the box in the middle remains black.
Unfortunately at the second stage the game hangs, due to the fact that one has
to interact with the elevator.
The last lines of the terminal output before Ctrl-C ing out are
err:iccvid:decode_cinepak CVID: corruption 0 (QT/AVI) != 5767508 (CV)
err:iccvid:decode_cinepak CVID: strip overflow (more than 32)
(many of these).
Concerning cinepak: It is known that newer libraries of the cinepak dll do not
work with the game. From the web site of the game (FAQ), which is luckily still
online:
Yes! Or rather, yes, it works until you install Service Pack 2, which
upgrades the Cinepak® Codec to a special non-working version.
The solution is to download Cinepak version 1.10.0.11
So it might be that the bug is related to too new cinepak libraries.
On my VirtualBox WinXP machine I got it running without problems, but I had to
install the correct version of the cinepak dll into the ST directory.
This I also did on the wine game, without success.
I have also run the game with wine 1.4.1 WINEDEBUG=+relay,+seh,+tid, but that
created a 1.6G (!) file of output, so no way that I can share that.
Any other information I could provide?
Thanks
Norbert
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https://bugs.winehq.org/show_bug.cgi?id=40555
Bug ID: 40555
Summary: Black Mirror 3 demo has wrong rendering with ARB
shaders enabled
Product: Wine
Version: 1.9.9
Hardware: x86-64
URL: http://www.gamershell.com/download_72202.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54391
--> https://bugs.winehq.org/attachment.cgi?id=54391
screenshot
d3d and d3d_shader channels doesn't show any errors.
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