http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if …
[View More]1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.…
[View More]org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I …
[View More]tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?…
[View More]id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks …
[View More]about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.…
[View More]karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
…
[View More]Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
…
[View More] CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=40032
Bug ID: 40032
Summary: Starcraft 2 crashes
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.…
[View More]de,
sebastian(a)fds-team.de
Distribution: ---
StarCraft 2 now crashes with the error message
"An error occurred starting StarCraft II. Please try again. (Error 2:
-2147483392)"
This happens for both the 32 bit and 64 bit versions of StartCraft 2 and
happens with and without CSMT. Here is a pastebin from launching the 64bit
version with CSMT: http://pastebin.com/ntk9kM4u
StarCraft 2 works just fine with plain 1.9.2
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