https://bugs.winehq.org/show_bug.cgi?id=40438
Bug ID: 40438
Summary: Add texture format R2VB (ati specific)
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
Resident evil 5 benchmark uses this texture format.
I am not 100% sure that this is the same benchmark because I had this demo
installed for a long time waiting to getting fixed.
http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-2…
Demo shows few logos and some white loading bar. That's pretty much it.
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
I found these
https://www.youtube.com/watch?v=SOrlBmzjD1Y
effect in use
also this is great guide how to implement the feature.
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_program…
It dosent look too complicated, the guide is well done.
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https://bugs.winehq.org/show_bug.cgi?id=37402
Bug ID: 37402
Summary: WINAPI is not correct
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k1-801(a)mail.ru
Distribution: ---
I've found a strang bug while testing my program.
I used few WINAPI funcs for codepage converting (the file path was in UTF-8,
and to open it, I needed to convert it to the Windows's awkward wchar_t and
back). I hadn't a copy of Windows that time, so I tested it on wine. There's
the tested code:
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1,
NULL, 0, NULL, NULL);
char *out = (char*)calloc((len + 1) * 6, sizeof(char));
WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1, out, len, NULL,
NULL);
return out;
}
It worked on wine. On wine it returns correctly converted string. On real
Windows it returns nothing, and empty string crashes the program.
After replasing MB_ERR_INVALID_CHARS with 0 it worked on both wine and Windows.
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, 0, in, -1, NULL, 0, NULL,
NULL);
char *out = (char*)calloc(len + 1, sizeof(char));
WideCharToMultiByte(CP_UTF8, 0, in, -1, out, len, NULL, NULL);
return out;
}
Also, the code was stolen from MSDN page about codepages, and there was a note
about "nothing will work correctly WITHOUT MB_ERR_INVALID_CHARS".
Windows bug? Wine bug? Wine did work as said in MSDN, Windows did not.
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http://bugs.winehq.org/show_bug.cgi?id=12714
Summary: SimCity 2000: crashes when saving or opening a file.
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkno(a)earthlink.net
Whenever I open the file dialog to open or save a file, or when I just try to
save a file directly, SimCity 2000 crashes.
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https://bugs.winehq.org/show_bug.cgi?id=40488
Bug ID: 40488
Summary: Revenant crashes when starting a new game
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Blocks: 37070
Regression SHA1: aeefbdffba9ea77310759956007f1348920b4477
Distribution: ---
Created attachment 54261
--> https://bugs.winehq.org/attachment.cgi?id=54261
terminal output
Graphical issues are present in the game as reported in bug #37070.
Since Wine 1.9.6 the game crashes when starting a new game from the main menu:
'DirectX Error: DDERR_SURFACEBUSY'.
Tested with the GOG.com version of the game. Demo version is available on
Fileplanet, but the website has been marked as malicious site by Chrome and
Firefox, so I didn't check whether the demo has the same problem.
Regression introduced by
commit aeefbdffba9ea77310759956007f1348920b4477
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Mar 11 16:01:43 2016 +0100
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Wine 1.9.8
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=40910
Bug ID: 40910
Summary: The Next BIG Thing can't save the game (needs native
xmllite)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://www.fileplanet.com/219646/210000/fileinfo/The-N
ext-BIG-Thing-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When attempting to save the game, nothing happens: there is no error message
from the game and no saved game is created. The demo version tends to hang
after performing a manual save.
In the terminal:
fixme:xmllite:xmlwriter_SetProperty Unimplemented property (1)
Saving the game works with native xmllite.dll.
Steps to reproduce the problem in the demo:
Start the game with 'The Next Big Thing.exe', create a new player, start a new
game. You can skip the intro videos by pressing <Esc.> Move the mouse pointer
to the top of the screen and select the rightmost icon to open the controls
menu. Use the disk icon to save the game, enter a name, press <Enter>. The game
is not saved.
The_Next_BIG_Thing_Demo_EN.zip (793M)
sha1: a3ef1262a81a0b853eafd7a51f232b2abf343c14
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https://bugs.winehq.org/show_bug.cgi?id=40866
Bug ID: 40866
Summary: DigitalMicrograph: crashes when a new script is added
to the menu
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: niermann(a)physik.tu-berlin.de
Distribution: ---
Created attachment 54885
--> https://bugs.winehq.org/attachment.cgi?id=54885
Wine output during crash
DigitalMicrograph by Gatan crashes when the "Install Script" dialog is closed.
Independently of whether the dialog is opened via the "File->Install Script" or
the "File->Install Script File" command.
To reproduce: Create new script (File->New Script) and try to install it
(File->Install Script). In the "Install script" dialog simply press Enter
without changing anything.
Bug occurs on DigitalMicrograph versions 1.8.3 and 2.3.0 (others not tested)
and with wine 1.6.2 and wine-1.9.13 (others not tested).
>From tracing the outputs and by debugging wine I found the reason for the crash
to be in dlls/user32/edit.c: The application calls EM_GETHANDLE and later
WM_SETFONT on an edit control (without sending EM_SETHANDLE in between). During
processing WM_SETFONT the es->text field is accessed, which at this point
contains NULL due to the inhibited buffer locking after EM_GETHANDLE.
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http://bugs.winehq.org/show_bug.cgi?id=36441
Bug ID: 36441
Summary: joy.cpl crashes when PS4 Gamepad connected via
Bluetooth
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lp-san(a)lostpoint.ru
Created attachment 48464
--> http://bugs.winehq.org/attachment.cgi?id=48464
crash log available via gui crash message
First of all, I'd like to apologize if I came to the wrong bigtracker, since
I'm a wineskin user, not pure wine user. But I believe the problem is a
wine-specific, not wineskin specific.
I'm using Wineskin 2.6.0 (latest) with Wine Engine WS9Wine1.7.18 (the latest
available via Wineskin).
I'm connecting PS4 Gamepad via Bluetooth, then I start a Wine/Wineskin Command
Line Shell, executing "control joy.cpl" and the control panel applet crashes.
If I disconnect the gamepad, the applet works fine.
I attached the crash log information in a text file. I can provide any debug
information from the wine logs if needed.
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https://bugs.winehq.org/show_bug.cgi?id=37336
Bug ID: 37336
Summary: U-blox U-Center crashes when importing or exporting
config file
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshuapcloud(a)gmail.com
Created attachment 49650
--> https://bugs.winehq.org/attachment.cgi?id=49650
error generated
App runs well, but when I try to import a .txt configuration file, the app
crashes.
Tools > GNSS Configuration > Browse for file > Check the Store Config...box >
Click either GNSS to File (or File to GNSS), I get:
Program Error
The program u-Center.exe as encountered a serious problem and needs to close.
We are sorry for the inconvenience.
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http://bugs.winehq.org/show_bug.cgi?id=36517
Bug ID: 36517
Summary: slovoeb.exe: unhandled exception: 0xe0434352 in 32-bit
code (0x7b83bcd5)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pr0sto(a)hotmail.com
Created attachment 48589
--> http://bugs.winehq.org/attachment.cgi?id=48589
backtrace.txt of exception by "slovoeb.exe" v.2.1
I get exception when I click open with WINE on "slovoeb.exe" v.2.1
(http://keycollector.ru/SlovoEB.zip)
--------------------------------------------
...see more on backtrace.txt in attachment
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http://bugs.winehq.org/show_bug.cgi?id=33722
Bug #: 33722
Summary: Stereo IMA ADPCM encoding in WINE produces loud static
instead of sound
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder to convert PCM (44100Hz 16-bit Stereo)
wave file to IMA ADPCM (44100Hz 4-bit Stereo), and saved to a wave file.
When I played the file in MPlayer, instead of the desired sound,
it played a loud static on the right channel, and a mashup of both
original channels on the left channel.
Mono encoding didn't affected though.
Other codecs are fine, except PCM (crashes; bug #26388), MS ADPCM
and MP3 (unavailable).
To reproduce:
- Start Microsoft Sound Recorder (use Windows XP version or below):
$ wine sndrec32.exe
- Open some PCM wave file that is 44100Hz 16-bit Stereo.
- Go to File > Properties
- Click "Convert Now"
- Choose "IMA ADPCM" codec with 44100Hz 4-bit Stereo configuration.
- Click "OK"
- Save it to another wave file. (No matter play button is grayed out or not)
- Play that wave file with any player that supports IMA ADPCM.
You'll hear a loud static on the right channel, and mashed-up sound
on the left.
Another thing is after encoded, Sound Recorder saw a doubled length of audio,
MPlayer also saw so. When played, playhead moved twice the normal speed.
(Which is a strange behavior)
Note: I filed this as msacm32 since Sound Recorder is using it
directly for encoding.
Using WINE 1.3.8 (source) on Debian GNU/Linux 5.0 (i386: Intel Pentium 4
2.66GHz)
WINE Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
WINE installed without GStreamer support.
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