https://bugs.winehq.org/show_bug.cgi?id=40925
Bug ID: 40925
Summary: Flame in the Flood crashes with a Fatal error
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 55034
--> https://bugs.winehq.org/attachment.cgi?id=55034
Log output
Now that R16-Typeless is supported as of b53b717 the game no longer crashes
with a fatal error in CreateTexture2D.
The crash window now only talks about Fatal Error without any additional hints.
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http://bugs.winehq.org/show_bug.cgi?id=17323
Summary: Superbase Dialogs are too wide
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harv(a)gmx.de
Created an attachment (id=19348)
--> (http://bugs.winehq.org/attachment.cgi?id=19348)
Uppre is how it looks like in XP, lower part is same dialog in wine 1.1.14
Superbase (a Relational database management system) displays its internal
dialogs way too wide. They don't even fit on the screen. See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=40110
Bug ID: 40110
Summary: d3d10core:device and d3d11:d3d11 regression
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commits below, my fg-acer64 test machine is getting new failures on
Windows 8, in both 32 and 64 bits. fg-acer64 is an Acer laptop with an i5-3317U
processor and HD Graphics 4000 integrated graphics.
d3d10core:device failures:
device.c:4858: Test failed: Got unexpected color 0xff0000ff at (0, 0), expected
0xffffffff.
device.c:4858: Test failed: Got unexpected color 0xff00ffff at (1, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xff00ff00 at (2, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xffffff00 at (3, 0), expected
0xff000000.
device.c:4858: Test failed: Got unexpected color 0xffff0000 at (0, 1), expected
0xffffff00.
device.c:4858: Test failed: Got unexpected color 0xffff00ff at (1, 1), expected
0xff0000ff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (2, 1), expected
0xff00ffff.
device.c:4858: Test failed: Got unexpected color 0xff7f7f7f at (3, 1), expected
0x00000000.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (0, 2), expected
0xff7f7f7f.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (1, 2), expected
0xffff0000.
device.c:4858: Test failed: Got unexpected color 0xffffffff at (2, 2), expected
0xffff00ff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (3, 2), expected
0xff7f7f7f.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (1, 3), expected
0xffffffff.
device.c:4858: Test failed: Got unexpected color 0xff000000 at (3, 3), expected
0x00000000.
d3d11:d3d11 failures:
d3d11.c:4508: Test failed: Got unexpected color 0xff0000ff at (0, 0), expected
0xffffffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff00ffff at (1, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xff00ff00 at (2, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffff00 at (3, 0), expected
0xff000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffff0000 at (0, 1), expected
0xffffff00.
d3d11.c:4508: Test failed: Got unexpected color 0xffff00ff at (1, 1), expected
0xff0000ff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (2, 1), expected
0xff00ffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff7f7f7f at (3, 1), expected
0x00000000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (0, 2), expected
0xff7f7f7f.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (1, 2), expected
0xffff0000.
d3d11.c:4508: Test failed: Got unexpected color 0xffffffff at (2, 2), expected
0xffff00ff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (3, 2), expected
0xff7f7f7f.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (1, 3), expected
0xffffffff.
d3d11.c:4508: Test failed: Got unexpected color 0xff000000 at (3, 3), expected
0x00000000.
The results on test.winehq.org:
https://test.winehq.org/data/tests/d3d10core:device.htmlhttps://test.winehq.org/data/tests/d3d11:d3d11.html
commit 50a8d3f6d2c0bce11aefa94a0b7fa53951d0defe
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jan 19 22:28:12 2016 +0100
d3d10core/tests: Port test_copy_subresource_region() from d3d11.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
commit c161543c8678125b00972282208035ad710ff648
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jan 19 22:28:11 2016 +0100
d3d11/tests: Add test for ID3D11DeviceContext::CopySubresourceRegion().
Based on test_update_subresource().
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=35397
Bug ID: 35397
Summary: Endless Steam Client Update even after fresh install
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lehmannwer(a)gmail.com
Classification: Unclassified
$ wine --version
wine-1.7.10
$
FreeBSD (x64) 9.1
Geforce 8600 GT
nvidia-driver-319.32
Even after complete deletion of the Steam folder and a fresh install of the
SteamSetup.exe file, when setup seems complete, it downloads about 104 MB of
updates and starts an update process which never ends. I thought that this
problem had been fixed with version 1.7.8. The Steam client used to work on
this machine last year with version 1.4, so it can't be a hardware related
problem.
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https://bugs.winehq.org/show_bug.cgi?id=41071
Bug ID: 41071
Summary: PCSX2 1.4.0 needs
api-ms-win-crt-stdio-l1-1-0.dll._wsopen_dispatch
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://pcsx2.net/download/releases/windows/send/40-win
dows/119-pcsx2-1-4-0-binaries.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Next after bug 41009.
To reproduce just unpack and run pcsx2.exe.
f6ddb2c354c1b24585f32dd381b3e0b8b62e3972 pcsx2-1.4.0-binaries.7z 4.6Mb
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http://bugs.winehq.org/show_bug.cgi?id=28132
Summary: MDDClone starts without audio unless 'Sound' tab is
activated in the launcher
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://mercenarysite.free.fr/mddclone.htm#mddclone
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
MDDClone (a.k.a Mercenary/Damocles/Dion Crisis clone) is a freeware PC remake
of a once classic computer game, written originally for 8-bit computers in the
mid-1980s, and was later ported to the Amigas, too.
Description: when launching the PC remake of the game, you're greeted with a
launcher offering you several choices like game, screen, input, sound. You can
change various settings inside those tabs. The launcher also has the buttons:
<Ok>, <Cancel> and <Exit>. Pressing on <Ok> is starting the game whichever tab
is chosen.
The problem: the game starts without audio unless I choose the <Sound> tab in
the launcher window.
To reproduce the problem:
1) Download and extract the contents of the archive, containing the game.
2) Start the game by executing MDDClone 31 EN.exe (in case you downloaded the
English version).
3) Press on the <Ok> button: the game should start (in a small window) but it
doesn't generate any sounds.
4) Start the game again and select the <Sound> tab in the launcher: you don't
need to change anything, just press on <Ok>: the game will start and audio is
playing correctly.
This behaviour is different to what I experienced when I tried to run the game
under Windows: audio is playing correctly whether the <Sound> tab in the
launcher was selected formerly or not.
A plain terminal output is neither too long nor too informative, so I'm pasting
it here (instead of attaching):
fixme:win:EnumDisplayDevicesW ((null),0,0x32f84c,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1489c8,0x13fa60): stub
There was one more fixme added to the log, when the game was started by
selecting the <Sound> tab in the launcher:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13f168,0x13ffe8): stub
The same behaviour with Wine-1.0.1, 1.2.3 etc.
Changing Alsa to 'emulation' mode doesn't help.
Fedora 15 x86
Alsa 1.0.24
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=33524
Bug #: 33524
Summary: Microsoft Office 2007 PDF
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MDickie007(a)gmail.com
Classification: Unclassified
Created attachment 44368
--> http://bugs.winehq.org/attachment.cgi?id=44368
I've created this in wine
I created with the PDF plugin from Microsoft Office an PDF. When I look at the
document I see that the font isn't using antialiasing. Also you can't select
the text to copy it like on Windows. I attached the pdfs.
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https://bugs.winehq.org/show_bug.cgi?id=40314
Bug ID: 40314
Summary: installation aborted:
https://www.cryptopro.ru/products/csp/downloads
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: medved.spb(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 53961
--> https://bugs.winehq.org/attachment.cgi?id=53961
CRYPT32.dll
Unhandled exception: unimplemented function CRYPT32.dll.CertRegisterSystemStore
called in 32-bit code (0x7bc562c9).
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https://bugs.winehq.org/show_bug.cgi?id=38198
Bug ID: 38198
Summary: Collin Mac Rae 2005 crash at start
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game crash at begins using clean prefix
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https://bugs.winehq.org/show_bug.cgi?id=39396
Bug ID: 39396
Summary: "Legend of Grimrock 2" editor flickers
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hans_squared(a)yahoo.com
Distribution: ---
I'm running "Legend of Grimrock 2" (version 2.2.4 from humblebundle.com) under
Wine 1.7.28 on openSUSE 13.2 64-bit.
The game itself works perfectly without any changes in Wine's configuration.
What doesn't work is the editor that comes with the game.
The editor window is black, and occasionally, the contents it should be
displaying are visible for a fraction of a second, i.e. the editor window
flickers.
However, the menu bar (File / Edit / Help) is visible and its entries work.
I'm not the only person who's encountered this bug:
http://www.grimrock.net/forum/viewtopic.php?f=21&t=7010&start=10#p74947
According to the same poster, the editor works in Wine 1.7.2:
http://www.grimrock.net/forum/viewtopic.php?f=21&t=7010&start=20#p78075
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