https://bugs.winehq.org/show_bug.cgi?id=41427
Bug ID: 41427
Summary: [Game Maker Studio - Android][Subst.exe] - not working
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thunderstormpolska(a)o2.pl
Distribution: Debian
Hello.
subst.exe is (from Windows) probably something like Linux mount or Winecfg
Disks, but it's not available in Wine. I tried to borrow it from Windows XP,
but it doesn't work.
Game maker try to create "virtual disk" to Y: using subst.exe, but subst
doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=38879
Bug ID: 38879
Summary: wbemprox fill_videocontroller calls are expensive
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: c10ud.dev(a)gmail.com
Distribution: ---
Created attachment 51812
--> https://bugs.winehq.org/attachment.cgi?id=51812
wbemprox: cache videocontroller queries
Specifically League of Legends likes to continuously ask for video controller
specs while in game (every 4 seconds or so).
On my (old?) box this leads to a pretty big framedrop (~15fps when capped at
60) due to dxgi being initialized every time (and thus wined3d) by the
fill_videocontroller function.
The proposed solution caches results for subsequent calls, but I'm not sure
about the implications (i.e. do we expect any of those fields to change in the
lifespan of a wine application?)
Comments welcome
Greets
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https://bugs.winehq.org/show_bug.cgi?id=43894
Bug ID: 43894
Summary: FTDI Vinculum II IDE V2.0.2-SP2 some of the toolbar
tabs are not visible
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skenton(a)ou.edu
Distribution: ---
After working around bug 38350 the IDE opens and functions but some of the
toolbar tabs are not visible. Specifically those on the blue line with the help
button on the far right that is between the two lines of icons at the top of
the IDE. They normally select which toolbar to show for edit, build, debug,
program etc. Clicking where they are known to be reveals a different color
rectangle but no text.
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http://bugs.winehq.org/show_bug.cgi?id=25682
Summary: Super Crate Box runs slowly
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
On Wine, Super Crate Box runs slowly enough to actually be playable. While this
is arguably an improvement, we should match the Windows behavior which is to
run unplayably fast.
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http://bugs.winehq.org/show_bug.cgi?id=34108
Bug #: 34108
Summary: Rally Trophy: Controller configuration is very buggy
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Rally-Trophy
.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
Classification: Unclassified
Created attachment 45353
--> http://bugs.winehq.org/attachment.cgi?id=45353
Rally Trophy log trace+dinput
Rally Trophy uses DirectInput's device configuration window. There are some
bugs that make device configuration difficult and for example a racing wheel
impossible to use.
Device configuration usually doesn't show the currently mapped keys for
keyboard especially when a racing wheel is connected. If it shows they are only
default keys and not the currently mapped keys.
If a function is already mapped to a key by you, you can't change it to an
another key anymore. For example you set 'shift up' to 's' key and go to play,
then you go back to device configuration and set 'shift up' to 'd' key and
again go to play. You will notice that 'd' key does not change a gear.
In full version of Rally Trophy the key mappings are saved, but in Rally Trophy
Demo in wine they are not. The keys are always the default ones when you start
the game.
In Windows you can select a player (Pelaaja 1/Player 1) for the device when you
want to use it. Wine does not see the player and shows only a blank list, so
you can't get a racing wheel in to use.
However a racing wheel becomes usable if keyboard and mouse enumeration is
deleted from IDirectInput8AImpl_EnumDevicesBySemantics from wine's code.
Logs are made with these steps:
1. Start the game
2. Go to device configuration
3. Set key 's' to 'shift up'
4. Go to in game
5. Close the game with alt+f4
A racing wheel is connected when logging.
Tested wine version is the latest git.
Demo can be downloaded from:
http://games.softpedia.com/get/Games-Demo/Rally-Trophy.shtml
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https://bugs.winehq.org/show_bug.cgi?id=40495
Bug ID: 40495
Summary: Impossible to function at 64 bit on FreeBSD
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandrosperdikomatis(a)gmail.com
Created attachment 54269
--> https://bugs.winehq.org/attachment.cgi?id=54269
the regular backtrace report
I've compiled wine64 several times in many ways at FreeBSD.
32 bit version always works fine.
This is the port emulators/wine-devel from RELEASE ports collection at FreeBSD
10.2
Application tried was Wow-64.exe
I am really disappointed with wine64 at FreeBSD. On Linux it flies.
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https://bugs.winehq.org/show_bug.cgi?id=42308
Bug ID: 42308
Summary: LTspice XVII: some checkboxes not shown or being
overlapped by labels
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rakusan2(a)gmail.com
Distribution: ---
Created attachment 57042
--> https://bugs.winehq.org/attachment.cgi?id=57042
Missing checkboxes and their labels bellow the textboxes
In LTspice XVII when opening "Edit Simulation cmd" the checkboxes and their
labels are not shown. After switching tabs the labels appear but some slightly
overlap their checkbox
This problem does not occur in native windows
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https://bugs.winehq.org/show_bug.cgi?id=39120
Bug ID: 39120
Summary: Right-clicking on IE 8 causes a crash
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tblodt(a)icloud.com
Created attachment 52128
--> https://bugs.winehq.org/attachment.cgi?id=52128
backtrace
When you install IE 8 (either using winetricks, or by creating a bunch of dll
overrides and running the installer), run it, and right click anywhere on a web
page, IE crashes.
Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42119
Bug ID: 42119
Summary: Unigine Heaven Benchmark 4.0 not working in dx11 mode
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Created attachment 56646
--> https://bugs.winehq.org/attachment.cgi?id=56646
10.0 is not supported
The message is not true. My graphics card supported DX11 and SM5.0
macOS Sierra supported OpenGL4.1
In log there are few messages
~~~~
fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1a13f8, wined3d_desc 0x33e820, wined3d_texture 0x1dc6c8
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:dxgi:dxgi_factory_CreateSwapChain iface 0x1a41d8, device 0x1a1748, desc
0x33ec44, swapchain 0x48c888 partial stub!
fixme:dxgi:dxgi_factory_CreateSwapChain Ignoring SwapEffect 0.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1de730
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d:context_create OpenGL implementation does not support
GL_PRIMITIVE_RESTART_FIXED_INDEX.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1a1774,
container_parent 0x1dd158, wined3d_desc 0x33eab0, wined3d_texture 0x1e0718
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x1a41d8, window 0x10092,
flags 0x3 stub!
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http://bugs.winehq.org/show_bug.cgi?id=31592
Bug #: 31592
Summary: Wine uses legacy /proc/scsi interface
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pb-2004(a)hotmail.com
Classification: Unclassified
Wine uses /proc/scsi interface to populate
HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi registry key. Because /proc/scsi is
missing on some linux distributions(i.e. Debian) Wine can't write information
to this key. This situation breaks wn32aspi emulation and windows programs
which access cd/dvd drives through aspi.
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