https://bugs.winehq.org/show_bug.cgi?id=6552
Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
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CC| |ua-holland(a)t-online.de
--- Comment #10 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> ---
*** Bug 37425 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=26040
Summary: Odell Down Under Demo: Pagefault on read access when
moving fish around the map
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=33209)
--> (http://bugs.winehq.org/attachment.cgi?id=33209)
wine: Unhandled page fault on read access to 0x00001498 at address
0x11ff:0x00001117 (thread 0022), starting debugger...
When navigating the fish up or down the ocean floor it will go to the next
"room" in the game. This causes a pagefault every time.
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http://bugs.winehq.org/show_bug.cgi?id=11995
Summary: Wipeout XL hangs at startup
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeout
xl.zip.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://jmikeneedham.dyndns.org/?p=10, a user complained
that Psygnosis Wipeout XL hangs on startup. I confirmed
this with the downloadable demo,
http://www.3dgamers.com/dlselect/games/wipeoutxl/wipeoutxl.zip.html
Name wipeoutxl.zip
Size 6153701
sha1sum 5e420f8e79ac63e1e3bb76692dbfb0ae1caf1161
Looking at the log, it seems to be looping endlessly looking
for an audio CD to be inserted. This was common practice
back in the day; gamers would always throw an audio
CD-ROM in the drive so they could listen to music
while they played. Games often came on hybrid audio/data cds.
When you insert a hybrid audio/data cd, though,
you have to tell the system to mount the data portion,
else wine won't give it a drive letter.
So, if you jump through those hoops (e.g. insert a
cd-rom and tell the system to mount it), the
game will continue to the next problem: you can
tell the game to start, and the welcome screen then
goes away, but no game window comes up. The log shows:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f820,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
So I guess the next step is to try this on an 8 bit display.
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https://bugs.winehq.org/show_bug.cgi?id=42327
Bug ID: 42327
Summary: Songbook not installable. ubuntu 16.4 wine 2.0
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vector457(a)gmail.com
Distribution: ---
LinkeSoft Songbook does not install.
Installer dialog window Error
Program does not support Windows version.
https://linkesoft.com/songbook/download.html
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http://bugs.winehq.org/show_bug.cgi?id=20926
Summary: marshal_object couldn't get IPSFactory buffer for
interface
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0mcat(a)gmx.de
Created an attachment (id=25084)
--> (http://bugs.winehq.org/attachment.cgi?id=25084)
Log from running ZoomBrowser with Wine 1.1.33
Running ZoomBrowser EX (image transfer and archiving software from Canon) fails
giving the attached log.
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https://bugs.winehq.org/show_bug.cgi?id=42317
Bug ID: 42317
Summary: EVE ISK per hour Updater fails
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fuffzehn(a)gmail.com
Distribution: ---
Created attachment 57058
--> https://bugs.winehq.org/attachment.cgi?id=57058
output of the terminal running the updater with wine
When trying to start the updater (using dotnet4.0 and corefonts on a 32bit wine
prefix) it fails to start, the updater throws an error. Probably related to
wininet or winhttp.
Just download and install the program (https://eveiph.github.io/) and try to
run the updater (it should automatically try to update on its own though).
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https://bugs.winehq.org/show_bug.cgi?id=4553
Simon the Sorcerer <sur3(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #56956|0 |1
is obsolete| |
--- Comment #37 from Simon the Sorcerer <sur3(a)gmx.de> ---
Created attachment 57073
--> https://bugs.winehq.org/attachment.cgi?id=57073
Updated Error-Log for wine-2.0, trying to run FC.
I updated the error log, now i really solved the i420 problem, by installing
the appropriate codec. But game is still crashing on startup.
When starting without mounted cd it asks for the cd to enter, that part is
working fine, but after that i suppose its trying to show a video sequence
where it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=36979
Bug ID: 36979
Summary: Cry of Fear defaults to 1280x1024 resolution
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
Created attachment 49106
--> https://bugs.winehq.org/attachment.cgi?id=49106
Startup log
Hello,
I tried to run the game Cry of Fear, which is a free game available on Steam:
http://store.steampowered.com/app/223710/
The game is bundled with a launcher where one can choose the resolution it
should run with. Regardless of the resolution I choose, the game will only run
in 1280x1024.
The launcher starts up the cof.exe like this:
wine cof.exe -basedir cryoffear -game cryoffear -hw -heapsize 1536000 -no3dmenu
-fullscreen -widescreen -w 1280 -h 720
Even when I manually start it like this (without the launcher) it still won't
use the specified resolution. A logfile is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27814
Summary: Die by the Sword: menus don't drawn unless mouse is
moving
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://www.fileplanet.com/11123/10000/fileinfo/Die-By-
The-Sword-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35574)
--> (http://bugs.winehq.org/attachment.cgi?id=35574)
plain terminal output
This is a long-standing issue with the game under Wine (there are references on
AppDB with Wine as old as 0.9.20).
The problem:
In the menus, when you click on an option the previous menu "rolls up" on the
screen and the new menu drops down. In Wine the menu animation is broken: it is
stuck (not redrawing) until you begin to move the mouse.
A sound effect is intended to play when the menu comes down/up (a clashing
sound of swords). The sound is looping while the menu is in stuck state.
So you have to move the mouse constantly to use the menus.
Die by the Sword is quite an oldie game (1998), using Directdraw/DirectX 5(?).
The problem can be reproduced in the demo, too.
Notes when testing with the demo:
1) Set Windows version to Win98 otherwise the game tries to use Glide3D
(crashed for me).
2) You don't have to install the demo just unzip the contents of dbts.zip and
launch the game by WINDIE.EXE
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https://bugs.winehq.org/show_bug.cgi?id=41115
Bug ID: 41115
Summary: foldit-linux wine crashes puzzle 1269
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55323
--> https://bugs.winehq.org/attachment.cgi?id=55323
foldit-linux wine crashes puzzle 1269 backtrace
foldit-linux wine crashes puzzle 1269 after a long play run
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