https://bugs.winehq.org/show_bug.cgi?id=39695
Bug ID: 39695
Summary: Runtime not installed
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: blake1024(a)gmail.com
Distribution: ---
I built and installed Wine 1.8-rc2 with:
./configure --prefix=/usr --enable-win64
make
sudo make install
It completed without errors. After that I can compile and build my app. But
when I try to run it, I get:
blake@blake-sony ~/Windows-share/Dynace.git/WinExam/exam01 $ ./main
./main: 36: exec: wine: not found
blake@blake-sony ~/Windows-share/Dynace.git/WinExam/exam01 $ wine
wine: command not found
Also, from /usr
blake@blake-sony /usr $ find . -name wine
./lib64/wine
./include/wine
./share/wine
./share/bash-completion/completions/wine
Thanks.
Blake McBride
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https://bugs.winehq.org/show_bug.cgi?id=38119
Bug ID: 38119
Summary: Hyperdimension Neptunia Re;Birth 1 just died
Product: Wine
Version: 1.1.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hurp(a)mailinator.com
Distribution: ---
Created attachment 50805
--> https://bugs.winehq.org/attachment.cgi?id=50805
log
Neptunia was running fine, but I did an update and now it's just broken, as per
the attached log. Game no longer even starts.
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http://bugs.winehq.org/show_bug.cgi?id=34671
Bug #: 34671
Summary: wined3d: Add Radeon HD 4650 PCI IDs
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin+winebugs(a)etorok.net
Classification: Unclassified
Created attachment 46222
--> http://bugs.winehq.org/attachment.cgi?id=46222
patch to add PCI id for Radeon HD 4650
Noticed this on a Cryptic game (have to set VideoPciVendorID and
VideoPciDeviceID in registry, otherwise its very slow):
fixme:d3d:init_driver_info Unable to find a driver/device info for
vendor_id=0x1002 device_id=0x9498 for driver_model=2
My card is:
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] RV730 PRO [Radeon HD 4650] [1002:9498]
Relevant glxinfo output:
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 9.2.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
Attached patch adds the missing PCI id.
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https://bugs.winehq.org/show_bug.cgi?id=39937
Bug ID: 39937
Summary: Toad Data Modeler Freeware reports "OLE error
80020006"
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Toad Data Modeler Freeware 5.4.8.1
This is from a manual installation as a workaround of bug #39936. Installation
may be incomplete.
At start-up and exit it reports "OLE error 80020006". It generates a crash
report but doesn't allow for saving it. It opens the default mail client to
submit the report. It's using EurekaLog (https://www.eurekalog.com) for crash
reporting. Nothing obvious to me in the Wine messages (summarized):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f888,0x00000001), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:client_security_SetBlanket 0x7c491740, 0x8b80238, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c491740
err:ole:RevokeDragDrop invalid hwnd 0x20206
fixme:msxml:domelem_setAttributeNode (0x8b824e8)->(0x56e5300 0x32fa98):
semi-stub
fixme:msxml:domelem_setAttributeNode namespaces not supported: L"xmlns"
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https://bugs.winehq.org/show_bug.cgi?id=37218
Bug ID: 37218
Summary: Assertion fail while starting Unity3d
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Created attachment 49489
--> https://bugs.winehq.org/attachment.cgi?id=49489
crash log
Wine crashes with the following assertion fail:
Files\Unity\Editor\Unity.exe: ../../../wine/dlls/dbghelp/symbol.c:282:
symt_new_function: Assertion `!sig_type || sig_type->tag == SymTagFunctionType'
failed.
See the the attached log for more details.
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http://bugs.winehq.org/show_bug.cgi?id=35476
Bug ID: 35476
Summary: no start qip 2012
Product: Wine
Version: 1.5.5
Hardware: x86-64
URL: http://qip.ru/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sibmius(a)mail.ru
Classification: Unclassified
Created attachment 47354
--> http://bugs.winehq.org/attachment.cgi?id=47354
log
no start qip 2012 on click qip.exe
linux Debian 7.3 (wheezy) 3.2.0-4-amd64 GNOME 3.4.2
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http://bugs.winehq.org/show_bug.cgi?id=32250
Bug #: 32250
Summary: perfect world international errors out on startup
after Sirens of War expansion
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfulrich(a)gmail.com
Classification: Unclassified
Created attachment 42555
--> http://bugs.winehq.org/attachment.cgi?id=42555
the line from the debug output containing character codes for what I'm assuming
are Chinese characters
This was running fine until I was forced to update to the Sirens of War
expansion. Now, when I try to start it up, it immediately gives me a scrambled
error message box. I tried running wine with WINEDEBUG=+relay,+msgbox, but got
a 1.9 GB output file. After searching through it, I found the messagebox
output before it's incorrectly parsed for display (see attached
"messageBoxLine.txt). I assume these characters are supposed to be parsed as
Chinese characters, so maybe someone can do that and figure out what the
message is?
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https://bugs.winehq.org/show_bug.cgi?id=39115
Bug ID: 39115
Summary: I was trying to install a compiler and the install
program crashed and generated a backtrace file.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curty(a)ieee.org
Distribution: ---
Created attachment 52121
--> https://bugs.winehq.org/attachment.cgi?id=52121
The backtrace file generates after crashing the
"xc32-v1.40-full-install-windows-installer.exe" execution.
I was trying to install a MicroChip XC32 compiler
(xc32-v1.40-full-install-windows-installer.exe) downloaded from
http://www.microchip.com/mplabxc32windows
The install program crashed and generated the backtrace file attached.
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https://bugs.winehq.org/show_bug.cgi?id=37438
Bug ID: 37438
Summary: Mono's vectored exception handlers return
EXCEPTION_CONTINUE_EXECUTION, skipping an
application's exception handling
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: joachim.priesner.bugs(a)web.de
Distribution: ---
Created attachment 49804
--> https://bugs.winehq.org/attachment.cgi?id=49804
Sample delphi program (source code)
I have a Delphi sample program (see attachment) that raises and catches an
exception while a .NET dll is loaded.
When not loading the DLL, everything works fine. When the DLL is loaded, Mono
installs its own exception handler that catches the raised exception and
returns EXCEPTION_CONTINUE_EXECUTION, bypassing the application's own
stack-based exception handler which leads to a crash.
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http://bugs.winehq.org/show_bug.cgi?id=24903
Summary: Regression: NoX game crashes when trying inputting
anything in any textbox
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evengard(a)trioptimum.com
The NoX game
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=4324) is crashing
when inputting in any textbox ingame (setting the player name, chatting,
inputting in game console) with the following error:
wine: Unhandled page fault on read access to 0xffff0027 at address 0xffff0027
(thread 0009), starting debugger...
I did a regression testing of the bug and found that the
0e270bbd226c34bd2831673c1c546f8db76b0487 commit is the bad one.
If needed, I can post here any backtraces needed (just say what is needed to
perform a test).
NOTE: the game works perfectly well in Win98, WinXP, WinVista and Win7
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