http://bugs.winehq.org/show_bug.cgi?id=29833
Bug #: 29833
Summary: XMLSpy 2012: Crashes when saving XML and XSD files.
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashrader330(a)gmail.com
Classification: Unclassified
Created attachment 38746
--> http://bugs.winehq.org/attachment.cgi?id=38746
Crash backtrace.
XMLSpy 2012 crashes on me periodically when saving XML and XSD files. It does
not happen every time but frequently enough that it is more than an annoyance.
I have downloaded the debug release of 1.4-rc2 from the OpenSUSE 12.1
repository and attached the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=32830
Bug #: 32830
Summary: TurboTax 2012 wants dwmapi.dll.DwmAttachMilContent
(Vista/Win7 mode)
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: focht(a)gmx.net
Depends on: 32323, 32471, 32758
Classification: Unclassified
wine: Call from 0x7b83ae32 to unimplemented function
dwmapi.dll.DwmAttachMilContent, aborting
it's undocumented, however:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd389403%28v=vs.85%…
There was a stub sent by Łukasz for that a long time ago:
http://www.winehq.org/pipermail/wine-patches/2009-October/079248.html
with that, it still fails, though not sure if it's a new bug or the stub is
insufficient.
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https://bugs.winehq.org/show_bug.cgi?id=40494
Bug ID: 40494
Summary: legrand xlpro400 : crash using internal pdf writer
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomlohave(a)gmail.com
Distribution: ---
Created attachment 54268
--> https://bugs.winehq.org/attachment.cgi?id=54268
backtrace
Using a real printer, you can print documents but using internal pdf printer
supplied by legrand, it crashes with a
fixme:psdrv:PSDRV_ExtDeviceMode lpdmOutput is NULL what should we do??
wine: Unhandled page fault on read access to 0x0c8595c8 at address 0x7bc51857
(thread 0009), starting debugger...
workaroud : install cups-pdf
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https://bugs.winehq.org/show_bug.cgi?id=41401
Bug ID: 41401
Summary: Visma Administration 500 crashes after opening a
company to work on.
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lobbot82(a)gmail.com
Created attachment 55755
--> https://bugs.winehq.org/attachment.cgi?id=55755
backtrace file from Crossover
Running Mac OS X El Capitan 10.11.6 and Cross Over 15.3 and Visma
Administration 500.
Have run this on Cross Over 14 without any issues but after a Mac OS update the
system crashes when choosing a company to work with.
Visma Administration is a swedish accounting sw for Windows.
1. Program Vismaadministration.exe starts without problems
2. Program showing a splash - I close this - no problems
3. Program is asking what company to work with - I choose one
4. Program showing main working screen and then locks upp.
Attached is the backtrace.txt log file reviewed from the Cross Over app.
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http://bugs.winehq.org/show_bug.cgi?id=21489
Summary: simple Delphi program: wrong text label height in some
cases
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iggy(a)inbox.ru
Created an attachment (id=25881)
--> (http://bugs.winehq.org/attachment.cgi?id=25881)
sources and executable 7z
There is label with right justify alignment and with word wrap on a form.
Changing label caption runtime from short word to phrase of 3 words, cause
label height increase, but wrong value. Phrase appears consisting of 2 string,
but label height corresponds if it was 3 string. And phrase vertically
centered.
There are buttons to change label caption and to get label heigth. Same
program (in attachment) works correct on WinXP. May be somewhere in DrawText
Windows GDI...
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https://bugs.winehq.org/show_bug.cgi?id=40261
Bug ID: 40261
Summary: Legend of Grimrock 2 crash trying to access Options
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Culted86(a)gmail.com
Distribution: ---
Created attachment 53877
--> https://bugs.winehq.org/attachment.cgi?id=53877
screenshot of the error
with the latest wine version 1.9.5 clicking on Options results in a crash and
error screen of the game
i have attached a screenshot and the console output as txt
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https://bugs.winehq.org/show_bug.cgi?id=40372
Bug ID: 40372
Summary: [Live for Speed] Crash on loading Westhill track
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuel.rakitnican(a)gmail.com
Distribution: ---
Created attachment 54076
--> https://bugs.winehq.org/attachment.cgi?id=54076
backtrace.txt and systemlog at the time of game crash.
I have two desktops running on Intel HD graphics A and B, both running updated
Fedora 23. ~.wine/ is in sync with rsync on both computers is running on
exactly same game settings.
On computer A all track are playable and works fine, while on computer B all
tracks works except Westhill. Loading of textures (as says game that is doing)
takes unusually long time. Then it finally crashes on "Rebuilding".
Recently I have installed Fedora 24 (currently in alpha) on computer A, and
there is present exactly the same thing (crash on Westhill) while going back to
Fedora 23 game works fine again on same game install of ~/.wine/.
Downgrading wine to older version is not having an effect. Installing the game
into a fresh prefix works until d3dcompiler_43.dll and d3dx9_43.dll is
installed with winetricks as required for textures to work properly.
What I have tried is to raise videomemory to 1024MB with "winetricks
videomemorysize=1024" which also didn't help, as I am also getting following
multiple repeated messages in systemlog:
Mar 28 19:36:34 computer wine-Programs-Live for Speed-LFS.desktop[24065]:
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexSubImage2D @ surface.c / 1596
Mar 28 19:36:34 computer wine-Programs-Live for Speed-LFS.desktop[24065]:
err:d3d:wined3d_debug_callback 0x1d0b00: "GL_OUT_OF_MEMORY in glTexSubImage".
Any idea on how can I debug this?
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https://bugs.winehq.org/show_bug.cgi?id=37237
Bug ID: 37237
Summary: WOW Colombia launcher doesn't install the game
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: correo.cuervo(a)gmail.com
Created attachment 49512
--> https://bugs.winehq.org/attachment.cgi?id=49512
WOW Colombia Screenshot
I downloaded this installer:
https://www.wow-colombia.com/static/wco_clients/wow-colombia434_esMX.exe
When I try to execute the installer appears one window with a central button
[INSTALL] but when I do click on the button, the installer doesn't continue.
I'm attaching one screenshot about the window and console messages.
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https://bugs.winehq.org/show_bug.cgi?id=40242
Bug ID: 40242
Summary: EveOnline launcher crashes when started
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.istrate(a)gmail.com
Distribution: ---
Created attachment 53793
--> https://bugs.winehq.org/attachment.cgi?id=53793
EVEOnline_CrashDump
Hi,
After the latest EVE Online launcher update, program crashes when started. Dump
attached.
I use wine 1.9.4 and EVE Online is set up with hints on the page:
winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010
I try to disable dx10 without any luck.
Sincerely,
Sorin
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https://bugs.winehq.org/show_bug.cgi?id=41383
Bug ID: 41383
Summary: normal computation with vertex blending looks wrong
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: davyaxel(a)free.fr
Distribution: ---
Hi,
In wined3d/glsl_shader.c, in shader_glsl_generate_ffp_vertex_shader, one can
find:
if (settings->normal)
{
if (!settings->vertexblends)
{
shader_addline(buffer, "normal = ffp_normal_matrix *
ffp_attrib_normal;\n");
}
else
{
for (i = 0; i < settings->vertexblends + 1; ++i)
shader_addline(buffer, "normal += ffp_attrib_blendweight[%u] *
(mat3(ffp_modelview_matrix[%u]) * ffp_attrib_normal);\n", i, i);
}
if (settings->normalize)
shader_addline(buffer, "normal = normalize(normal);\n");
}
There seems to be a mistake: in the non vertexblends case, ffp_normal_matrix is
set to the transpose of the inverse of the modelview matrix. That is in
accordance to the spec.
However in the vertexblends case, the modelview matrices are used non-inversed.
I guess they should be inversed and transposed (which explains why msdn says
half the number of blend matrices are available when normals are used: because
you need to store the inverses).
This non-msdn documentation
https://user.xmission.com/~legalize/book/download/06-Vertex%20Transformatio…
(see page 14) also says the matrices should be inversed.
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