https://bugs.winehq.org/show_bug.cgi?id=39539
Bug ID: 39539
Summary: interruption in the program cypeingenieros
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fernandoprezgmez(a)gmail.com
Distribution: ---
Created attachment 52689
--> https://bugs.winehq.org/attachment.cgi?id=52689
Reported by the program Cype ingenieros (spanish version 2013 p after hours)
I,m an user of the program cypeingenieros ( estrcturas 3d , spanish languague)
The program is interrupted and generates the report attached mistake
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http://bugs.winehq.org/show_bug.cgi?id=23765
Summary: Fraps cannot measure FPS
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.fraps.com/setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Long standing bug, afaik, but Fraps can't measure fps. While many games have
their own fps measuring option, some don't, and others make it hard to find.
Under wine, you can get reasonably close with WINEDEBUG=+fps, but for a full
screen app, or when you only want to measure a certain scene, this can be a
PITA.
Easy demo:
download/install Fraps (http://www.fraps.com/setup.exe)
download/install 3dMark2001 (http://www.majorgeeks.com/download.php?det=99)
run fraps (wine C:\fraps\fraps.exe)
run 3dmark2001, and press 'F11'.
expected result: fps display in top left
actual result: no fps in top left
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http://bugs.winehq.org/show_bug.cgi?id=33324
Bug #: 33324
Summary: Full screen mode and "Atl+Tab"
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 10mkudela(a)gmail.com
Classification: Unclassified
So when I'm play games running full screen mode and I want to switch to some
other application (like firefox to listen to some music). Switching to non-full
screen app works fine however when I want to switch back to the full screen one
it brakes.
I noticed that when I'm using Unity the game freezes completely while on KDE
game turns back almost perfectly, but it's shorter a bit (system bar is visible
- rest is the game) and to click something it must be clicked a bit underneath.
I think it might be something with one of Directx component. Not sure witch
one. I used Farming Simulator 2013, Neighbours from Hell (1 & 2), Mad Tracks
and Euro Truck Simulator (1 & 2). This issue don't happen in StuntGP however it
does not use mouse.
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http://bugs.winehq.org/show_bug.cgi?id=16579
Summary: Scrabble Online will not restore from a minimised state
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
As the title suggests.
Atari Scrabble Online has a minimise button, but minimising is a bad idea.
In earlier versions of wine it simply wouldn't restore. I have just tried
again in 1.1.10 and it doesn't minimise properly and locks up the screen, and
has to be killed.
This only occurs when playing the game in fullscreen mode; a virtual desktop is
an easy workaround and the game can be minimised and restored.
I don't know if a trace would be any use here, but I will certainly do one if
required.
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http://bugs.winehq.org/show_bug.cgi?id=33583
Bug #: 33583
Summary: Football Manager 2013 hangs with error in
err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonnybarnes(a)gmail.com
Classification: Unclassified
Full line in terminal is:
err:ntdll:RtlpWaitForCriticalSection section 0x7bcc7000
"../../../wine/dlls/ntdll/time.c: TIME_tz_section" wait timed out in thread
005e, blocked by 0028, retrying (60 sec)
Running wine 1.5.30 patched with fix from bug#17195
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http://bugs.winehq.org/show_bug.cgi?id=17273
Summary: SetNamedPipeHandleState is a stub
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Blocks: 17195
Created an attachment (id=19273)
--> (http://bugs.winehq.org/attachment.cgi?id=19273)
Testcase
As described in bug 17195, SetNamedPipeHandleState is currently a stub, and
always returns FALSE. Changing it to return TRUE causes one test to fail and
currently todo_wine test to succeed. It also allows the test cases in bug
17195 to run. I'm attaching some partially implemented test cases for the
GetNamedPipeHandleState and SetNamedPipeHandleState functions.
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https://bugs.winehq.org/show_bug.cgi?id=37446
Bug ID: 37446
Summary: Gamestudio: particles not works
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irrlight(a)yahoo.com
Distribution: ---
On the engine of Gamestudio particles are looks very bad and changing the
particle size does nothing. This is a bug when running any Gamestudio
application, but can be visualized on PEB:
http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/peb.zip
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https://bugs.winehq.org/show_bug.cgi?id=38266
Bug ID: 38266
Summary: Precision of math functions needs to be improved
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ChanChengCC(a)gmail.com
Distribution: ---
Created attachment 51094
--> https://bugs.winehq.org/attachment.cgi?id=51094
Testcase showing the precision of exp() function
The math functions don't provide enough precision, which causes part of the
bugs 37149 and 37150.
Attached is a testcase, shows the exp() function holds about 13 precision
digits while there are about 16 in Windows/Linux.
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http://bugs.winehq.org/show_bug.cgi?id=18975
Summary: RealMYST crashes on launch
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
RealMyst crashes on launch in wine 1.1.18-1.1.23 (it may crash on others I
haven't tested) but it works in wine 1.1.4.
I've attached a debug trace log.
System:
Ubuntu 9.04 amd64, nVidia onboard Geforce 8200 (with nVidia drivers 180.44)
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https://bugs.winehq.org/show_bug.cgi?id=40630
Bug ID: 40630
Summary: AdabiyyatArabi application trys to enumerate system
disk drives and fails
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54499
--> https://bugs.winehq.org/attachment.cgi?id=54499
backtrace
I am supporting a user to file a WineHQ bug...
See https://forum.winehq.org/viewtopic.php?f=8&t=26796
He tested it using Wine version: wine-1.9.8 (Staging)
The application he is trying to run enumerates the System Disk Drives ( using
class GUID "{4d36e967-e325-11ce-bfc1-08002be10318}" ). Wine does not currently
support enumerating DIGCF_PRESENT (all present drives) for
SetupDiGetClassDevs().
However the application doesn't check the return value of
SetupDiEnumDeviceInfo(). For Wine this will return FALSE on the first call.
Apparently assuming that all systems must have at least ONE disk drive!
The call to: SetupDiGetDeviceRegistryProperty() naturally fails - as the
pointer (DeviceInfoData) will be invalid.
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