https://bugs.winehq.org/show_bug.cgi?id=38263
Bug ID: 38263
Summary: Problems with Munich Bus Simulator
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ameyapatel_26(a)yahoo.co.in
Created attachment 51092
--> https://bugs.winehq.org/attachment.cgi?id=51092
Crash Log
First, let me apologize if I don't make this report correctly. I am new to this
bug reporting.
I used Wine with Euro Truck Simulator and was very happy with the performance
so I decided to try it with another simulator, Munich City Bus Simulator.
Everything installed correctly, the game loaded quickly, I got to chose game
options from the menu and the game goes to the loading screen, loaded all the
way, plays a small in game sounds and then crashes.
I used the debugger and found the problem and it was "game.vplugin". I tried
running many wrappers and I also tried running steam on wine and playing the
game through it, they all startup but come to the same point and crash. The
also have the same crash report. I have attached it.
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http://bugs.winehq.org/show_bug.cgi?id=33973
Bug #: 33973
Summary: Plot function in Elsie exiting with error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sprakashb(a)gmail.com
Classification: Unclassified
Created attachment 45126
--> http://bugs.winehq.org/attachment.cgi?id=45126
wine error from plot function in Elsie
Elsie from http://tonnesoftware.com/elsiedownload.html is filter design prog. I
have been using it under wine on Ubuntu for years without any glitch. Recently
it has developed some problem in displaying the filter frequency response plots
only. rest is working as usual.
Backtrace report is attached.
It would be really helpful for a lot of Hams if this function is working
properly.
Thanks in advance for all the nice efforts being made by this great team.
SP Bhatnagar VU2SPF
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https://bugs.winehq.org/show_bug.cgi?id=39535
Bug ID: 39535
Summary: PowerISO 6.4 (32 bits) crashes on installation (needs
fusion.dll.CopyPDBs)
Product: Wine
Version: 1.7.54
Hardware: x86-64
URL: http://www.poweriso.com/download.php
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: fusion
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Just download and try to run.
wine: Call from 0x7b83c3fd to unimplemented function fusion.dll.CopyPDBs,
aborting
wine: Unimplemented function fusion.dll.CopyPDBs called at address 0x7b83c3fd
(thread 0009), starting debugger...
$ sha1sum PowerISO6.exe
fe43a4df251739ca091fb3c4ddfcd2746d89246f PowerISO6.exe
$ du -sh PowerISO6.exe
3.3M PowerISO6.exe
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http://bugs.winehq.org/show_bug.cgi?id=10970
Summary: Crazy Taxi crashes when "Now Loading" appears
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igamads(a)gmail.com
Created an attachment (id=9914)
--> (http://bugs.winehq.org/attachment.cgi?id=9914)
The backtrace given by wine
Installation works ok and game starts, but when I choose to start the game it
self if crashes when the "Now Loading" screen appears.
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https://bugs.winehq.org/show_bug.cgi?id=41130
Bug ID: 41130
Summary: Fantastic 4 Videogame dont pass first in game sequence
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Fantastic 4 Videogame dont pass first in game sequence
In game with actual cpu frecuency (4100mhz) game dont pass first in game
sequence (robot stay in air and dont put suit, dont possible continue after
that) but if cpu frecuency is reduced to 1.8ghz and lower in first game
sequence (robot puts complete suit and game continue normally)
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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http://bugs.winehq.org/show_bug.cgi?id=14914
Summary: files are created as sparse files when they shouldn't
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblomenk(a)gmx.de
Created an attachment (id=15490)
--> (http://bugs.winehq.org/attachment.cgi?id=15490)
segment of winedebug relay output
Wine does create sparse segments automatically as soon as the filepointer is
advanced behind the current end-of-file. Windows semantics however is that
sparse files must be explictily requested.
See the attached trace for example which results in a file being created as
sparsefile unexpectedly.
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http://bugs.winehq.org/show_bug.cgi?id=36959
Bug ID: 36959
Summary: Whirlwind of Vietnam crashes after starting
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 09fda3b805b2defeb04f8df6ca7acbe25f2ae10d
Created attachment 49075
--> http://bugs.winehq.org/attachment.cgi?id=49075
terminal output
After starting the game it switches resolution to 1024x768 then crashes, just
before the first intro video should be played.
If I rename/move the directory containing the videos then the game loads
directly to the menu (without crashing).
No demo available, let me know if you need a debug log.
A regression from 1.7.21:
09fda3b805b2defeb04f8df6ca7acbe25f2ae10d is the first bad commit
commit 09fda3b805b2defeb04f8df6ca7acbe25f2ae10d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 27 08:26:59 2014 +0200
d3d9: Improve d3d9_device_TestCooperativeLevel().
:040000 040000 6c06d4d6fdec34b08f1b154158ab269a5e4350a7
567d36430750186faa6eb358b2b9a5a2b0e4b01f M dlls
:040000 040000 74d3ba354367e174946ce26c60db0bfa586450f9
2d6f3d1621371b567649b06912abd61680e0a305 M include
wine-1.7.22-109-g35dd553
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=37416
Bug ID: 37416
Summary: The Sims 3: Display locks when running in window, uses
100% cpu
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
When running windowed, after a while (usually 5 minutes or less, but sometimes
it will run for a few hours), the display will stop updating. Sound and music
will continue, and clicking on the screen sometimes gives a sound as if the
game were still running. One core will be running at 100%, ts3w.exe. The
display will be frozen, and it will not recover.
The console will display this message over and over again:
err:ntdll:RtlpWaitForCriticalSection section 0x7dace6a0 "opengl.c:
context_section" wait timed out in thread 0051, blocked by 002e, retrying (60
sec)
Once this occurs, you have to kill the wine processes.
This has occurred with the last several wine builds, and still exists in
1.7.29.
I have observed this with Slackware 14.1, both 32 bit and 64 bit, on different
machines. I'm using an nvidia 660 video card, and it has occured with both the
current drivers as of this writing, and the last couple of version of nVidia
drivers.
This does not happen if running full screen.
Steps to reproduce:
1) Run Sims 3. In options, set the display to Windows mode.
2) Load a saved game, or start a new one. Wait a while.
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http://bugs.winehq.org/show_bug.cgi?id=33570
Bug #: 33570
Summary: Mouse Escapes Wine environment in full screen or
windowed mode
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
Classification: Unclassified
This started happening around 1.5.25 and since I have checked in 1.5.26 through
1.5.29 for a fix.
The mouse simply escapes the Wine environment in either Window or Full screen
mode.
The game I tested was Swat 4. How to reproduce:
1. Select a map and begin mission.
2. Once in the mission try moving the mouse around. At first sight, it will
look ok but now click on the game or change weapons.
3. Now move the mouse again, you will see it will either escape horizontally,
vertically or both.
Does not matter if you are in Window or Full screen.
Tested on Ubuntu 13.04 64 Bit with Wine 1.5.29
The summary of the bug in the terminal was:
fixme:wininet:query_global_option INTERNET_OPTION_PER_CONNECTION_OPTION stub
fixme:wininet:query_global_option Unhandled dwOption 4
fixme:wininet:query_global_option Unhandled dwOption 5
fixme:wininet:InternetSetOptionExA Flags 00000000 ignored
fixme:wininet:InternetSetOptionExA Flags 00000000 ignored
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 20000
fixme:wininet:InternetSetOptionExA Flags 00000000 ignored
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 20000
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x43eab4,0x43eab0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x43e5e8,0x00000000), stub!
fixme:wbemprox:client_security_SetBlanket 0x7d20cfb8, 0x142de8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7d20cfb8
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:win:EnumDisplayDevicesW ((null),0,0x43d9a8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x43e698,0x00000000), stub!
---------------------------
Havok - Build (20031208)
Base system initialized.
----------------------------
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0x43cba8,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:ole:CoGetClassObject class {41b89b6b-9399-11d2-9623-00c04f8ee628} not
registered
err:ole:CoGetClassObject class {41b89b6b-9399-11d2-9623-00c04f8ee628} not
registered
err:ole:create_server class {41b89b6b-9399-11d2-9623-00c04f8ee628} not
registered
err:ole:CoGetClassObject no class object {41b89b6b-9399-11d2-9623-00c04f8ee628}
could be created for context 0x7
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:ImmReleaseContext (0x100f0, 0x672c7fe8): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
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