http://bugs.winehq.org/show_bug.cgi?id=35560
Bug ID: 35560
Summary: iUAT (ipSTAR configuration program) gives Debug
Assertion Failed error at start-up
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajvancuyl(a)gmail.com
Classification: Unclassified
Created attachment 47483
--> http://bugs.winehq.org/attachment.cgi?id=47483
Bactrace - see how obtained in text above
Hi, this bug relates to running the ipSTAR iUAT configuration program under
wine. The app runs fine on 32 bit i386 with no errors. Running under a 64 bit
architecture it comes up with an error: Debug Assertion Failed. There are
abort, retry and ignore options given. Retry and subsequently show details
gives the backtrace listing attached below. Ignore, followed by OK starts iUAT
normally. Wine is version 1.7.12 64bit.
Can this error be eliminated? Thanks.
Regards, Ainsley
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http://bugs.winehq.org/show_bug.cgi?id=31693
Bug #: 31693
Summary: Gamepad vs. some CAPCOM games
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
After running a game +X and +Y buttons turn pressed. Tested on Logitech F710
gamepad and DMC4 and Rockman X8 games. Games by other authors (e.g. Duke Nukem
Manhattan Project) work well.
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http://bugs.winehq.org/show_bug.cgi?id=32450
Bug #: 32450
Summary: Left and up keep pressed when play touhou series game
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wengxt(a)gmail.com
Classification: Unclassified
This bug only appear when I plugin my usb mouse, and if I unplug and restart
the application it will behave correctly. No matter virtual/non-virtual desktop
is enabled it's all the same.
My laptop model is Asus Zenbook UX31E-DH72, the usb mouse is Microsoft Arc
Touch.
Replace the directinput dll with the windows one will resolve this, so I
suppose this is directinput related.
All touhou series game is affected. (From th06 to th128..) I don't have more
game to test though..
Some one who have similar problem, though the post is very old:
http://ubuntuforums.org/showthread.php?t=1577051
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https://bugs.winehq.org/show_bug.cgi?id=40073
Bug ID: 40073
Summary: Warframe Not enough memory 2 GB
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 53553
--> https://bugs.winehq.org/attachment.cgi?id=53553
Terminal output
I have more then 2 GB of ram but when I try to install warframe.
The launcher tells me that I don't have 2GB of ram.
I am using the 32bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #164 from Aaron Paden <aaronbpaden(a)gmail.com> ---
Correct me if I'm wrong, but my understanding of the issue is that it can't be
implemented correctly because ddraw allows you to draw arbitrarily on the
screen, something that doesn't make sense on modern composited environments.
IIRC from what I've read in the past, old display servers were implemented as a
single framebuffer, and applications had access to a small portion of that
framebuffer (that's why we have an Expose event in X11).
Nowadays, applications draw on their own framebuffer. Even if the wine devs
tried to implement this "correctly", it would be impossible on composited
desktops or in Wayland.
However, is there any reason this can't be implemented correctly for virtual
desktops, at least for older Windows versions?
Actually, I think the virtual desktop windows aren't as decoupled from the
underlying display server as I'd hope. Fullscreen applications still make
xrandr calls, for example, and I've noticed bugs where applications can escape
the virtual desktop.
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Aaron Paden <aaronbpaden(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aaronbpaden(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=33107
Bug #: 33107
Summary: cavorite demo runs slowly
Product: Wine
Version: 1.5.25
Platform: x86
URL: http://www.moddb.com/games/cavorite-the-complete-saga/
downloads/cavorite-tcs-demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Framerate in-game (but not in menus and such) is on the order of 1 fps.
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https://bugs.winehq.org/show_bug.cgi?id=38100
Bug ID: 38100
Summary: slow video performance/flickering with compiz enabled
[NVIDIA 340.76 (x86) drivers]
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
Video performance is terribly slow/flickering and tearing textures when compiz
is enabled. I also cannot ALT+TAB from a fullscreen application. I am using
* Ubuntu 14.04 LTS
* NVIDIA 340.76 drivers
I believe this bug is related to bug #20891
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|e.r.m.davidson(a)sms.ed.ac.uk |
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https://bugs.winehq.org/show_bug.cgi?id=42291
Bug ID: 42291
Summary: Process start trace does not respect +pid in kernel32
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
When issuing a +pid,+tid one expects that every message is prefixed by pid and
tid. There is a very specific message in kernel32 that is not using TRACE call:
http://source.winehq.org/source/dlls/kernel32/process.c#1102
Why? Can this be fixed?
Example (line marked with an arrow, path reduced to avoid line break):
002a:002b:Ret KERNEL32.DisableThreadLibraryCalls() retval=00000001
ret=7e3f8f1b
002b:Starting process L"C:\\...\\ACTIVATOR.EXE" (entryproc=0x401000) <<------
002a:002b:Call KERNEL32.GetModuleHandleA(00000000) ret=0040102e
002a:002b:Ret KERNEL32.GetModuleHandleA() retval=00400000 ret=0040102e
This is a very minor enhancement request to make my OCD happy.
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