http://bugs.winehq.org/show_bug.cgi?id=30405
Bug #: 30405
Summary: WinUAE crashes on changing graphics API from
DirectDraw to Direct3D
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39746
--> http://bugs.winehq.org/attachment.cgi?id=39746
Backtrace output on crash
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. I get a crash on
changing the graphics API from DirectDraw to Direct3D after starting the
emulation.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- When the settings window appears, click Miscellaneous in the treeview. Note
that the default graphics API is DirectDraw.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- WinUAE usually crashes at this point. If it doesn't, repeat the previous
three steps to change the graphics API again a few times.
In my testing, setting graphics API to Direct3D before starting the emulation,
starting emulation then changing API to DirectDraw, I don't get a crash. The
crash only seems to happen when switching from DirectDraw to Direct3D.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=34952
Bug #: 34952
Summary: I wanna be the guy game: crashes after playing for
long periods
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Classification: Unclassified
Created attachment 46578
--> http://bugs.winehq.org/attachment.cgi?id=46578
Backtrace produced by Wine on game crash.
This game crashes completely, after playing for a long time and then Wine
creates a debug screen to save.
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https://bugs.winehq.org/show_bug.cgi?id=38426
Bug ID: 38426
Summary: Installation of Return to Castle Wolfenstein -
Platinum Edition
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christrebuchet(a)gmail.com
Distribution: ---
Created attachment 51280
--> https://bugs.winehq.org/attachment.cgi?id=51280
Backtrace from WINE
Using 2 CD to install the software. Launching installation with:
wine start 'D:\launch.exe'
When asked for the 2nd CD, using the command:
wine eject d:
Installation proceed. Then asking again for CD #1. Using again command:
wine eject d:
Then installation fails; error message indicating an I/O error.
Tried two times same issue.
Result is Single Player game does not start. Multiplayer game starts (but did
not proceed further for network reasons).
Attached the log file.
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http://bugs.winehq.org/show_bug.cgi?id=24489
Summary: CD drive recognized, but applications cannot use it.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30903)
--> (http://bugs.winehq.org/attachment.cgi?id=30903)
pSX Output
I've been trying to use a few applications that read data from a disc. It
seems like none of them can access the drive. The volume is properly mounted
and appears in winecfg, and when trying to choose it from an application's
browser, I go to "My Computer -> (D:) NameOfCD." I saved output from two
separate (albeit similar) applications.
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https://bugs.winehq.org/show_bug.cgi?id=39962
Bug ID: 39962
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick. Brick is plugged in
and turned on.
Related dmesg lines:
[47367.593052] usb 2-1.2: USB disconnect, device number 8
[47384.167532] usb 2-1.2: new high-speed USB device number 9 using ehci-pci
[47384.260493] usb 2-1.2: New USB device found, idVendor=0694, idProduct=0005
[47384.260497] usb 2-1.2: New USB device strings: Mfr=1, Product=2,
SerialNumber=3
[47384.260498] usb 2-1.2: Product: EV3
[47384.260500] usb 2-1.2: Manufacturer: LEGO Group
[47384.260501] usb 2-1.2: SerialNumber: 00165340e3f9
[47384.262451] hid-generic 0003:0694:0005.0006: hiddev0,hidraw0: USB HID v1.10
Device [LEGO Group EV3] on usb-0000:00:1d.0-1.2/input0
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https://bugs.winehq.org/show_bug.cgi?id=37574
Bug ID: 37574
Summary: Everyday Shooter -- crackling/popping sound
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
This happened fairly recently, as I play the game on a pretty regular basis and
my wine version updates at least once a month, but I'm not sure of the exact
version that the regression occurred in. Game has worked perfectly in wine for
a long time (it uses OpenGL on Windows, which helps, though it never got an OSX
or Linux port) but now has crackling audio. Significantly impacts on ability to
play the game as audio is an integral part. I use pulse (and I haven't tested
without) so I expect some amount of latency but this is far worse than simple
latency.
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http://bugs.winehq.org/show_bug.cgi?id=27525
Summary: Active Worlds 5.1 window not integrated
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ktowns(a)live.com.au
Created an attachment (id=35191)
--> (http://bugs.winehq.org/attachment.cgi?id=35191)
Terminal output
Alright, the problem is easily illustrated with screenshots:
The interface as it appears in Windows:
http://img822.imageshack.us/img822/1714/windowspg.jpg
And Linux Mint:
http://img542.imageshack.us/img542/1356/linux.jpg
I'm also having problems with:
Avatars, other than the generic Guest ('Tourist') Avatar do not always load.
Setting controls e.g. setting j to jump, j will show up in the chat terminal
rather than impacting on the 3D interface, but I suspect this is a problem
within the client itself. I'm going to follow up with ActiveWorlds support.
Terminal output is from starting the application to loading the client fully,
including the contents of the 3D view, without interacting with the interface
at all (and then closing.)
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http://bugs.winehq.org/show_bug.cgi?id=22278
Summary: swkotor crashes on videos
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinperson(a)topicbox.com
Created an attachment (id=27216)
--> (http://bugs.winehq.org/attachment.cgi?id=27216)
console output with dump
swkotor [Star Wars: Knights of the Old Republic] freezes with a black screen
when I run it without telling the game "disable movies."
When I switch away, it sometimes produces that dialog telling me something has
gone horribly wrong.
I'm currently using Ubuntu 10.04 Beta (Lucid Lynx) with nvidia drivers.
The videos are in Bink format, for whatever that's worth.
console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=41619
Bug ID: 41619
Summary: Lego Racers: crashes when moving the mouse
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgmmaker(a)gmail.com
Distribution: ---
As simply as the title says, if I don't touch the mouse, everything works
great, but as I move the mouse, even 1 pixel, it crashes.
To summarize the log, it throws this exact error:
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
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http://bugs.winehq.org/show_bug.cgi?id=34383
Bug #: 34383
Summary: BoulderDashPortal does not start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Classification: Unclassified
Warning : you have to install "Microsoft XNA Framework 4.0" before starting
BoulderDashPortal.exe
(http://www.microsoft.com/en-us/download/details.aspx?id=20914)
Extract http://ea.lbk.sk/bd/BoulderDashPortal.7z
Try to start BoulderDashPortal.exe
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