https://bugs.winehq.org/show_bug.cgi?id=40406
Bug ID: 40406
Summary: bcrypt : BCryptOpenAlgorithmProvider : Need RNG and
AES for Doom4
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: charles.gorand.dev(a)gmail.com
Distribution: ---
Created attachment 54138
--> https://bugs.winehq.org/attachment.cgi?id=54138
Doom4 logs
Distribution :
Linux 4.3.0-1-amd64 #1 SMP Debian 4.3.3-5 (2016-01-04) x86_64 GNU/Linux
Description :
I have access to Doom4 Closed Beta, the game launch successfully.
On Main menu, If I click on multiplayer button, I get the following message :
"Unable to obtain title storage. Please check your network connection and try
again."
Analysis :
After adding some logs in Wine, I saw that RNG & AES algorithm are not
implemented in bcrypt_main.c
Solutions :
Implement RNG and AES algorithm in bcrypt.dll.so.
I tried to implement it myself, but I'm not familiar with encryption. Any help
would be appreciate. It looks RSA is not implemented too. (bug 39582)
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http://bugs.winehq.org/show_bug.cgi?id=34480
Bug #: 34480
Summary: wined3d: League of Legends crashes when using textures
with mipmaps smaller than a block
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c10ud.dev(a)gmail.com
Classification: Unclassified
Hello,
this is a long-standing issue for this game (but as far as I can see it has
been never reported): the in-game shop (not the store) crashes.
There's one patch that workarounds the issue but doesn't fix it:
http://uz.sns.it/~ranma42/iLoL/0001-HACK-Disallow-block-based-textures-with…
I'm trying with latest wine-git (20130909), if you need further debug or
informations just ask
greets
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https://bugs.winehq.org/show_bug.cgi?id=41381
Bug ID: 41381
Summary: unimplemented function msvcp140.dll needed by
Marvelous Designer 6
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: sunweb(a)hotmail.ru
Distribution: ---
Created attachment 55733
--> https://bugs.winehq.org/attachment.cgi?id=55733
backtrace
Crashes on launch. Manjaro x86_64.
How to obtain it: http://www.marvelousdesigner.com/product/pricing -> 30 DAY
FREE TRIAL!
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http://bugs.winehq.org/show_bug.cgi?id=28672
Bug #: 28672
Summary: VirtualDub: crash when using directx for display panes
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
Classification: Unclassified
Latest wine updates are causing constant crashes in VirtualDub; these happens
with several file types since wine-1.3.28 and I've been able to load back those
files after disabling directx usage.
Running wine from console (when using directx, as I used to do) gives me a
single error report (among several fixme messages, as usual) when VD has loaded
the file and is about to show it:
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20b1c8, last error 0x591
then the application crashes and shows a dialog box with an alert "An integer
division by zero occurred in module 'VirtualDub'" which I believe is not really
related to the crash.
The error message (d3d error) points me to a video issue which, in fact,
disappears when disabling directx for display panes.
These crashes appeared when upgrading from 1.3.26 to 1.3.28 (there was no
1.3.27 wine binary for my lucid lynx) and still happen with 1.3.29.
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https://bugs.winehq.org/show_bug.cgi?id=40711
Bug ID: 40711
Summary: Splinter Cell: Blacklist crashes at launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Regression SHA1: a4fd0a7080f7ad32126c864389ab05d91b2f25fe
Distribution: ---
Created attachment 54604
--> https://bugs.winehq.org/attachment.cgi?id=54604
+xaudio2
Crashes after a few seconds.
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https://bugs.winehq.org/show_bug.cgi?id=41001
Bug ID: 41001
Summary: The app Core Temp 1.1 can't launch by unknown error
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tamayin86(a)gmail.com
Distribution: ---
Created attachment 55164
--> https://bugs.winehq.org/attachment.cgi?id=55164
App error details under Wine desktop generated by Core Temp 1.1
When I run Core Temp under Wine desktop, a Microsoft window appears, and in
this one, it says that Core Temp can't find a supported processor, the program
can't continue, and that window ask that if I would like to create a register
dump file to help the developers to fix the issue, because I think, Core Temp
can't detect my CPU, and in the window appears that my CPU isn't supported.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=40978
Bug ID: 40978
Summary: Wrong colors on i915 and similar GPUs in GTA Vice City
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55135
--> https://bugs.winehq.org/attachment.cgi?id=55135
Screenshot of wrong colors
When trying to run GTAVC on a i915 machine (this also affects Intel Atom N550,
since its GPU has similar architecture), the colors are messed up, and menu
screen is blinking.
I've tracked the problem down to lack of support of GL_EXT_vertex_array_bgra on
i915. I can reproduce it on my Haswell GPU by using
MESA_EXTENSION_OVERRIDE=-GL_EXT_vertex_array_bgra. (FWIW, i915 supports
GL_ARB_vertex_program, which might be used as a substitute. Although it's not
completely HW accelerated, but should be better than pure SW implementation.)
This game worked successfully with wine 1.5.9. I'll try to bisect wine to find
the bad commit, but apparently there've been lots of breakages with different
symptoms for i915 between wine versions 1.5.9 and 1.9.14, so bisection may be
unsuccessful.
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https://bugs.winehq.org/show_bug.cgi?id=40112
Bug ID: 40112
Summary: kernel32:time regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The commit below does not take locale into account and thus introduced a test
failure on non-English systems such as fg-acer64.
Failures:
time.c:965: Test failed: Expected StandardName L"Greenland Standard Time", got
L"Groenland"
time.c:972: Test failed: Expected DaylightName L"Greenland Daylight Time", got
L"Groenland (heure d\2019\00e9t\00e9)"
kernel32:time results on test.winehq.org:
https://test.winehq.org/data/tests/kernel32:time.html
commit 2e3ce3a37d08c022ddfbfb751432c2ed37354429
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Fri Jan 29 14:31:26 2016 -0600
kernel32/tests: Add tests for GetTimeZoneInformationForYear.
Signed-off-by: Vincent Povirk <vincent(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=39661
Bug ID: 39661
Summary: Font width incorrect in wineconsole
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickvolo(a)gmail.com
Distribution: ---
Created attachment 52875
--> https://bugs.winehq.org/attachment.cgi?id=52875
Incorrect font rendering in wineconsole
Variable width fonts have incorrect character width when displayed in
wineconsole. The character rendering is unaffected, but the character space
padded, making the text stretched horizontally, see attachments.
Examples with DejaVu Sans Mono, size 14 attached.
Regression in 1.7.55, used to work normally in 1.7.50
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