http://bugs.winehq.org/show_bug.cgi?id=17735
Summary: andrew rudson's drum machine: makes wine segfault upon
start
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://andrewrudson.com/drummachine/main.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
When starting up Drum Machine (see URL for download link; this bug report is
for drum machine version "1.36 beta") Wine crashes with a Segfault like this:
zsh: segmentation fault wine DrumMachine.exe
I can briefly see a window pop up and immediately close again.
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https://bugs.winehq.org/show_bug.cgi?id=43359
Bug ID: 43359
Summary: Sonic Adventure 2 (Steam) runs too fast, almost as if
VSync is off
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic Adventure 2 (Steam version) is normally locked to 60 fps and has no
framedrop or frameskip mechanism. On my ThinkPad X230, menus run normally on
VirtualBox with Windows 7. On Wine, menus run significantly faster than they
should, which makes it hard to select the correct option.
Game URL: http://store.steampowered.com/app/213610/Sonic_Adventure_2/
OS: Gentoo Linux (kernel 4.12)
CPU: Intel Core i5-3210M
GPU: Intel HD 4000
>From Mesa:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 4.2 (Core Profile) Mesa 17.2.0-devel
(git-b70829708a)
OpenGL core profile shading language version string: 4.20
Setting vblank_mode=3 did nothing to change this.
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https://bugs.winehq.org/show_bug.cgi?id=43147
Bug ID: 43147
Summary: The Sims3Launcher.exe application does not work
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58380
--> https://bugs.winehq.org/attachment.cgi?id=58380
Not Working
I want to install the fashion for the game The Sims 3 (License), for I want to
launch Launcher, but it does not start, I do not know what to do now.
Configuring my PC:
Intel Core i5-760 2.80GHz
Ram: 8 GB
Nvidia GForse 760 GTX 4 GB
OS: Linux Mint 18.1 Serena 64-bit
Kernel: 4.10
Wine 2.9
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http://bugs.winehq.org/show_bug.cgi?id=34896
Bug #: 34896
Summary: Borderlands slows down on anything after 1.4.1
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie_ryushu(a)yahoo.com
Classification: Unclassified
Under Rosa 2012.1, Borderlands runs at about half the speed it did under Rosa
2012lts because of the fact Rosa has Wine 1.5.28.
The error:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fills the entire bug dialogue. Constantly. Other information will be
forthcoming.
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https://bugs.winehq.org/show_bug.cgi?id=43429
Bug ID: 43429
Summary: Office 2013 runs out of memory with CSMT enabled
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Startup screens for Office 2013 run out of memory with CSMT enabled.
This is in vanilla WINE, latest git, with riched20 and msxml6 overrides and
MAX_VERSION_GL set to 0x00030002; all of which are necessary to get Office 2013
to work.
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https://bugs.winehq.org/show_bug.cgi?id=38158
Bug ID: 38158
Summary: Opengl 3.2 need additional declarations to be used
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mkr(a)ukr.net
Wine detect and use only opengl 2.1
As stated in this documentation page
https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conce…
additional declarations need to be added for Opengl 3.2 core profile to be
enabled.
Please add them.
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https://bugs.winehq.org/show_bug.cgi?id=42542
Bug ID: 42542
Summary: winetricks dotnet46 hangs frequently (mscorsvw.exe)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 42470
Distribution: Gentoo
This is related to bug 42470. There seem to be two separate issues
A) frequent critical section timeouts, native msvcrt seems to help here (and
potentially Dmitry's patch from bug 42470, but B) makes that hard to verify)
B) this issue. mscorsvw.exe from dotnet20/dotnet40 frequently hang:
austin 10737 0.0 0.0 13752 11160 ? Ss 04:54 0:08
/home/austin/wine-git/server/wineserver
austin 10747 0.0 0.0 2660520 13132 ? Sl 04:54 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe
austin 11147 0.0 0.0 2659932 13000 ? S 04:55 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe -UseCLSID
{E6B238F7-4B0A-4496-9AC7-E896BAF06D25} -Comment Dependency Analyzer
austin 11485 0.0 0.0 1781984 12072 ? Sl 04:55 0:20
C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorsvw.exe
This was in a loop running winetricks-test dotnet 100 times. This particular
run failed on try 11. It's been hung for at least 7.5 hours:
Sun Feb 26 12:35:33 CST 2017
These two issues are making it difficult to run winetricks-test (and I suspect
are the source of a lot of recently filed winetricks bugs regarding dotnet.
I'm not sure what logs would be useful here, but I'm happy to get whatever
would be useful.
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http://bugs.winehq.org/show_bug.cgi?id=35907
Bug ID: 35907
Summary: Caps Lock state gets confused with multiple
processes/threads
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: ken(a)codeweavers.com
Open two instances of Notepad in the same prefix:
wine notepad &
wine notepad &
With one Notepad window active, turn Caps Lock on. Switch to the other Notepad
window. Type some text. Notice it's not capitalized, although it should be.
Turn Caps Lock off. Type some text. Notice that it is capitalized, although
it shouldn't be. Switch back to the first Notepad window. Type some text.
Notice that it is capitalized, although it shouldn't be.
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http://bugs.winehq.org/show_bug.cgi?id=31899
Bug #: 31899
Summary: No keyboard input in La-Mulana remake
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twwinwood(a)gmail.com
Classification: Unclassified
Created attachment 41993
--> http://bugs.winehq.org/attachment.cgi?id=41993
Output of "env WINEDEBUG=-all,+keyboard,+key,+dinput,+message wine
LaMulanaWin.exe"
Per the AppDB entry for version 1.1.1.1, the game works as far as the menu
screen but cannot be played due to the lack of response to keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=33137
Bug #: 33137
Summary: Can display characters with WM_SETFONT but not with
DrawText - same font Arial
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
I used CreateFontIndirect to create the font, with "Arial Unicode MS" as the
font name.
Using GetTextFace(..) I find that the font actually created is "Arial".
In one place I set it as the font for a text control using
WM_SETFONT
In another place I draw the text directly to a window using DrawTextW(..)
I'm using characters such as:
☀ ☁ ☂ ☃ ☄ ★ ✾ ✰ ✲ ✳ ❉ ✿ ❂ ✺ ❀
They get shown fine in the text control.
But when drawn directly to the window with DrawTextW you just see boxes.
To make sure it isn't some error in my code, I made sure to use EXACTLY THE
SAME FONT HANDLE in both cases. Same thing happens as before.
Under Windows both show the same way..
So, just want to know - why can't DrawTextW find the font glyphs used by
WM_SETFONT?
Seems like a bug of some sort, so that's why reported it here as a bug.
OTHER OBSERVATIONS
I had a similar result when it was able to find Arial Unicode MS - in that case
again showed them all fine with WM_SETFONT, but when I used DrawTextW, only the
★ of ★ ✾ ✰ ✲ was shown correctly.
If I install unifont, then it finds it as the best match for "Arial Unicode
MS", and then shows the characters in both cases correctly (but is no good for
my purposes, too pixellated).
THIS IS A VERY MINOR FEATURE
It is a minor feature of my app so not a priority bug to fix, just for
completeness. I am about to submit my app to the Wine database and this is one
of the remaining unfixed differences when testing for compatibility of the app
with Windows.
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