https://bugs.winehq.org/show_bug.cgi?id=37279
Bug ID: 37279
Summary: builtin IE "document.location.pathname" returns
without leading slash
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49577
--> https://bugs.winehq.org/attachment.cgi?id=49577
test case
I have upload a test html page, use jscript to get value of
document.location.pathname.
if it was start with a leading slash, nothing will happen; if don't, will be a
alert.
this page was tested on IE8/11, Chrome, Firefox. they are all right.
but in builtin IE the value will do not have leading slash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34021
Bug #: 34021
Summary: IE8 crashes badly when navigating to www.microsoft.com
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45209
--> http://bugs.winehq.org/attachment.cgi?id=45209
wine-1.6-rc4-122-g104adb7 console output (caught by redirects)
Working around Bug 25648, "wine ~/.wine/drive_c/Program\ Files/Internet\
Explorer/iexplore.exe www.microsoft.com" crashes out badly. See logs.
However, workaround is supplied wininet (and urlmon - unimplemented function).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43207
Bug ID: 43207
Summary: Friday The 13th The Game not Working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When you try to start EAC_Launcher.exe, the following error gets out: -
REVOLT.nfo was eitner deleted or not put in directory. Application will
terminate now
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program EAC_Launcher.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42868
Bug ID: 42868
Summary: Ether One Redux: graphical glitches/miscoloration when
running the game in DirectX mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57977
--> https://bugs.winehq.org/attachment.cgi?id=57977
Terminal output Wine-2.6-108-g6c7760f217
Ether One Redux, when ran in DirectX mode, suffers from graphic glitches and
miscoloration on random objects.
Fortunately enough, the game will display everything correctly when I use the
"wine EtherOne.exe -opengl4" command which allowed me to make comparison shots
for the glitched objects and how they are supposed to look.
I am running the game in a clean Windows 7 64-bit prefix on an Nvidia 970 using
the proprietary drivers (version 378.13).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43340
Bug ID: 43340
Summary: valgrind shows several possible leaks in several tests
(e.g., dlls/amstream/tests/amstream.c) (AMD+llvm mesa)
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Glx info:
OpenGL renderer string: Gallium 0.4 on AMD OLAND (DRM 2.49.0 /
4.9.33-vanilla-workstation-3, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.6
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.0.6
Henri and I briefly discussed on IRC, not likely an issue:
<wizardedit> strfllw, looking at valgrind + mesa with debugging info fixed
(march disabled); I see a lot of possible leaks, could you take a quick look
please? e.g., d3d10core/device: https://pastebin.com/URY5kwxu
<strfllw> wizardedit: I'd have to take a much closer look to say for sure, but
purely by "gut feeling" I'd say probably not
<strfllw> my guess would be valgrind not understanding ralloc in the first one,
and not understanding Mesa's shader cache for the others
Filing a bug for reference / place holder in case someone does want to
investigate.
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
==25729== 252 bytes in 1 blocks are possibly lost in loss record 2,505 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6928B70: ralloc_size (ralloc.c:126)
==25729== by 0x6928C8E: rzalloc_size (ralloc.c:158)
==25729== by 0x6928151: _mesa_hash_table_rehash (hash_table.c:269)
==25729== by 0x69280AC: hash_table_insert (hash_table.c:301)
==25729== by 0x6D52812: si_shader_cache_insert_shader
(si_state_shaders.c:198)
==25729== by 0x6D52812: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 520 bytes in 6 blocks are possibly lost in loss record 2,715 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D524CD: si_load_shader_binary (si_state_shaders.c:165)
==25729== by 0x6D524CD: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D524CD: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 2,304 bytes in 6 blocks are possibly lost in loss record 2,935 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D51FA6: si_init_shader_selector_async
(si_state_shaders.c:1319)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 7,260 bytes in 6 blocks are possibly lost in loss record 3,014 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D52514: si_load_shader_binary (si_state_shaders.c:171)
==25729== by 0x6D52514: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D52514: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 9,668 bytes in 15 blocks are possibly lost in loss record 3,028 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D52001: si_get_tgsi_binary (si_state_shaders.c:50)
==25729== by 0x6D52001: si_init_shader_selector_async
(si_state_shaders.c:1330)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 21,668 bytes in 15 blocks are possibly lost in loss record 3,061 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D52699: si_get_shader_binary (si_state_shaders.c:125)
==25729== by 0x6D52699: si_shader_cache_insert_shader
(si_state_shaders.c:194)
==25729== by 0x6D52699: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
shows up in (at least):
amstream/amstream.c
d2d1/d2d1.c
d3d11/d3d11.c
d3d10core/device.c
etc.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36652
Bug ID: 36652
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50C7637: wine_rb_get (rbtree.h:237)
==6205== by 0x50CCA1A: d3d10_device_CreateDepthStencilState (device.c:1416)
==6205== by 0x4F5C5AD: test_create_depthstencil_state (d3d10.h:5752)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
}
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1E68: wine_rb_remove (rbtree.h:291)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1EF8: wine_rb_remove (rbtree.h:300)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
This is on nvidia hardware, rather than intel/mesa:
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249
Summary: valgrind shows two potential leaks in
d3d10/tests/effect.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802
==25807== at 0x7BC4C735: notify_alloc (heap.c:255)
==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95)
==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332)
==25807== by 0x4C62568: dxgi_factory_create (factory.c:404)
==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80)
==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==25807== by 0x495611C: create_device (effect.c:30)
==25807== by 0x4967153: test_effect_local_shader (effect.c:2723)
==25807== by 0x497315C: func_effect (effect.c:4284)
==25807== by 0x4973F60: run_test (test.h:584)
==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833
==28927== at 0x7BC4C735: notify_alloc (heap.c:255)
==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95)
==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332)
==28927== by 0x4E52568: dxgi_factory_create (factory.c:404)
==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80)
==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==28927== by 0x495611C: create_device (effect.c:30)
==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908)
==28927== by 0x4973166: func_effect (effect.c:4286)
==28927== by 0x4973F60: run_test (test.h:584)
==28927== by 0x497434F: main (test.h:654)
==28927==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22109
Summary: BiuTicker: Text in list displayed too deep and clipped
away
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfgang.schwotzer(a)gmx.net
Created an attachment (id=26951)
--> (http://bugs.winehq.org/attachment.cgi?id=26951)
BiuTicker list display (text drawn too deep)
When starting BiuTicker a list of stock chart properties is displayed.
In this list the text is displayed too deep. Only the top most scan line of
each character is visible, the rest is clipped away. See attachments.
My current error analysis:
Within DrawTextExW:
y-coordinates are negative
viewport coordinates are positive.
DT_NOCLIP is 0 (clipping active)
DT_SINGLELINE is 1
DT_VCENTER is 1 (Center text vertically)
According to these flags the y coordinate (of the bottom line) is calculated.
When calling ExtTextOutW the text alignment within the used DC is TA_TOP which
results in using the y coordinate as top line (instead of bottom line).
Forcing alignment to TA_BOTTOM before calling ExtTextOutW would display the
text right but has side effects on other DrawTextExW calls.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43253
Bug ID: 43253
Summary: AVI compression with builtin avifil32.dll is corrupt
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blyford(a)ford.com
Distribution: ---
Created attachment 58568
--> https://bugs.winehq.org/attachment.cgi?id=58568
TinyAVI executions with WINEDEBUG=+avifile showing the difference between the
builtin and native avifil32 library.
AVI files being compressed into TAVI files using the program TinyAVI (version
4.12) are corrupted and cannot be read by the appropriate video player
(DV_ADAS). If the avifil32.dll is replaced with the native Windows version
(Windows 7) compression produces the same result as it does on native Windows.
Whenever Wine tries to read in AVI data it appears to be reading something in
wrong or incompletely (just a guess). No errors are thrown, but some
incriminating warnings led me to try the native avifil32 library.
Example warning:
warn:avifile:AVIFILE_LoadFile : found extra chunk 0x504C4544
These warnings do not appear in the log when running with the native avifil32
library.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.