https://bugs.winehq.org/show_bug.cgi?id=42830
Bug ID: 42830
Summary: Steep (Ubisoft) not starting
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dominik-foerderer(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
nerv(a)dawncrow.de, sebastian(a)fds-team.de,
winetest(a)luukku.com
Distribution: Ubuntu
Created attachment 57918
--> https://bugs.winehq.org/attachment.cgi?id=57918
Error while starting steep.exe under wine-staging 2.5
Steep Crashes on start ...see attachment
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https://bugs.winehq.org/show_bug.cgi?id=37531
Bug ID: 37531
Summary: HxD and HexEdit fail to access disks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
what I'm trying to do is dump my 500GB HDD onto my 1TB HDD by opening the 500GB
in either HxD or HexEdit and saving it as a file on the 1TB.
HxD only sees my C drive and 5 logical disks (all reporting "Bad Device Type")
HexEdit sees my 500GB E drive, but needs administrative privileges to open it.
first place I looked up on google told me to report a bug...
if you need downloads:
HxD: http://mh-nexus.de/en/downloads.php?product=HxD
HexEdit: http://www.4shared.com/file/VRaD3TtAce/HexEditPro4_0.html?
(sorry for 4Shared, http://www.hexeditpro.com no longer exists)
why do I want/need this type of access?
My 500GB was corrupted by ChkDsk (every file is 0KB in size) (that's ~300GB of
IMPORTANT data not being looked at)
I havn't touched it, so I know the data is still there, however, the drive
is/was compressed.
I want a raw image so I can format the drive and not have to worry about loss
of data. (as I can recover from the image)
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http://bugs.winehq.org/show_bug.cgi?id=34364
Bug #: 34364
Summary: Splinter Cell: Blacklist - D3DXLoadSurfaceFromMemory
Format conversion missing
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45746
--> http://bugs.winehq.org/attachment.cgi?id=45746
+d3dx
>From a terminal
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x15
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https://bugs.winehq.org/show_bug.cgi?id=39440
Bug ID: 39440
Summary: embedded (XEMBED) windows are blank
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: anton.kalmykov(a)gmail.com
Distribution: ---
Created attachment 52555
--> https://bugs.winehq.org/attachment.cgi?id=52555
patch file
I'm the author of airwave VST bridge (https://github.com/phantom-code/airwave).
My project is intended to use Windows VST plugins in Linux VST hosts (Bitwig
Studio, Ardour, etc). This task involves embedding the VST plugin window inside
of the VST host window (I use the XEMBED protocol to achieve this
functionality). The problem here is that after sending XEMBED_EMBEDDED_NOTIFY
message, the embedding window stays blank. I was able to workaround this issue
by inserting some delays
(https://github.com/phantom-code/airwave/blob/master/src/plugin/plugin.cpp#L…),
but this "solution" doesn't work in all cases. I've changed a few lines in
winex11.drv code (patch is attached) and it helped to solve the "blank window"
issue, but this is only a workaround (I don't know how to do a correct fix).
Anyway, increasing the size of embedded window will cause appearing of
additional blank regions.
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http://bugs.winehq.org/show_bug.cgi?id=25818
Summary: Macromedia Flash 8 has duplicated "minimize, restore,
close" icons in the menu bar
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32903)
--> (http://bugs.winehq.org/attachment.cgi?id=32903)
screenshot
Macromedia Flash 8 has duplicated "minimize, restore, close" icons in the menu
bar
Those duplicate buttons are working (in the same way as original) But when you
will close current project with help of them and create new one original
buttons will not be present, only duplicated.
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https://bugs.winehq.org/show_bug.cgi?id=43159
Bug ID: 43159
Summary: The old game Knight Of Knight has black textures
Product: Wine
Version: 2.10
Hardware: x86
URL: http://ftp.vector.co.jp/34/19/1946/Knight050.lzh
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58411
--> https://bugs.winehq.org/attachment.cgi?id=58411
Screenshot in game
This is an old freeware game that seems to use DirectX7. It has a lot of
issues, but one of the most important one is, that most of its textures are
black.
When testing the game, it's advised to check "emulate a virtual desktop" in
winecfg, since it only supports low-resolution fullscreen mode and is prone to
crashes.
Also, when you have a gamepad plugged in it might not accept keyboard input,
keep that in mind when testing.
To work around the other issues that crash the game, please run "winetricks
gmdls directmusic d3drm d3dxof".
How to test:
To select an option, press x. Just click through your way through.
When in "Stage Select", move left with the arrow keys, then press x.
Press x again to start the game.
Now, if you enter the game, you should be greeted with very messed up textures,
they're very often black. You can move around with the arrow keys, but the
textures turn black for some reason when you move. They might also get visible
again though.
Screenshot attached and download link added.
Now, important thing to note: The game shows a blackscreen (except for the UI)
in Win7, while the game worked in XP. Seems to work again in Win10.
Another thing to note, you can make it work in Win7 by using the ddraw dll from
wine 1.3.6, so it worked back then. Sadly, the game crashes in wine with 1.3.6,
so I can't really do an regression test.
But maybe it's also important to note that the game showed a complete
blackscreen in 1.9.18, while it shows at least some textures in 2.10. If you
want me to to a test which commit is responsible for the improvement, just tell
me.
Any help is appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891
Summary: page fault in wined3d_surface_blt
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chinese_chater(a)yahoo.de
Classification: Unclassified
Created attachment 40479
--> http://bugs.winehq.org/attachment.cgi?id=40479
command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu,
wine 1.4 crashes:
---
Unhandled exception: page fault on read access to 0x00000072 in 32-bit code
(0x7e1cab0e).
[...]
=>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04)
1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4)
2 0x00477131 in tod_e (+0x77130) (0x0033fd34)
---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D
RGB Software Emulation will be used", but it happens with "DirectDraw HAL \
WINE Direct3D7 Hardware acceleration using WineD3D will be used" and
"DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration
using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce
8600M GT and the open source nouveau graphics driver on a recent Debian sid,
with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus
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https://bugs.winehq.org/show_bug.cgi?id=43846
Bug ID: 43846
Summary: Prototype 1 and 2 no audio
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Prototype and Prototype 2 have no audio by default. The workaround is
"winetricks xact".
The AppDB says it is missing xaudio2 support
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=31948), but the
Wine-Api-Stats (https://www.winehq.org/winapi_stats) say that xaudio2 has full
implementation.
The following output shows all debug messages related to audio:
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bb9e91c): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57af0)->(0x1b89ebcc) - stub
fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1bc9e91c): stub
fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1e57b70)->(0x1b89ebcc) - stub
Can someone else confirm this issue?
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https://bugs.winehq.org/show_bug.cgi?id=40768
Bug ID: 40768
Summary: Midtown Madness does not open: "There was an
undetectable problem in loading the specified device
driver"
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 54669
--> https://bugs.winehq.org/attachment.cgi?id=54669
wine output
On my Mac, trying to run Midtown Madness causes the screen to flicker, and then
the aforementioned error appears. It then flickers some more before closing.
I'm trying to upload the game to my Google Drive so it can be downloaded (since
the Microsoft download link has disappeared) but damn Australia's internet is
pathetic. I'm hoping the terminal output might be useful.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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