https://bugs.winehq.org/show_bug.cgi?id=40585
Bug ID: 40585
Summary: Anime Studio Pro 11 can not be Activated
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rylleman(a)gmail.com
Distribution: ---
Anime Studio Pro 11 has to be activated to be used in other than 7 days Trial
mode.
There are two ways to activate, AS in Wine fails at both.
1. Direct activation to the activation server through AS UI registration form.
Fails with not being able to access the Activation server.
2. Manual activation.
AS should create an activation request text file which is saved to the
computer.
This you then have to manually upload to the activation server, getting a
activation key which you then use in AS to activate.
AS can not save the file to disk!
Fails with "An error occurred while attempting to save your Activation
Request."
I have made sure that there are a full rights folder to write to etc.
http://my.smithmicro.com/anime-studio-pro.html
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https://bugs.winehq.org/show_bug.cgi?id=43467
Bug ID: 43467
Summary: Graphic glitches in Life is Strange on OS X
Product: Wine
Version: 2.13
Hardware: x86
URL: http://store.steampowered.com/app/319630/Life_is_Stran
ge__Episode_1/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: setantalp(a)gmail.com
Wine Version=wine devel-2.13 (and also devel 2.12, stable 2.0/2.0.1/2.0.2)
Environment=Windows XP 32 bit (and also 64 bit)
OS=OS X 10.10.5
DLL Overrides=None
"Life is Strange - Episode 1" has some strange looking graphic bugs (see
https://www.youtube.com/watch?v=SmgD6NKZj2k).
These bugs don't disappear when I change the settings or when I allow d3d11 (by
editing the settings-file). Switching to win7 doesn't change anything, except
from adding a flattering sound to the audio.
I only checked the beginning of the first episode (which is available for
free), but I'm quite sure that these bugs will also appear in the rest of the
game.
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https://bugs.winehq.org/show_bug.cgi?id=43591
Bug ID: 43591
Summary: Intuos 3 Tablet does not work with Clip Studio EX
1.6.2 on Wine-staging 2.14
Product: Wine-staging
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrnoboost(a)mailinator.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Installed ClipStudio 1.6.2 in a 64-bit wine bottle with Wine-staging 2.14
Enabled CSMT, VAAPI, EAX under winecfg -> staging tab
Installed vcrun 2005 - 2015, vcrun6, vcrun6sp6; msxml4, msxml6, msc40, msc42
via winetricks
Program installs and runs.
Able to draw with mouse
The program detects the stylus and positions it correctly.
The cursor shows while it is over the toolbars to the side, but the cursor
disappears as soon as is moved into the drawing area.
Tried to draw when I think the invisible cursor is over the drawing area, but
nothing happens.
I'm not sure where I could get some logs for this kind of situation. If someone
knows please let me know, and I'd be happy to provide some.
I know it most likely is Wine's problem because the same tablet works on
Linux's native programing such as Krita, and also worked with ClipStudio 1.5.4
which was running in Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=43445
Bug ID: 43445
Summary: STO/Star Trek Online does not work properly on OSX not
rendering textures/shadows
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.s.m(a)asia.com
Created attachment 58812
--> https://bugs.winehq.org/attachment.cgi?id=58812
Wine Log/Terminal Output
In Short: The Game STO/Star Trek Online does not work properly on OSX/ any
version, tried it with various version from Wine 2.3Staginig up to the latest
at this moment 2.13 Staginig still the best it works is with 2.3Stagning with
all the versions above it either it does not work or it is worse with the
rendering of Shadows/Textures, specifically Ground and objects/terrain and
surroundings, Water and space however are rendered find altough the characters
are not rendered correctly, specifically the Player character, but strangely
enough all other charcters are rendered most of the part correct, i.e. NPC's
and like i said other players.
here some sources that have some more information including screenshots
https://www.playonmac.com/en/app-2491.htmlhttps://www.reddit.com/r/sto/comments/6g7gps/i_need_a_solution_for_this_run…
and https://imgur.com/a/DWkOQ#0Cky2Ma
i was not sure if this specific bug is reported and or worked on already or a
known issue. so i went earlier on the IRC channel talked to a few ppl, and was
suggested to file a report on this with all the info i have gathered in one
place, as i do here, if thise is a duplicate entry i would like to apologize in
advance. altough there seems to be some similar problems with some other games,
but as far as i saw those games have much more texture rendered then what i
have and many others in STo/Mac,also some ppl have reported that it works fine
on Linux IIRC but that might be then a Mac OSX specific problem. thank you for
understanding.
p.s. i dont file usually bug reports so i have no expierience how to do so, in
fact this is my first time.
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https://bugs.winehq.org/show_bug.cgi?id=41838
Bug ID: 41838
Summary: XinputTest.exe/controller
Product: Wine-staging
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clfr(a)bigpond.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
XinputTest.exe no longer working (XinputTest shows controller not connected) on
1.9.23 and 1.9.24 but checking with wine control the controller is detected and
appears to be working normally. 1.9.22 stagging and below XinputTest shows
controller is connected.
Not sure if this is Wine related or it the app now require an update.
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https://bugs.winehq.org/show_bug.cgi?id=44131
Bug ID: 44131
Summary: Unable to run Daedalus (Cardano wallet)
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 59872
--> https://bugs.winehq.org/attachment.cgi?id=59872
Backtrace
Download the Daedalus installer from https://daedaluswallet.io/#download
(64-bit only)
The installation succeeds, but running daedalus.exe fails with "Unhandled
exception: page fault on read access to 0x00000004 in 64-bit code".
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https://bugs.winehq.org/show_bug.cgi?id=42541
Bug ID: 42541
Summary: Smite installation crashed several times until finish
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luan.cestari(a)gmail.com
Distribution: ---
Created attachment 57445
--> https://bugs.winehq.org/attachment.cgi?id=57445
First crash
I tried many times to install Smite with many different packages and
configurations.
On 64bits, it doesn't even install the installer.
On 32bits, I got many different issues, I tried many times with wine 2.2 and
even sometimes the packages I asked to install (using winetricks) wasn't even
installing (after wiping the entire wineprefix). After awhile I found a POL
(play on linux) script that helped with the setup. The Smite installation
crashed several times until finish and I got the same issue on wine 2.2
(despite I didn't save the logs as it takes few hours to reproduce). It is
during the game downloading, and as it is about 8 GB, I think something leaks
or some bad code makes the game crash. Fortunately it continues from almost
where it was.
I'm attaching the logs so it could help to found the root cause and fix the
code.
Thanks for the help in advance
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https://bugs.winehq.org/show_bug.cgi?id=40561
Bug ID: 40561
Summary: AkelPad: [Scripts plugin] some scripts do not work
Product: Wine
Version: 1.9.5
Hardware: x86-64
URL: https://sourceforge.net/projects/akelpad/files/AkelPad
%204/4.9.7/x64/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: Debian
OS: Debian 8.4 x64
Wine: wine-development (multiarch) 1.9.5-3~bpo8+1 (from jessie-backports)
AkelPad: 4.9.7 (x64)
STR:
1. Install AkelPad using the installer.
2. Install 'TextMarker.js' script:
a. Either run '.wine/AkelPad/AkelFiles/AkelUpdater.exe' directly or invoke it
right from the AkelPad (run AkelPad, in menu bar hit 'Help > Update').
b. Hit 'Scripts' button. You'll get an error [that I don't get on Windows]
'Download error: File Not Found (404) - just close that alert with 'OK' button.
c. Find 'TextMarker.js' in the list, check its checkbox and hit 'Update'
button.
d. You will get a window asking to close AkelPad window first: close
AkelPad's window and in AkelUpdater's window hit 'Retry' button.
e. This should install the script, all you need is to uncheck 'Run AkelPad'
checkbox (because otherwise you won't notice error in the console) and hit
'Close' button.
3. In console run 'wine-development .wine/drive_c/Program\
Files/AkelPad/AkelPad.exe'.
4. In AkelPad open 'Options > Plugins' (or hit Alt+P) and check there
'ToolBar::Main' + double click it to run it now.
5. Now there should appear a new toolbar in AkelPad's window. Right click it
and it will open a window where you can configure the contents of the toolbar.
Add a new line there (make it the first line, so you'll know where the button
is) with the following contents:
-"TextMarker.js" Call("Scripts::Main", 1, "TextMarker.js")
Icon("%a\AkelFiles\Plugs\Scripts.dll", 0)
6. Hit 'OK' button and that should add a new button to that toolbar that upon a
click will execute 'TextMarker.js' script. Left click that button (with a
'script' icon, leftmost on the toolbar).
Expected Result:
There should be no errors in the console and there should appear a window like
this:
https://i.imgur.com/lZM63RK.png
Actual Result:
No window appears and the console contains this error:
err:ole:TLB_ReadTypeLib Loading of typelib
L"Z:\\home\\uzer\\.wine\\drive_c\\Program
Files\\AkelPad\\AkelFiles\\Plugs\\Scripts.dll" failed with error 3
that occurs multiple times.
+ when you close the AkelPad after that there's another error occurs:
err:jscript:interp_memberid failed 80029c4a
which is judging by https://support.microsoft.com/en-us/kb/186063 means
-2147312566 (80029C4A) Error loading type library/DLL.
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https://bugs.winehq.org/show_bug.cgi?id=39514
Bug ID: 39514
Summary: Sentinel HASP protection system: Debugger detected
(E0030)
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleromex(a)gmail.com
Distribution: ---
Created attachment 52656
--> https://bugs.winehq.org/attachment.cgi?id=52656
Trace file
Hello,
I've successfully installed 64bit windows application, protected by "Sentinel
HASP protection system", but can't start it, it say:
"Debugger detected (E0030)". I've USB protection key installed.
I've run it on:
- Opensuse 13.2/13.1 x86_64
- wine64 --version wine-1.7.53-156-gf8d78b0
- wine compiled with this params:
./configure --enable-win64 --prefix=/usr/local --with-openal
--x-libraries=/usr/X11R6/lib64/
command line:
env WINEDEBUG=+tid,+seh,+relay WINEARCH=win64 WINEPREFIX=/home/user/.wine64
/usr/local/bin/wine64 ~/.wine64/drive_c/Program\ Files/QuantorForm/QForm\
V8/x64/QForm.exe
Trace file in attachment
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