https://bugs.winehq.org/show_bug.cgi?id=38475
Bug ID: 38475
Summary: Unused variable in glsl_shader.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
if (shader->limits->constant_float + extra_constants_needed
+ 1 < gl_info->limits.glsl_ps_float_constants)
{
shader_addline(buffer, "uniform vec4 ycorrection;\n");
extra_constants_needed++;
}
----
What is the sense to do extra_constants_needed++ if this variable is no more
used?
May be some part of codes missed here?
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http://bugs.winehq.org/show_bug.cgi?id=14821
Summary: Kirikiri based games update screen slowly
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr23
0rc1.lzh
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakh(a)spamcop.net
Games based on the open source Kirikiri engine update the screen rather slowly.
These are Japanese visual novels, mainly consisting of static images with some
simple filters and compositing, accompanied by text and sounds. They're very
undemanding resource wise, and screen updates happen more or less
instantaneously in Windows on the same hardware. It's most noticeable when the
background image changes, taking a second or two to load from top to bottom,
but even text rendering is clearly slower when fast forwarding through a scene.
The engine has been used for commercial games like Fate/Stay night, though the
author's generic build (linked to in the URL field) has a simple example script
that demonstrates the problem. To run it, you need to have Japanese language
support installed, then launch "\kirikiri2\krkr.eXe" (passing wine the
LANG=ja_JP.UTF-8 variable) and point it to the "\kag3\syoukai\" folder.
The source is available through SVN
(https://sv.kikyou.info/trac/kirikiri/wiki/AboutSubversion).
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https://bugs.winehq.org/show_bug.cgi?id=40822
Bug ID: 40822
Summary: Aliens vs. Triangles demo needs WINED3DFMT_R32_SINT
format
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geforce.com/games-applications/pc-applicati
ons/aliens-vs-triangles-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54775
--> https://bugs.winehq.org/attachment.cgi?id=54775
log
Crashes after a few seconds after launch.
wine-1.9.12-161-g754c681
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http://bugs.winehq.org/show_bug.cgi?id=21891
Summary: info zip 3.0 won't apppend to existing archive
Product: Wine
Version: 1.1.39
Platform: x86
URL: ftp://ftp.info-zip.org/pub/infozip/win32/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
ftp://ftp.info-zip.org/pub/infozip/win32/zip232xn.zipftp://ftp.info-zip.org/pub/infozip/win32/zip300xn.zip
info zip is supposed to add files if the zip file speecifies already exists.
with 2.32, it works as advertised as follows. With 3.0,
del a.zip
zip.exe a.zip file1 (creating new zip archive)
zip.exe a.zip file2 (adding file to existing zip archive)
the 2nd step fails with "zip error: Interrupted (aborting)"
(FWIW, the above is a simplified version of part of the windows binary
packaging procedure for ghostscript)
I think it is unlikely a bug/regression with zip 3.0 , so I am filing it here.
If somebody verifies that zip 3.0 doesn't work on genuine windows either,
please close as invalid and I'll contact info-zip.
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https://bugs.winehq.org/show_bug.cgi?id=40887
Bug ID: 40887
Summary: Nook eReader 2.5.3.4630 needs
ncrypt.dll.NCryptOpenStorageProvider
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: https://web.archive.org/web/20110303225206/http://images.barnesandnoble.com/PResources/download/eReader2/bnd
r2_setup_latest.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: Debian
Started recently after the introduction of ncrypt.dll. The temporary solution
is to disable the DLL.
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https://bugs.winehq.org/show_bug.cgi?id=40764
Bug ID: 40764
Summary: Bloodrayne 1-2 hang when playing videos
Product: Wine
Version: 1.9.10
Hardware: x86
URL: http://www.fileplanet.com/118146/110000/fileinfo/Blood
Rayne-PC-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: 6107b36e561fad97a96249b438aff4a9f3007176
Distribution: ---
Created attachment 54663
--> https://bugs.winehq.org/attachment.cgi?id=54663
plain terminal output
Wine with Gstreamer support can play the videos from Bloodrayne 1 and 2, but
most of the time the games hang when a video ends.
Bloodrayne 1 demo contains only 1 short intro video when you start the game,
the game hangs when the video ends.
In Bloodrayne 2 demo three videos are playing after start, the hang may occur
after playing the first or the third video file (Alienware logo).
Reverting the following commit fixes the problem for me:
commit 6107b36e561fad97a96249b438aff4a9f3007176
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Thu May 12 14:27:04 2016 -0500
winegstreamer: Flip video output.
Gstreamer handles video top-down, but Windows's dshow handles it
bottom-up. So let's insert a videoflip filter to fix the discrepancy
instead of relying on videorenderer to flip it like we did before.
bloodraynedemo.zip (169M)
sha1: b6af4475535019970874e53e3583d643bfb2f705
Bloodrayne 2 demo:
http://www.fileplanet.com/147598/140000/fileinfo/BloodRayne-2-Demo
br2demo.zip (476M)
sha1: 0795c6230d8f1b6315d301f74b33d144a7fb7e26
Tested on Fedora 23 32-bit
wine-1.9.11-206-g03b06fb
gstreamer1-1.6.4-1.fc23.i686
gstreamer1-plugins-good-1.6.4-1.fc23.i686
gstreamer1-plugins-base-1.6.4-1.fc23.i686
gstreamer1-plugins-bad-free-1.6.4-1.fc23.i686
gstreamer1-plugins-ugly-1.6.3-1.fc23.i686
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https://bugs.winehq.org/show_bug.cgi?id=40872
Bug ID: 40872
Summary: Gauntlet requires dcl_immediateConstantBuffer support
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:print_glsl_info_log 0(43) : error C1008: undefined
variable "ps_icb"
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https://bugs.winehq.org/show_bug.cgi?id=40760
Bug ID: 40760
Summary: GOG Galaxy crashes with unimplemented function
vcruntime140.dll.set_unexpected
Product: Wine
Version: 1.9.11
Hardware: x86-64
URL: http://cdn.gog.com/open/galaxy/client/setup_galaxy_1.1
.11.53.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.set_unexpected, aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x340000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x390000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x10000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x560000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x65000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger ((nil))
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xa30000)
fixme:system:SetProcessDPIAware stub!
fixme:vcruntime:__telemetry_main_invoke_trigger (0xde0000)
fixme:vcruntime:__telemetry_main_return_trigger ((nil))
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:vcruntime:__telemetry_main_return_trigger (0xde0000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0xa30000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0x64000000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0x65000000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0x560000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0x10000000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0x67000000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0x390000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
fixme:vcruntime:__telemetry_main_return_trigger (0x340000)
wine: Call from 0x7b43b24c to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
vcrun2015 installed
Set to native,builtin:
> msvcp140
> api-ms-win-crt-locale-l1-1-0
> ucrtbase
> api-ms-win-crt-heap-l1-1-0
> api-ms-win-crt-stdio-l1-1-0
> api-ms-win-crt-runtime-l1-1-0
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https://bugs.winehq.org/show_bug.cgi?id=37361
Bug ID: 37361
Summary: StreamingService connection fails about 80% of login
attempts. All other functions seem to work.
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslarkin(a)aim.com
Created attachment 49681
--> https://bugs.winehq.org/attachment.cgi?id=49681
Shows 2 different Connection Status reports: the first, when the app is working
properly, the second when not.
Here are some specific observations of the behavior:
I usually have to start and log into Elite 5.x about 5 or 6 times before I
see the "Connected (green dot)" in the lower right corner. All other times, I
see "Connecting (red dot)" there.
When Connected, it stays connected until I shut down the program, and
Connection Status > StreamingService usually says P001.
When I fail to get a connection, it says "Connecting (red dot)" in the
lower right corner, and Connection Status > StreamingService always says N/A.
It never leaves those states until I shut down the program.
Even when the StreamingService is not connected, all other program
functions seem to work properly. I even placed one trade in each of 3
different sessions when in the StreamingService was not connected.
The attached file shows 2 different Connection Status reports: the first, when
the app is working properly, the second when not.
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http://bugs.winehq.org/show_bug.cgi?id=33225
Bug #: 33225
Summary: Metacell demo can't play music in mp3 format
Product: Wine
Version: 1.5.26
Platform: x86
URL: https://dl.dropbox.com/s/7bux09c2359fepl/MetacellBeta%
20v1.0.0.exe?dl=1
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43948
--> http://bugs.winehq.org/attachment.cgi?id=43948
terminal output
MP3 music is missing from the game, only sound effects can be heard (sound
effects are in wav format).
Installing WMP9, native quartz and devenum don't help much. What does seem to
help is using a native mciqtz32.dll (copied from a WinXp installation).
With a native mciqtz32.dll music works during the intro video, in the menus and
in mid-game.
These messages are spamming the console endlessly while the game is running,
they may be related:
...
fixme:mciqtz:MCIQTZ_mciSetAudio (0001, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0002, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0003, 01800000, 0x32f58c) : stub
...
Let me know if you need a log with specific debug channels enabled.
Fedora 18
Wine was compiled without gstreamer support
Alsa 1.0.26
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