https://bugs.winehq.org/show_bug.cgi?id=43762
Bug ID: 43762
Summary: Wine crashes when running anything
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)barrera.io
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59261
--> https://bugs.winehq.org/attachment.cgi?id=59261
Output of running winecfg on a new prefix
Almost nothing runs as of wine-staging 2.17. I hate to be this vague, but I
basically tried different games on different prefixes, and even running
`winecfg` on a new prefix.
The ONLY thing that runs is the starcraft 2 installer on a new prefix (note:
winecfg wouldn't run on it though).
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https://bugs.winehq.org/show_bug.cgi?id=43559
Bug ID: 43559
Summary: Prefix creation exited with error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tflo80(a)gmail.com
Created attachment 58964
--> https://bugs.winehq.org/attachment.cgi?id=58964
the install log
Prefix creation exited with error
While attempting to install application for a webcam like piece of hardware.
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http://bugs.winehq.org/show_bug.cgi?id=17276
Summary: broken encoding in AppDB PM E-Mails
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Text entered into AppDB's personal e-mail form at
http://appdb.winehq.org/contact.php?iRecipientId=NNNN
is not transmitted correctly to the recipient, as e.g. Umlauts are broken
somewhere in between.
For instance, ö (o Umlaut) becomes "A?"
This is presumably different from bug #16514, because I don't expect the text
we type into the PM form to transit via a database. Even if it would, my
understanding is that the redesigned AppDB site consistently uses UTF-8 and
"only" broke all old content.
There may be several bugs involved:
1. E-Mail contains "MIME-Version: 1.0" header, but no mention of encoding.
2. The Subject line in the header is not recoded when Umlauts are present (the
RFC-headers must be all ASCII).
A simple test: In the body, -äöüÄÖÜß- becomes
-A$A?A1/4A"A-AoeAY-
-------------------------------------------------------
The following message was sent to you from JA?rg HA?hle through the Wine AppDB
contact form.
To Reply, visit
http://appdb.winehq.org/contact.php?iRecipientId=NNNN&sSubject=Re%3A+test+-…
(The Umlauts got recoded in the URL).
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https://bugs.winehq.org/show_bug.cgi?id=42696
Bug ID: 42696
Summary: Star Trek Online stopped working
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cyfer3(a)googlemail.com
Distribution: ---
Created attachment 57667
--> https://bugs.winehq.org/attachment.cgi?id=57667
STO log 24.03.2017
STO currently patched the D3dcompiler_47.dll and this message is Star Trek
Online returns:
"Fatal Error: Direct3D driver returned error code
(E_INVALIDARG) while Creating pixel shader."
I did attach a (hopefully helpful) log to determine the issue which might not
necessarily connected to the compiler-dll, nor to any previous issue.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=42607
Bug ID: 42607
Summary: Beamng.drive Bugs, Glitches and Crashes
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Beamng.drive in current status: https://youtu.be/rjjiSIhIMUU
Wine Version=wine-2.3 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=msvcr120(Native)->wine: Call from 0x7b45127a to unimplemented
function msvcr120.dll.fesetround, aborting
32bit executable starts
64bit executable fails
We spawn in the map (progress), but it is very unstable.
Lightning Quality set to any higher than lowest results in "fog" -> See video
Debug log like in the Video:
https://dl.dropboxusercontent.com/u/16996758/winelogbeamngdrive.txt
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https://bugs.winehq.org/show_bug.cgi?id=43183
Bug ID: 43183
Summary: Dark Souls 3 - no graphics render apart from menu/HUD
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 58454
--> https://bugs.winehq.org/attachment.cgi?id=58454
DS3 ingame logspam
using wine-staging 2.10, I can get in game, but can only see HUD and hear
sounds, the game is otherwise a black screen.
Seems to be caused by unimplemented D3D11 stuff, as the console gets spammed by
d3d11 lines.
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https://bugs.winehq.org/show_bug.cgi?id=39176
Bug ID: 39176
Summary: Sonic Generations: glitched out models on Nvidia
driver.
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nieknooijens(a)gmail.com
Distribution: ---
enemies become invisible and the models are completely glitched out making it
very hard to play the game.
changing the graphic settings doesn't fix it, I tested it on a Nvidia 9600GT
and an Nvidia GT840M (optimus) switching to the intel GPU fixes the model
rendering but the intel GPU is too slow to properly play the game. my guess is
that it has something to do with the nvidia-driver not handling a specific wine
call properly.
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http://bugs.winehq.org/show_bug.cgi?id=37038
Bug ID: 37038
Summary: wineserver leaks memory when running my network
communication program
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zt20055453(a)163.com
In 1.7.22 wine, wineserver leaks memory when running my network communication
program. memory leaks 128kB at few seconds intervals. My program uses
asynchronous
function to receive video data.
I ran wineserver -f under valgrind --leak-check=yes to get memory leaks info,
but valgrind didn't catch anything useful.
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https://bugs.winehq.org/show_bug.cgi?id=42944
Bug ID: 42944
Summary: FFXIV Fuzzy Text
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
The game text is very Fuzzy in DX11 mode.
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https://bugs.winehq.org/show_bug.cgi?id=42524
Bug ID: 42524
Summary: Bioshock Infinite gets stuck on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
It has a native Linux version.
Video: https://youtu.be/WsCzTzopxc0
Debuglog: https://dl.dropboxusercontent.com/u/16996758/winelog.txt (too
big-32MB)
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