https://bugs.winehq.org/show_bug.cgi?id=42370
Bug ID: 42370
Summary: Sniper Elite 3 stuck at "Completing Installation 1%"
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
This is basically a repeat of the close bug reported by 'acescopezz'.
Bug #41493 describes what is happening with the title SE V2. What is
different about SE3 is this game includes its own copy of dllcheck.exe.
'acescopezz' posted screen grabs which relevant here.
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https://bugs.winehq.org/show_bug.cgi?id=38337
Bug ID: 38337
Summary: clang compiling warnings
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Wine1.7.39-251-gdbf8bde compiled by Apple's clang. The wine works somehow.
There are hundreds warning so I show them in one bug although there are many
possible bugs.
----
keyboard.c:287:2: warning: illegal character encoding in string literal
[-Winvalid-source-encoding]
"?","&1","?2","\"3","'4","(5","-6","?7","_8","?9","?0",")?","=+",
^
----
cocoa_status_item.m:100:13: warning: instance method
'-discardEventsPassingTest:'
not found (return type defaults to 'id')
[queue discardEventsPassingTest:^BOOL (macdrv_event* event){
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
----
imgfactory.c:715:88: warning: implicit conversion from enumeration type
'WICBitmapAlphaChannelOption' (aka 'enum WICBitmapAlphaChannelOption') to
different enumeration type 'WICBitmapCreateCacheOption' (aka 'enum
WICBitmapCreateCacheOption') [-Wconversion]
...BitmapImpl_Create(bm.bmWidth, bm.bmHeight, bm.bmWidthBytes, 0, NULL,
&format, option,...
~~~~~~~~~~~~~~~~~
^~~~~~
-----
display.c:225:24: warning: unused function 'create_mode_dict'
[-Wunused-function]
static CFDictionaryRef create_mode_dict(CGDisplayModeRef display_mode)
^
1 warning generated.
-----
node.c:1620:37: warning: implicit conversion from enumeration type
'xmlElementType' to different enumeration type 'DOMNodeType' (aka
'enum tagDOMNodeType') [-Wconversion]
*domNodeType = This->node.node->type;
~ ~~~~~~~~~~~~~~~~~^~~~
1 warning generated.
-----
locale.c:11344:13: warning: unknown attribute '__force_align_arg_pointer__'
ignored [-Wattributes]
call_locale_facet_vector_dtor(iter->fac, 1);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
locale.c:246:52: note: expanded from macro 'call_locale_facet_vector_dtor'
#define call_locale_facet_vector_dtor(this, flags) CALL_VTBL_FUNC(this, 0, \
^
./cxx.h:269:59: note: expanded from macro 'CALL_VTBL_FUNC'
#define CALL_VTBL_FUNC(this, off, ret, type, args) ((ret (WINAPI*...
^
../../include/windef.h:169:21: note: expanded from macro 'WINAPI'
#define WINAPI __stdcall
^
../../include/msvcrt/crtdefs.h:48:67: note: expanded from macro '__stdcall'
...__attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
-----
mach.c:93:9: warning: 'bootstrap_register' is deprecated
[-Wdeprecated-declarations]
if (bootstrap_register(bp, (char*)wine_get_server_dir(), ...
^
----
warning: Small Fonts 11: missing glyph for char 05b0
----
file.c:2124:49: warning: array index 1 is past the end of the array
(which contains 1 element) [-Warray-bounds]
dir_info->FileName[0] == '.' && dir_info->FileName[1] == ...
^ ~
../../include/winternl.h:495:5: note: array 'FileName' declared here
WCHAR FileName[ANYSIZE_ARRAY];
^
1 warning generated.
----
I omitted same warnings repeated many times.
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http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207
Summary: Rendering issues in Outlast
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958
--> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output
In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=43393
Bug ID: 43393
Summary: Eagle 8 crash on startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Eagle 8.2.2 by Auto desk (found in
https://www.autodesk.com/products/eagle/free-download) crash on startup with
the error:
"The programa eagle.exe has encoutered a serious problem and needs to close. We
are sorry for the inconvenience.
This can be cause by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this
application."
The Wine log is:
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x65000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x61000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2a0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x39d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3cd0000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3d10000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4390000)
fixme:win:EnumDisplayDevicesW ((null),0,0x23eb10,0x00000000), stub!
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4510000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x44f0000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4670000)
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0xf9f630,
0x34d97a0, 0x35ada48) stub.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, (nil) 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 (nil) 0x23f4a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, 0x4051f90 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 0x4051f90 0x23f4a8)
returning a dummy value (current locale)
fixme:winsock:WSALookupServiceBeginW (0x23f070 0x00000ff0 0x23f068) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x23f370, overlapped 0x4053040): stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ebe0,0x00000000), stub!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:ntdll:EtwRegisterTraceGuidsW (0xfcf3c0, 0x35ae7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x34d9838, (null), (null),
0x35ae7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:SetFileCompletionNotificationModes 0x240 1 - stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aad3e0 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aace60 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aacfa0 1 C) semi-stub
[0719/123943:FATAL:raw_channel_win.cc(589)] Check failed:
g_vista_or_higher_functions.Get().SetFileCompletionNotificationModes(
handle_.get().handle, FILE_SKIP_COMPLETION_PORT_ON_SUCCESS).
wine: Unhandled exception 0x80000003 in thread 3f at address 0xfc03aa (thread
003f), starting debugger...
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x540000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb30000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb60000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger ((nil))
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x180ccf630, 0x1832097a0, 0x1832dda48) stub.
fixme:ntdll:EtwRegisterTraceGuidsW (0x180cff3c0, 0x1832de7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x183209838, (null), (null),
0x1832de7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:gdi:GdiInitializeLanguagePack stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
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http://bugs.winehq.org/show_bug.cgi?id=30123
Bug #: 30123
Summary: Mouse pointer is confined in a box lesser than the
full screen
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kol(a)MV8660.spb.edu
Classification: Unclassified
Running TES5:Skyrim on the old system without Xinput2 support and
on the modern Fedora 16 (but not on Ubuntu) under Wine 1.3.21
or later versions exhibits the "inertial mouse" bug described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=24749
: after changing the direction of mouse movement the look continues
to move in the old direction for some time.
Since Wine 1.4-rc1 the old "inertial mouse" bug goes away but
it is replaced by the new "clip" bug. The old bug appeared to be
caused by the next strings in the dinput_mouse_hook() function
in "dlls/dinput/mouse.c":
if (This->clipped) pt = This->mapped_center;
else GetCursorPos(&pt);
which have been changed to
GetCursorPos(&pt);
in Wine 1.4-rc1. With new versions of Wine the mouse pointer is
confined to some box lesser than the full screen. The behaviour
of mouse depends on the "HKCU\Software\Wine\X11 Driver\GrabPointer"
key. When it is set to "Y", the pointer is strictly confined to
a box in game and in menus, when the key is set to "N", the pointer
moves free in menus but mouse look in game is free within some
limits and becomes very slow beyond these limits. It is similar
to Bug#6971 but setting "MouseWarpOverride" to "force" does not
change the mouse movement.
I experimentally found a simple "patch" to workaround:
in the function warp_check() in "dlls/dinput/mouse.c" file
the last operator "This->clipped = ..." has to be commented
out and "This->clipped = FALSE;" has to be inserted in place of.
I do not know how it work but it makes the mouse look correct in
Skyrim on my Fedora 10 system and, as far as I can see, does not
break other games at least in fullscreen mode.
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https://bugs.winehq.org/show_bug.cgi?id=43121
Bug ID: 43121
Summary: Game crashes during DLL load if sound is enabled
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 58325
--> https://bugs.winehq.org/attachment.cgi?id=58325
Logs and winedump of DLL
I have a game that uses DirectSound. It tries to load a DLL on new game and it
succeeds if sound=disabled but with alsa or pulse program crashes in
loader.c:tls_alloc_slot. The problem is that the .reloc information in DLL is
corrupt. There are multiple entries for the same page, so what wine does is to
"relocate twice".
Game works with sound using a modified DLL where section size is changed to
remove duplicates. Windows 7 and Windows 8.1 both work with original DLL and
don't need compatibility mode.
Attached are logs with and without sound and winedump output.
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https://bugs.winehq.org/show_bug.cgi?id=42488
Bug ID: 42488
Summary: Accordance main window contents does not display well
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 57354
--> https://bugs.winehq.org/attachment.cgi?id=57354
screenshot
See attached screenshot, you can see in this image the contents of the main
window is incomplete. It flickers around as i move the mouse around and click
and drag making the application unusable.
Original bug is here:
https://bugs.winehq.org/show_bug.cgi?id=42466
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https://bugs.winehq.org/show_bug.cgi?id=43374
Bug ID: 43374
Summary: valgrind shows an invalid read in
dlls/mshtml/tests/script.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==28896== Invalid read of size 2
==28896== at 0x5678C6D: DispCallFunc (typelib.c:6674)
==28896== by 0x680D479: invoke_builtin_function (dispex.c:1123)
==28896== by 0x680D763: function_invoke (dispex.c:1174)
==28896== by 0x680DA11: invoke_builtin_prop (dispex.c:1242)
==28896== by 0x680E964: DispatchEx_InvokeEx (dispex.c:1533)
==28896== by 0x16AC9205: IDispatchEx_InvokeEx (dispex.h:318)
==28896== by 0x16AC9205: disp_call (???:0)
==28896== by 0x16ACC7DF: exprval_call (engine.c:328)
==28896== by 0x16ACF402: interp_call_member (engine.c:1213)
==28896== by 0x16AD482D: enter_bytecode (engine.c:2787)
==28896== by 0x16AD5533: exec_source (engine.c:3040)
==28896== by 0x16AD7CF0: invoke_source (function.c:257)
==28896== by 0x16AD8152: Function_invoke (function.c:350)
==28896== by 0x16AC69A2: invoke_prop_func (dispex.c:383)
==28896== by 0x16AC7C70: DispatchEx_InvokeEx (dispex.c:684)
==28896== by 0x6856620: IDispatchEx_InvokeEx (dispex.h:318)
==28896== by 0x6856620: call_disp_func (???:0)
==28896== by 0x6856A51: call_event_handlers (htmlevent.c:961)
==28896== by 0x685748B: fire_event_obj (htmlevent.c:1095)
==28896== by 0x6857AC4: fire_event (htmlevent.c:1204)
==28896== by 0x68CD65F: handle_load (nsevents.c:282)
==28896== by 0x6B18A8A8: ???
==28896== Address 0x7869d20 is 0 bytes after a recently re-allocated block of
size 0 alloc'd
==28896== at 0x7BC51061: notify_alloc (heap.c:254)
==28896== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==28896== by 0x6809E6F: heap_alloc (mshtml_private.h:1168)
==28896== by 0x680A6FF: add_func_info (dispex.c:277)
==28896== by 0x680ABD4: process_interface (dispex.c:354)
==28896== by 0x680AEE5: preprocess_dispex_data (dispex.c:419)
==28896== by 0x680F3CA: init_dispex_with_compat_mode (dispex.c:1776)
==28896== by 0x68E753F: init_dispex (mshtml_private.h:334)
==28896== by 0x68EA736: OmNavigator_Create (omnavigator.c:1088)
==28896== by 0x68AA791: HTMLWindow2_get_navigator (htmlwindow.c:920)
==28896== by 0x4A9EAFF: IHTMLWindow2_get_navigator (mshtml.h:38483)
==28896== by 0x4A9EAFF: test_script_run (???:0)
==28896== by 0x4A9F739: ActiveScriptParse_ParseScriptText (script.c:2472)
==28896== by 0x68FEBE6: IActiveScriptParse32_ParseScriptText
(activscp.h:1126)
==28896== by 0x68FEBE6: parse_elem_text (???:0)
==28896== by 0x68FF823: parse_inline_script (script.c:1103)
==28896== by 0x68FFA7A: parse_script_elem (script.c:1142)
==28896== by 0x69001FF: doc_insert_script (script.c:1285)
==28896== by 0x68B9905: run_insert_script (mutation.c:349)
==28896== by 0x68BA1B0: nsRunnable_Run (mutation.c:532)
==28896== by 0x6A83E0A0: ???
==28896== by 0x68BAEB0: nsDocumentObserver_AttemptToExecuteScript
(mutation.c:817)
==28896==
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https://bugs.winehq.org/show_bug.cgi?id=42667
Bug ID: 42667
Summary: Uplay crashes after close
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olze(a)trustserv.de
Distribution: ---
Created attachment 57618
--> https://bugs.winehq.org/attachment.cgi?id=57618
The error output
I installed uplay and started it. Then i installed Tom Clancys Ghost Recon
Wildlands. I closed uplay. Now i can not start it anymore. I always get an
error saying uplay crashed and a crash dump will be generated.
Could be related to https://bugs.winehq.org/show_bug.cgi?id=39870
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http://bugs.winehq.org/show_bug.cgi?id=11070
Summary: Unimplemented function CRYPT32.dll.PFXIsPFXBlob
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mhs(a)hp.com
CC: mhs(a)hp.com
Created an attachment (id=10088)
--> (http://bugs.winehq.org/attachment.cgi?id=10088)
Dependency Walker Load List (Wine Builtin)
The importpfx tool <http://home.fnal.gov/~jklemenc/importpfx.html> will run
under ~/.ies4linux , however fails with builtin ntdll and crypt32 under
~/.wine.
Importpfx would be very useful because it allows PKCS12 certificates to be
imported to the Certificate Store without need for IE's import/export frontend.
Note:
Filing this bug under crypt32, though it might better belong to ntdll.
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