https://bugs.winehq.org/show_bug.cgi?id=41070
Bug ID: 41070
Summary: "Call of Duty 4" does not start: heap issues
Product: Wine
Version: 1.9.15
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
After upgrade of FreeBSD port emulators/i386-wine-devel to v1.9.15 "Call of
Duty 4" does not start, but shows following messages on the console:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f870,0x00000000), stub!
err:heap:GlobalFree (0x196de8): Page fault occurred ! Caused by bug ?
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 002f, blocked by 0009, retrying (60 sec)
The last line is continously repeated until the process is getting killed.
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http://bugs.winehq.org/show_bug.cgi?id=13319
Summary: In dlls/user32/edit.c EDIT_EM_ReplaceSel Clobbers
Important Var When Buffer Overflows
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bsmith(a)sudleyplace.com
Please don't hate me, but I don't have git or anything like it installed
to make a formal patch, but I have benefited greatly from your work, so
I'd like to repay the effort by reporting a bug even though I realize
it's not in the correct format.
In a Windows app, I am using edit.c as a replacement for the EDIT
control in Windows. I don't use any of the other WineHQ files.
Here's a short description of the bug:
The handler EDIT_EM_ReplaceSel misbehaves when an insertion triggers a
buffer overflow. The code correctly calls EDIT_NOTIFY_PARENT(es,
EN_MAXTEXT), but shortly thereafter clobbers an important variable
(strl) by using it instead of a temporary.
The relevant OLD code in EDIT_EM_ReplaceSel is as follows:
--------------------------------------------------------------
if ((honor_limit) && (size > es->buffer_limit)) {
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT);
/* Buffer limit can be smaller than the actual length of text
in combobox */
if (es->buffer_limit < (tl - (e-s)))
strl = 0;
else
strl = es->buffer_limit - (tl - (e-s));
}
if (!EDIT_MakeFit(es, tl - (e - s) + strl))
return;
--------------------------------------------------------------
the NEW code is as follows:
--------------------------------------------------------------
if ((honor_limit) && (size > es->buffer_limit)) {
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT);
/* Buffer limit can be smaller than the actual length of text
in combobox */
if (es->buffer_limit < (tl - (e-s)))
strl2 = 0;
else
strl2 = es->buffer_limit - (tl - (e-s));
}
else
strl2 = strl;
if (!EDIT_MakeFit(es, tl - (e - s) + strl2))
return;
--------------------------------------------------------------
The calculation inside the honor_limit bracket of the value to use with
the call to EDIT_MakeFit uses strl as if it were a temp var. This
variable actually holds strlenW (lpsz_replace) and is used in later code
as if it still had the original value. Using a (new) variable strl2
solves that problem -- this variable is declared as a UINT in the
prologue. Perhaps you would prefer a name different from strl2 to
better reflect its temporary nature.
If you agree with the above analysis, I would greatly appreciate it if
someone would make this into a patch and take it from there. I have
make the above changes in my copy of edit.c and it works just fine when
the buffer overflows which is how I stumbled on this bug in the first place.
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https://bugs.winehq.org/show_bug.cgi?id=42063
Bug ID: 42063
Summary: SCP Containment breach only displays top left of
window
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://www.scpcbgame.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56554
--> https://bugs.winehq.org/attachment.cgi?id=56554
Broken launcher
The launcher of the of the game displays only the left top part of the window,
cutting off a lot of of the UI.
The same happens to the actual game when running it in windowed mode,
fullscreen works fine.
The game is written in Blitz3D, and source-code is included in the free
download.
Probably not related to Bug 40919, since downgrading wine doesn't fix the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=42432
Bug ID: 42432
Summary: WinUAE 3.4.0: Networking over Slirp in AmigaOS 4.1
works bad.
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: bobben(a)wigilius.se
Distribution: ---
Created attachment 57263
--> https://bugs.winehq.org/attachment.cgi?id=57263
Wine (devel) log with +winsock
When using WinUAE (3.4.0) with slirp networking (only way when running AmigaOS
4.1), network transfers gets damaged (md5 and file size doesn't match) whether
it's downloaded from internet or from local file server.
This happens both on 32bit and 64bit Wine and WinUAE.
Changing the MTU value on the AmigaOS side doesn't help either.
Opening a new report since it seems to affect Linux as well.
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https://bugs.winehq.org/show_bug.cgi?id=43641
Bug ID: 43641
Summary: World of Warcraft crashes when liquid details are more
than low
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
Distribution: ---
Created attachment 59065
--> https://bugs.winehq.org/attachment.cgi?id=59065
log with +tid,seh,virtual
As the title says wow crashes for me when loading water/liquid when the
settings are set to more than low for this.
wow version: 7.3 build 24931.
Using the overwatch staging branch.
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https://bugs.winehq.org/show_bug.cgi?id=43056
Bug ID: 43056
Summary: .
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juanesteban.uribe(a)hotmail.com
Distribution: ---
So, this is weird.
I updated mi wine from 2.7 to 2.8 just to play the Starcraft 1.18 patch. The
thing is, it's still not opening, and it fucked up my wine tricks program.
It doesn't open now, I tried downgrading my wine version, by installing the
staging and stable versions, but no changes were made.
This is major because it changed my Windows version and the majority of
programs that I had with wine are not opening now. Please help.
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https://bugs.winehq.org/show_bug.cgi?id=42949
Bug ID: 42949
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x800000c2.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
dx11 unhandled modifier
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https://bugs.winehq.org/show_bug.cgi?id=37823
Bug ID: 37823
Summary: notepad++
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serguynya(a)mail.ru
Distribution: ---
Created attachment 50372
--> https://bugs.winehq.org/attachment.cgi?id=50372
it is error for bug notepad++who give me wine
Hello, My notepad when open file and want open open new file it stopped in
Ubuntu and nothing I can do, I must switch off my computer from switch.
In wine 1.6.2 never been error.
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http://bugs.winehq.org/show_bug.cgi?id=18724
Summary: Wine Project Status Outdated by Almost 2 Years
Product: WineHQ.org
Version: unspecified
Platform: PC
URL: http://www.winehq.org/status
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
The status of the Wine project hasn't been updated since July 11, 2007. Much
work has been done on the Wine project since then. The progress shown is even
pre-Wine 1.0. This page should probably be updated to reflect the amount of
work that has been put into Direct X, and other APIs, so that people who are
interested in seeing how close Wine is to being 'completed' or just want to see
what needs to most development attention can check the progress of individual
Wine components. Of course, these numbers are estimated, but it would still be
nice to have a more up-to-date status.
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http://bugs.winehq.org/show_bug.cgi?id=19551
Summary: Gmail Backup crashes after downloading few emails.
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realszopen(a)gmail.com
Created an attachment (id=22778)
--> (http://bugs.winehq.org/attachment.cgi?id=22778)
Console output of Gmail Backup crash
An application Gmail Backup used for creating backups of GMail accounts crashes
after downloading few emails.
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