http://bugs.winehq.org/show_bug.cgi?id=24705
Summary: Unhandled page fault on write access to address in
32-bit code.
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: publio.escipion.el.africano(a)gmail.com
Created an attachment (id=31216)
--> (http://bugs.winehq.org/attachment.cgi?id=31216)
wine execution output, with debbuging information.
The present issue affect wine-1.1.28 & wine-1.3.4, and, I guess, the versions
between.
The application is an educational software, available from:
http://static.cedeti.cl/software/sl/SuenaLetrasInstalador_mx.exe
My SO is: openSuSE 11.2 x86_64 + Updates, which relevant specifications are:
Linux **** 2.6.31.14-0.1-desktop #1 SMP PREEMPT 2010-09-17 11:32:00 +0200
x86_64 x86_64 x86_64 GNU/Linux
GNU bash, version 4.0.35(1)-release (x86_64-suse-linux-gnu)
The problem takes place after the installation, when the program is launched.
Wine complained:
"wine: Unhandled page fault on write access to 0x00000000 at address 0x********
(thread ****), starting debugger...
Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x********)."
I also saw calls, or paths with character codification (MS Windows ISO-8859-1
or ISO-8859-15 vs. Linux UTF-8) issues. But I do not know if this is a relevant
part of the problem, or simply a noise.
Every thing is collected in the file attached.
I do not know whether this information be enough so you might solve it, or
whether it requires a workaround configuration to make it run.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34277
Bug #: 34277
Summary: Far2 file manager crashes on start up
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.farmanager.com/history/far2.x86.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45633
--> http://bugs.winehq.org/attachment.cgi?id=45633
backtrace
In recent versions of Wine, Far 2 can no longer start.
Half a year ago it worked just fine. It's a regression.
$ wineconsole --backend=user Far.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0x152e8f0, overlapped 0x152e8fc): stub
fixme:heap:HeapSetInformation 0x110000 0 0x33fdfc 4
*** glibc detected *** Far.exe: double free or corruption (!prev): 0x7cb5ef08
***
======= Backtrace: =========
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http://bugs.winehq.org/show_bug.cgi?id=36644
Bug ID: 36644
Summary: regedit: user interface does not scale with dpi
setting
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
Created attachment 48684
--> http://bugs.winehq.org/attachment.cgi?id=48684
Screenshot of regedit
When setting the dpi to a higher value (2× = 192dpi, 2.5× = 240dpi), many user
interface elements have inconsistent dimensions and font sizes. This heavily
affects usability.
• menu and context menues are too small
• +/- expanders are too small to click, they seem not to render properly
• column widths are by default too narrow
• scrollbars are too small
• statusbar is too small
• slider grip (in winecfg) is too small
• icons are too small
While there are also visual inconsistencies on Windows itself, these elements
are at least at usable sizes on Windows 7+.
This affects also explorer.exe, notepad.exe, and third-party applications as
well (though they might use different UI libraries), like 7-zip file manager,
etc.
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https://bugs.winehq.org/show_bug.cgi?id=40431
Bug ID: 40431
Summary: Siter Skain game RefleX crashes on start
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54177
--> https://bugs.winehq.org/attachment.cgi?id=54177
RefleX run log
The game RefleX by Siter Skain crashes on start. Very brief log is attached.
This game has a freely available demo that shows the same behavior, it is
available here: http://www.siterskain.com/reflex/download.htm (look for Trial
Version 1.02)
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http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955
Summary: X-Com: Interceptor fails to start combat mode when 3D
acceleration enabled
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
Interceptor-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=37019
Bug ID: 37019
Summary: Summoner: Direct3D error at launch
Product: Wine
Version: 1.7.23
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
The Direct3d error states:
Error: No Direct3D devices found!
File: D:\projects\Summoner\pccode\vsdk\gr\directx\gr_direct3d.cpp - Line: 1061
A critical error has occurred and the program cannot continue
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http://bugs.winehq.org/show_bug.cgi?id=27243
Summary: Wiggles: All renderers are unsupported
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34825)
--> (http://bugs.winehq.org/attachment.cgi?id=34825)
Wiggles Settings Window
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Wiggles
4) patch Wiggles with Wiggles_Patch_1_0_844.exe
4) wine SetMode.exe
Behaviour:
All renderers are marked as unsupported which is not true. OK button is always
grayed out. (see attachment)
Expected behaviour:
All renderers should be marked as supported. OK button shouldn't be always
grayed out.
Terminal output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7a4,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=11999
Summary: Endless Online game window appears as white texture
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://files.endless-online.com/EOsetup028.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11336)
--> (http://bugs.winehq.org/attachment.cgi?id=11336)
Terminal output with d3d traces.
Using Wine version wine-0.9.57-84-g9ab07d5, launching the application simply
results in a white screen without any UI elements shown. Attached are d3d
traces and additional terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=34744
Bug #: 34744
Summary: Earth 2150: there's no music, but sounds seem to play
fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46320
--> http://bugs.winehq.org/attachment.cgi?id=46320
Earth 2150
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
One can reproduce the problem in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=38581
Bug ID: 38581
Summary: Petka 1: some objects render without transparency
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otaku(a)rambler.ru
Distribution: ---
Created attachment 51474
--> https://bugs.winehq.org/attachment.cgi?id=51474
console output
Wine 1.7.42, 32-bit prefix, Debian Unstable amd64
Game works without these glitches under WinXP
There's interesting d3d-related fixmes in terminal (see attachment)
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