https://bugs.winehq.org/show_bug.cgi?id=37938
Bug ID: 37938
Summary: Ubisoft Interactive Scrabble 2007 will not work
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s-a.miller(a)sky.com
Distribution: ---
Created attachment 50541
--> https://bugs.winehq.org/attachment.cgi?id=50541
Log of the issues
Program crashes as it opens. Possibly a 64 bit v 32 bit conflict
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https://bugs.winehq.org/show_bug.cgi?id=39289
Bug ID: 39289
Summary: Keyboard layout doesn't work until a required locale
hasn't been added (Amnesia: The Dark Descent)
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
I can't type a name for my player profile. Can just select already exist 'New
Player'. Movement buttons e.g. 'Forward', 'Backward', 'Left', 'Right' etc. also
doesn't work when start a new game.
Output:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000422", 0001: stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x400c6,
filter=0x33fb20,flags=0x00000004) returns a fake device notification handle!
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msvcrt:__clean_type_info_names_internal (0xc99b38) stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000422", 0001: stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x400cc,
filter=0x33fbb0,flags=0x00000004) returns a fake device notification handle!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
err:ole:CoUninitialize Mismatched CoUninitialize
fixme:msvcrt:__clean_type_info_names_internal (0xe09b38) stub
Workaround:
Go to 'HKEY_CURRENT_USER\Keyboard Layout\Preload' and add "5"="00000422" below
"1"="00000409"
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https://bugs.winehq.org/show_bug.cgi?id=37204
Bug ID: 37204
Summary: DirectShow videos steal focus from RPG Maker 2000/2003
games
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathewvq(a)gmail.com
When a video plays in an RPG Maker 2000 or 2003 game, the DirectShow
(sub?)window that's created steals focus from the game. This, in turn, causes
the game engine to pause, which doesn't resume until the whole game window is
defocused and refocused.
I've prepared a demonstration here. When you start the "game" (by pressing
space on the title screen), the screen will fade out and in to the message "[No
Movie Playing]", and then instantly turn to black and pause. After the game
window is defocused and refocused, the game (and video) will resume.
https://dl.dropboxusercontent.com/u/5968004/MovieTest.tar.gz
(The included shell script runs the game in windowed mode.)
This happens in both Linux with X11 and OS X with non-X11 driver. Winetricks +
quartz "fixes" the problem but causes other issues.
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https://bugs.winehq.org/show_bug.cgi?id=40515
Bug ID: 40515
Summary: Visualboy Advance 1.6 No longer working. None of the
newer version ever worked either!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jssmith_2004(a)yahoo.com
Distribution: ---
Created attachment 54320
--> https://bugs.winehq.org/attachment.cgi?id=54320
Text file saved from within WINE's Error Window.
Visualboy Advance 1.6a was the only version I could get running on WINE for a
long time, as none of the other newer versions (like 1.7, 1.8, and 1.9) would
ever run on it (usually - these versions paused for a few seconds - and then,
nothing).
NOW, after the past TWO updates of WINE,
Not even VBA version 1.6a will run. It now crashes with an "exception error". I
was hoping this problem would have remedied with this update of WINE, but it
did not resolve at all.
I really would like to have this issue resolved very shortly, if possible. This
is one of the few pieces of entertainment I have runnable on my Linux machine!
I have enjoyed running WINE for several years, but this really caught me off
guard.
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https://bugs.winehq.org/show_bug.cgi?id=38857
Bug ID: 38857
Summary: Error in Geometry Dash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: ikersandi(a)rocketmail.com
Distribution: ---
Created attachment 51784
--> https://bugs.winehq.org/attachment.cgi?id=51784
Report of Bug
-
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http://bugs.winehq.org/show_bug.cgi?id=36688
Bug ID: 36688
Summary: this is for an older application built for us and it
works up to a certain spot then fails.
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevemiske(a)gmail.com
Created attachment 48728
--> http://bugs.winehq.org/attachment.cgi?id=48728
this is the dump that was created
this application is used for order entry on our AS400. I am able to connect to
the as400 and go to certain menues, but fails when I am going to lookup data.
Under windows I normally can just point and click the Icon and I am going.
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http://bugs.winehq.org/show_bug.cgi?id=33885
Bug #: 33885
Summary: Left4dead glitchy execution
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: javierecf(a)gmail.com
Classification: Unclassified
when i start the first level, this error appears every second. everything about
the graphics looks fine, the game starts with no problem, except that with that
error coming out every second the game is running weirdly.
fixme:d3d:gl_blend_op Unhandled blend op 0.
err:d3d:state_blendop >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBlendEquation @ ../../../wine-1.6.rc3/dlls/wined3d/state.c / 336
any idea what it could be?.
currently using: Slackware 64bits
wine: 1.6.rc3
video card: AMD Radeon HD 6520G
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http://bugs.winehq.org/show_bug.cgi?id=28531
Bug #: 28531
Summary: Livestream Procaster disconnects with "recording
desktop error"
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
With some windowed games the stream will disconnect after 30 seconds to 2
minutes with a "recording desktop error." This doesn't seem to happen with full
screen games.
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https://bugs.winehq.org/show_bug.cgi?id=36127
Bug ID: 36127
Summary: valgrind shows a leak in oleaut32/tests/safearray.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M oleaut32.dll -p
oleaut32_test.exe.so safearray && touch safearray.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==24053== 40 bytes in 1 blocks are definitely lost in loss record 93 of 267
==24053== at 0x7BC4C735: notify_alloc (heap.c:255)
==24053== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==24053== by 0x4FE9FD7: SAFEARRAY_Malloc (safearray.c:103)
==24053== by 0x4FEAEEC: SafeArrayAllocData (safearray.c:569)
==24053== by 0x4FEA3EA: SAFEARRAY_Create (safearray.c:244)
==24053== by 0x4FEB083: SafeArrayCreate (safearray.c:609)
==24053== by 0x4C65027: test_safearray (safearray.c:680)
==24053== by 0x4C6BB6E: func_safearray (safearray.c:2073)
==24053== by 0x4D75F00: run_test (test.h:584)
==24053== by 0x4D762EF: main (test.h:654)
==24053==
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