https://bugs.winehq.org/show_bug.cgi?id=44011
Bug ID: 44011
Summary: page fault in schan_QueryContextAttributesW
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Created attachment 59672
--> https://bugs.winehq.org/attachment.cgi?id=59672
test program
Wine gets a page fault in secur32.dll very often (thought not 100% of the time)
when running a trivial program using libmariadb.dll (MariaDB Connector/C
3.0.2):
a2b008591f3cb238d1e4410c4d1b9f08 libmariadb.dll
Note: libmariadb.dll (MariaDB Connector/C 3.0.2) can be downloaded as win32
binary or source from https://downloads.mariadb.org/connector-c/3.0.2/
Test program is attached (test.c). You need to edit and replace the
mysql_real_connect call with actual parameters of a MySQL server with SSL
enabled, and copy the ca.pem file to current directory (a trivial setup like
https://www.digitalocean.com/community/tutorials/how-to-configure-ssl-tls-f…
works).
I compiled it with mingw32:
i686-w64-mingw32-gcc test.c -o test.exe -I./mariadb-connector-c/include
libmariadb.dll
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https://bugs.winehq.org/show_bug.cgi?id=38123
Bug ID: 38123
Summary: OneNote 2013 crashes on running setup.exe
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danikvassin(a)gmail.com
Distribution: ---
Created attachment 50810
--> https://bugs.winehq.org/attachment.cgi?id=50810
One Note Backtrace
OneNote 2013 fails to even begin installation of the program
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http://bugs.winehq.org/show_bug.cgi?id=30814
Bug #: 30814
Summary: Age of Empires II scrolling gets stuck after Alt-Tab
away and back
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemesis(a)icequake.net
Classification: Unclassified
Wine 1.2 did not have this problem but was much slower.
Wine 1.5.5 is much faster and just a much better overall experience with this
one caveat.
If you start a game and immediately alt-tab away and back, nothing is amiss.
You can even click on some things onscreen and there is no problem.
However, once you have scrolled the screen either by moving the mouse towards
the edges, or by using the arrow keys on the keyboard, if you alt-tab away and
back, upon returning the screen will immediately begin to scroll in an
apparently random direction and cannot be stopped.
I did the WINEDEBUG="+cursor,+dinput,+ddraw" winedbg Age2_x1/age2_x1.exe and
did not come up with anything obviously wrong while the problem was occurring.
A lot of this kind of stuff:
trace:ddraw:surface_lock locked surface returning description :
trace:ddraw:DDRAW_dump_members - DDSD_CAPS : DDSCAPS_OFFSCREENPLAIN
DDSCAPS_VIDEOMEMORY DDSCAPS_LOCALVIDMEM
trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 768
trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PITCH : 1024
trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( DDPF_PALETTEINDEXED8
DDPF_RGB , RGB bits: 8, R 00 G 00 B 00)
trace:ddraw:ddraw_surface1_Unlock iface 0xa2f01a8, data 0xbf44020.
trace:ddraw:ddraw_surface7_Unlock iface 0xa2f0198, rect (null).
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:SetCursor (nil)
trace:ddraw:ddraw_surface1_Blt iface 0xa303ef8, dst_rect (0,0)-(24,32),
src_surface 0xa2f01a8, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa303ee8, dst_rect (0,0)-(24,32),
src_surface 0xa2f0198, src_rect (885,649)-(909,681), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface1_GetClipper iface 0xa2f01a8, clipper 0x33c81c.
trace:ddraw:ddraw_surface7_GetClipper iface 0xa2f0198, clipper 0x33c81c.
trace:ddraw:ddraw_surface1_SetColorKey iface 0xa305188, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_SetColorKey iface 0xa305178, flags 0x8, color_key
0x33c7f8.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces iface 0xa305178, context
0x33c7b8, callback 0x7e72abb0.
trace:ddraw:ddraw_surface7_EnumAttachedSurfaces end of enumeration.
trace:ddraw:ddraw_surface1_BltFast iface 0xa2f01a8, dst_x 885, dst_y 649,
src_surface 0xa305188, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface7_BltFast iface 0xa2f0198, dst_x 885, dst_y 649,
src_surface 0xa305178, src_rect (0,0)-(24,32), flags 0x11.
trace:ddraw:ddraw_surface1_Blt iface 0xa4777f0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f01a8, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_surface7_Blt iface 0xa4777e0, dst_rect (0,0)-(1024,768),
src_surface 0xa2f0198, src_rect (0,0)-(1024,768), flags 0x1000000, fx (nil).
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list (nil), clip_list_size 0x33c7b8.
trace:ddraw:ddraw_clipper_GetClipList iface 0x151748, rect (0,0)-(1024,768),
clip_list 0xa52ab90, clip_list_size 0x33c7b8.
trace:ddraw:ddraw_palette_SetEntries iface 0x143150, flags 0, start 0, count
256, entries 0x9192a0.
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
trace:cursor:X11DRV_GetCursorPos pointer at (885,649) server pos 885,649
Let me know what I can do to help debug.
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https://bugs.winehq.org/show_bug.cgi?id=42368
Bug ID: 42368
Summary: Lichdom: Battlemage crashes while loading when
starting a new game
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57149
--> https://bugs.winehq.org/attachment.cgi?id=57149
Screenshot just before starting the game
(For the non-Staging bug, please see bug 40428. I hope my submitting this
report to Wine Staging is OK because I can only get this crash while running
the game in Wine Staging 2.0)
When attempting to run Lichdom: Battlemage in Wine Staging 2.0, the game
crashes during the loading screen when starting a new game.
I am attempting to play the game in a WoW64 prefix with vcrun2012 installed by
the game's installer in Windows 7 mode (the game does not support Windows XP)
and I am running the 64-bit binary for the game.
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https://bugs.winehq.org/show_bug.cgi?id=43850
Bug ID: 43850
Summary: Wine error with newest mesa driver
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
fixme:d3d:wined3d_dxtn_init Wine cannot find the txc_dxtn library, DXTn
software support unavailable.
Mesa now incorporates the functionality directly, and the standalone library
conflicts with the driver.
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https://bugs.winehq.org/show_bug.cgi?id=42324
Bug ID: 42324
Summary: Wine selects wrong OpenGL renderer on macOS
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Created attachment 57072
--> https://bugs.winehq.org/attachment.cgi?id=57072
example images
I'm using a 13 inch 2012 MacBook Pro with a Thunderbolt eGPU (GTX 750Ti). Due
to macOS limitations the the eGPU can only accelerate the external monitor.
(Some application which support selecting a renderer work on the internal
display. e.g openglex4 [OpenGL Extensions Viewer]). To my knowledge the macOS
applications else always use the renderer driving the screen where they are
launched on. However wine does not respect this behaviour.
I tried running several windows executables like the benchmark tools Valley and
Heaven which keep using the Mac's internal Intel HD4000 graphics although being
used on the external screen. I tried several wine engines from the staging,
stable and development tree, which all are affected. To check wether it might
be an OS related issue I also ran the Mac-native versions of the benchmarks
mentioned above which both worked as expected (using the OpenGL renderer
driving the monitor they are launched on).
This basically breaks games and other GPU heavy windows programs in my case. I
do not know whether hackintoshes are affected as well as they basically are the
only other macOS machines having integrated and dedicated GPU driving different
monitors.
The logical solution seems to be to make wine respect the way macOS assigns
renderer while an ideal solution would be implementing a way to select a
renderer/always default to the dedicated GPU as this would enable accelerating
the internal monitor with the external GPU like it's possible with windows.
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http://bugs.winehq.org/show_bug.cgi?id=30940
Bug #: 30940
Summary: Could not start Tween.exe using wine-mono
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://sourceforge.jp/projects/tween
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixonmars(a)gmail.com
CC: fracting(a)gmail.com
Classification: Unclassified
0. Software Download:
http://sourceforge.jp/projects/tween/releases/
It's free and open-source.
1. How to reproduce:
$ wine Tween.exe
2. Result:
Unhandled Exception: System.InvalidOperationException:
WinForms_SeeInnerExceptio
n ---> System.TypeInitializationException: An exception was thrown by the type
i
nitializer for Tween.AppendSettingDialog ---> System.OutOfMemoryException: Not
e
nough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException:
WinForms_Se
eInnerException ---> System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.My.MyProject+MyForms.Create__Instance__[TweenMain] (Tween.TweenMain
I
nstance) [0x00000] in <filename unknown>:0
at Tween.My.MyProject+MyForms.get_TweenMain () [0x00000] in <filename
unknown>
:0
at Tween.My.MyApplication.OnCreateMainForm () [0x00000] in <filename
unknown>:
0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun
() [0x00000] in <filename unknown>:0
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(
System.String[] commandLine) [0x00000] in <filename unknown>:0
at Tween.My.MyApplication.Main (System.String[] Args) [0x00000] in <filename
u
nknown>:0
Unhandled Exception: System.TypeInitializationException: An exception was
thrown
by the type initializer for Tween.AppendSettingDialog --->
System.OutOfMemoryEx
ception: Not enough memory to complete operation [GDI+ status: OutOfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An
except
ion was thrown by the type initializer for Tween.AppendSettingDialog --->
System
.OutOfMemoryException: Not enough memory to complete operation [GDI+ status:
Out
OfMemory]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
u
nknown>:0
at System.Drawing.Text.InstalledFontCollection..ctor () [0x00000] in
<filename
unknown>:0
at System.Drawing.FontFamily.get_Families () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog.PopulateFontList () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.FontDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.FontDialog:.ctor
()
at Tween.AppendSettingDialog.InitializeComponent () [0x00000] in <filename
unk
nown>:0
at (wrapper remoting-invoke-with-check)
Tween.AppendSettingDialog:InitializeCo
mponent ()
at Tween.AppendSettingDialog..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Tween.AppendSettingDialog:.ctor ()
at Tween.AppendSettingDialog..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Tween.TweenMain..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke
(S
ystem.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags
invok
eAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globa
lization.CultureInfo culture) [0x00000] in <filename unknown>:0
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https://bugs.winehq.org/show_bug.cgi?id=43561
Bug ID: 43561
Summary: SimCity 4 crashes when clicking and dragging the
cursor
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 58966
--> https://bugs.winehq.org/attachment.cgi?id=58966
wine-2.14 crash log
Running SimCity 4 and clicking and dragging the cursor into the bottom-right of
the screen causes wine to immediately terminate.
Console output attached.
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https://bugs.winehq.org/show_bug.cgi?id=44078
Bug ID: 44078
Summary: Virtua Fighter PC - CD not recognized
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
after installed Virtua Fighter PC 1, launch the game, it doesn't recognize the
CD and you can not continue.
No usefull information in the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=39540
Bug ID: 39540
Summary: DirectInput, Xinput, Overall Controller support messed
up on OS X
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.koehres(a)gmx.net
I've tried many games now and nothing really works.
I tried a PS3 Dualshock Controller and also a Xbox360 controller. If the game
doesn't handle controller support by itself then there is no chance to get it
to work. Dinput breaks controller input completely in most cases and xinput
doesn't do anything at all.
I had games where the buttons were recognized, and the axes not. And games
where absolutely nothing was recognized. The controllers I testet worked
perfectly with native controller supporting games on OS X. As soon as I'm using
wine and the game isn't handling the controller by itself, its a pain.
For example Volgarr the Viking (I know there is a OS X port) works perfectly
when porting the Windows version with wine. The Controller gets detected
flawlessly without any problems. There is no need to install dinput/xinput
through winetricks as the game is doing that somehow by itself.
There is a game called TowerClimb when portet with wine on OS X, only the
buttons work. The axes and throttlers absolutely don't work. No matter if I
install dinput/xinput through winetricks.
I tried mapping the controller myself through regkey values but you need the
name of the divice for doing that. So using "WINEDEBUG=+dinput wine game.exe
2>&1 | grep joydev_enum_device" results in
"fixme:dinput:IDirectInputDevice2AImpl_EnumEffects
(this=0x7043d00,0x26c1a60,0x2702fb8,0x00000000): stub!"
Then I tried PrinceOfPersia: Sands Of Time where it was not possible to get any
controller working with it's wine port. Installed dinput/xinput. Nothing seems
to work though.
The Wine Control Panel Gamecontroller utility seems to recognize the
controllers though. Also different Windows Gamecontroller utilities seem to
recognize the controllers flawlessly when ported with wine. Programs which
handle the controller by themselves with their own dinput/xinput.dll's seem to
work well.
It's getting problematic when you have to use dinput/xinput through winetricks
as they don't seem to work.
I've tried many different versions on wine. Nothing works.
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